

Aiming with a Joystick
#41
Posted 11 July 2012 - 12:36 PM
#42
Posted 11 July 2012 - 12:42 PM
buckaroo, on 11 July 2012 - 10:15 AM, said:
Piloting the mech is easier with the HOTAS setup, imho. (Don't have to look at the keyboard ever.) I'm half-tempted to go with a joystick/gamepad rather than a throttle, though - the Nostromo has a throttle on it, and a lot more buttons.
I found a Nostromo cheap as heck so I couldn't pass it up. I figured it was worth a shot before I shell out for an expensive setup like a G940.
#43
Posted 11 July 2012 - 02:32 PM
Kalenn, on 11 July 2012 - 10:36 AM, said:
You beat me to it. If you can find the old software you can actually map the face buttons to mouse / kboard inputs and use it for whatever you want! And, it's still got a default driver in windows so if you can find the serial -> USB converter (or buy one) then it works like a boss.
hm i am not sure, but was the controllerport an normal serial port? i remeber it was smaller... normaly called gameport, but i think it was midi or so? (because the connetction was on my soundcard) but i never have found an adapter that works.. ok, its now 7 years ago that i have serched for it.. xD
#44
Posted 11 July 2012 - 02:39 PM
What we really need is a MWO mouse. Kinda like the WoW mouse. It would have all the controls on the mouse, such as throttle and torso twist. Would be really nice.
Edited by Grugore, 11 July 2012 - 02:42 PM.
#45
Posted 11 July 2012 - 02:52 PM
ThinkTank, on 11 July 2012 - 09:16 AM, said:
I don't think joystick aiming is bad per se, after all isn't that what fighter pilots use? I think its in the implementation of the joystick. They don't make it responsive enough.
eta: actually I take that back, they may use their helmets to aim... that gives me an idea!!!!
Edited by Belorion, 11 July 2012 - 02:55 PM.
#46
Posted 11 July 2012 - 03:35 PM
#47
Posted 11 July 2012 - 04:06 PM
Mintiper, on 11 July 2012 - 02:32 PM, said:
Yeah, my bad, it's a gameport. I was also going from memory as my stick is at home and to my mind's eye it looks a lot like a serial port...
In any case, it appears you can still get them (and you can find pretty much anything on eBay).. check here.
#49
Posted 11 July 2012 - 06:45 PM
Wrel, on 11 July 2012 - 11:05 AM, said:
He's right, getting an LRM lock in MW4 was so hard you could lose the lock just by accidnetally hovering your crosshairs between the mech's legs. The smallest deviation from the mechs outline would prevent a lock, and I would imagine they would want a more forgiving system to balance out the "I can't see you, but I've got a lock thanks to my Jenner buddy."
#50
Posted 11 July 2012 - 07:01 PM
#51
Posted 11 July 2012 - 09:45 PM
Personally, I find running and dodge, while torso-twisting harder to do without a joystick then I find it easier to aim with a mouse.
And as stated, it's just more fun with a Joystick, especially if it's of the force feedback variety!
#53
Posted 11 July 2012 - 10:17 PM
Wrel, on 11 July 2012 - 12:25 PM, said:
Previously, in MW games, you targeted the enemy, centered your sites on them, and held it there while the lock built and then you were able to fire the guided missiles. Poking around media on this site, I watched this whole video:
It appears that in this footage of the Catapult, he pilot simply had to be in range and target the enemy. Once within the stated 650 meters, you weren't required to center your sites to build a lock. The pilot fired away and the missiles directed themselves right to the enemy. Unless something happened that I didn't see?
I guess that solves the problem of fighting lower-end joystick technology while trying to be precise. I guess we'll have to wait and see.
If you look closely, the target was in his HUD, so he achieved a lock. But the recticle itself was used for direct fire.
I would think what someone would want to do with a joystick, if they did not want to aim with it, is hotkey it so you could use the joystick to control throttle and general movement (wasd), jump jets, rotating legs, etc, and use the mouse to control the weapons and torso traverse.
#54
Posted 11 July 2012 - 11:24 PM
#55
Posted 12 July 2012 - 08:33 AM

#56
Posted 12 July 2012 - 08:51 AM
anyway you could aim with that. that also covers torso movement. for me i got flight sim pedals to rotate my legs and a throttle to power them. i probably won't even need a joystick.so if joystick aiming is bothering you try that.
#57
Posted 12 July 2012 - 08:55 AM
wargonglok, on 12 July 2012 - 08:51 AM, said:
that looks pretty freaking awesome!
#58
Posted 12 July 2012 - 09:03 AM
#59
Posted 12 July 2012 - 09:03 AM

Sadly, I wasn't able to recover the joystick... >.>
... On the bright side however, nothing jumped out, bit, scratched nor attacked me while I was back there so I will count myself lucky...

Personally, I would like to try a joystick out, but I have a feeling a gamer mouse with some thumb buttons might be a more precise tool to be used for a controller..
Edited by SkyDragon, 12 July 2012 - 03:29 PM.
#60
Posted 12 July 2012 - 09:11 AM
With that said, I now prefer a mouse, as others have mentioned because of the finer control.
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