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Long Tom


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#21 Alek Ituin

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Posted 11 December 2015 - 01:39 AM

View PostArcturusWolf, on 10 December 2015 - 10:09 PM, said:


Long toms can use special munitions. There's the Davy Crockett-M ammunition for Long Toms. But that blast is waaaay too small for a nuke, so I guess it's just a conventional round, just a bit more powerful. Big explosions generate mushroom clouds due to the physics of superheated gases.

http://www.sarna.net...Nuclear_Weapons


You'd be surprised at how small you can get a nuclear weapon. The M-388's W54 warhead was a sub-kiloton tactical warhead capable of being dialed down to a mere 10 ton yield. It was only lethal to about 250m IIRC, and that was only because of the gamma burst upon detonation.

Also, just a side note, modern 250lb bombs can create a mushroom cloud upon detonation. It's not *big* warheads, it's *powerful* warheads that generate mushroom clouds.

Edited by Alek Ituin, 11 December 2015 - 01:41 AM.


#22 jss78

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Posted 11 December 2015 - 02:18 AM

I was hoping it's an orbital nuke consumable. 5 million c-bills sounds about right.

#23 CDLord HHGD

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Posted 11 December 2015 - 02:44 AM

I don't think the Long Tom will be mech mountable. More like a consumable like artillery. Instead of a barrage of shells, you get one really big one. Uber damage at point of impact with AoE damage in a radius around it.

Can't tell me a Long Ton will be mech mountable and we are still waiting for Arrow IV....

Edited by cdlord, 11 December 2015 - 02:44 AM.


#24 Haakon Magnusson

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Posted 11 December 2015 - 03:05 AM

That bit looks awesome in the vid.

View Postgh0s7m3rc, on 10 December 2015 - 08:05 PM, said:


Yeah, wasn't the Long Tom related with the Scout Missions for CW in Phase 3?


Yeah precisely, wasn't it supposed to one of the scout mission unlockable benefits.

View PostDarthRevis, on 10 December 2015 - 11:31 PM, said:


Oh i can hear the Thread Titles now...

"Guy Tk'ed our whole lance with a Long Tom! OP plz NERF"


I'm pretty sure long whiney posts about being headshotted by arty are going to be repeated, again.
Hoping it won't be that much damage on one location but boatloads on all components

#25 wanderer

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Posted 11 December 2015 - 12:40 PM

Quote

Or....URBANTOM!?


I'll take Arrow IV Urbie, thanks.

Bonus if it's got a nuke load.

#26 CDLord HHGD

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Posted 11 December 2015 - 12:58 PM

View Postwanderer, on 11 December 2015 - 12:40 PM, said:

I'll take Arrow IV Urbie, thanks.

Bonus if it's got a nuke load.

Posted Image

#27 wanderer

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Posted 11 December 2015 - 01:01 PM

<- Actually made that image for /tg/ back in the day.

#28 C E Dwyer

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Posted 11 December 2015 - 01:46 PM

View PostArcturusWolf, on 10 December 2015 - 07:44 PM, said:

I guess this means crit-splitting is going to be available?

Yay. Now I can finally pack a PPC into my LCT-1V?!

Or....URBANTOM!?

Or Off board artillery ...

#29 MechWarrior5152251

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Posted 11 December 2015 - 02:05 PM

Long tom would be cool with the tendency of most light pilots to stand still for long periods of time out in the open.

#30 Mystere

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Posted 11 December 2015 - 02:11 PM

View PostMcgral18, on 10 December 2015 - 07:44 PM, said:

You know what it's going to be.

Press Z for boom, in 5 seconds. 10 second global cooldown for 400* damage.

*subject to change


AC400?!!!

Gasp! Gasp! OMFG! Gasp!







Posted Image

#31 Arandmoor

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Posted 11 December 2015 - 02:43 PM

View Postgh0s7m3rc, on 11 December 2015 - 12:56 AM, said:


Yeah, I went and checked the trailer again, that's the Crimson Strait map, and the blast seems to be affecting about 1 block or 2; for a warhead of a half-kiloton, it's a bit small, methinks. But nuclear weapons are a bit of a hot topic, anyway.


It doesn't necessarily take a nuke to kick up a mushroom cloud. Just a really, really big warhead.

Could also be an orbital munition. N-PPCs, N-ACs, N-Lasers, and Naval Missiles are all capable of obliterating everything within several hexes of the impact point in TT. Would liken the impact of a non-nuclear Killer Whale to a MOAB, but bigger, and not an air dispersal ordinance. Killer Whales are designed to kill War Ships, but can suffice as a kind of ICBM too (ex: The Santa Ana).

Edited by Arandmoor, 11 December 2015 - 02:46 PM.


#32 TexAce

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Posted 11 December 2015 - 02:53 PM

Ok here's the deal.

Yesterday when Russ was twitching (is this a common way to say this?) I asked him in the twitch chat if he could say more about the Long Tom.

Lucky me, he did!

The way its meant to be is in CW you have scout drops. 4vs4. Winner of the scout match can get up to three "items" for the bigger 12vs12 match. The last and biggest of those items is the long tom.

How will it work?
The long tom will be fired by an AI.

How often?
Not yet decided, but could be every 30 to 120 seconds

How powerful?
Quote: "Not yet decided if it can destroy an assault instantly". So for me this means, it will be quite brutal. An assault could survive it, a medium probably not.

Who will decide where it drops?
The way I understood russ, the AI will decide based on sattelite data, it will then aim the long tom where it sees the most enemy mechs on one spot

So will the player/any player be able to equipt it?
NO!

Will the enemy know in where it will hit?
Yes

How much time does the enemy have to get in cover?
Not yet decided.

Will the player (Commander?) have a way to point the target on the minimap?
The way I understood it NO. But I hope its not only the AI but also one of the players who decides where it should drop.


I personally, would not drop it that often. Once every 5 minutes perhaps max.

Russ wants to use it to not let groups ball up into deathballs and camp. The team that looses the scout mission will have to constantly move to avoid being hit by the long toms.

Edited by TexAce, 11 December 2015 - 02:56 PM.


#33 Khobai

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Posted 11 December 2015 - 06:30 PM

Sounds like a bandaid to try and fix deathballing... and a poorly conceived one at that.

They should just add crit splitting and let players mount their own arrow IVs and longtoms. Artillery support would then become a new role. And we would get new weapons to make the game fun again. And it would help combat deathballing in a way that isnt stupid.

As for getting rid of deathballing completely, the proper way to do that is have a ticket based gamemode with spread out objectives like MWLL had. If players no longer have to worry about permadeath, deathballing ceases to be a thing, and players can focus on capturing the spread out objectives instead.

Edited by Khobai, 11 December 2015 - 06:42 PM.


#34 Dirk Le Daring

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Posted 11 December 2015 - 08:46 PM

It will be the "off board " artillery for the scouting (4v4) missions.

#35 Koniving

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Posted 11 December 2015 - 08:56 PM

I think we'll see Mech Mortars before a mech-mountable Long Tom. I definitely want both.

#36 Karamarka

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Posted 11 December 2015 - 10:25 PM

4v4 scout mission in Community Warfare unlocks long tom(artillery) and orbital scans + 1 other thing for the main invasion attacks.

#37 Ryllen Kriel

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Posted 11 December 2015 - 11:18 PM

I can't wait for the Dires sporting the dual ULongToms. People will begin to embrace LRMs and Gauss again with great love. Out-range the dual ULT Dires!

#38 Strum Wealh

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Posted 12 December 2015 - 06:39 AM

View PostRyllen Kriel, on 11 December 2015 - 11:18 PM, said:

I can't wait for the Dires sporting the dual ULongToms. People will begin to embrace LRMs and Gauss again with great love. Out-range the dual ULT Dires!

The Long Tom Artillery Piece is 30 tons & 30 critical spaces - it will not fit on any 'Mech.
The Long Tom Artillery Cannon is 20 tons & 15 critical spaces, and is IS-only - it will not fit on any 'Mech without crit-splitting being implemented, and there is no Clan-spec counterpart.

So, there will be no Long Tom Daishi for those dirty, dirty Clanners... :P

#39 Elizander

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Posted 12 December 2015 - 07:03 AM

View PostStrum Wealh, on 12 December 2015 - 06:39 AM, said:

The Long Tom Artillery Piece is 30 tons & 30 critical spaces - it will not fit on any 'Mech.
The Long Tom Artillery Cannon is 20 tons & 15 critical spaces, and is IS-only - it will not fit on any 'Mech without crit-splitting being implemented, and there is no Clan-spec counterpart.

So, there will be no Long Tom Daishi for those dirty, dirty Clanners... Posted Image


This is also the reason why Clanners cannot use Arty. :3

#40 Strum Wealh

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Posted 12 December 2015 - 07:24 AM

View PostElizander, on 12 December 2015 - 07:03 AM, said:

This is also the reason why Clanners cannot use Arty. :3

Clan players cannot use the arty consumable (which ostensibly calls upon off-board conventional artillery units)? :huh:





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