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Battle Of Tukayyid Stats Part 1.


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#61 Hydrocarbon

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Posted 12 December 2015 - 03:31 PM

Avg damage needed to kill Clan mech (IS DMG + Clan FF DMG / dead Clan mechs)
348.7 = (94238853+2069466)/276205

Avg damage needed to kill IS mech (Clan DMG + IS FF DMG / dead IS mechs)
374.3 = (103998101+1858485)/282828


Percentage of used Clan mechs that died (dead vs L/M/H/A totals)
99.5% = 276205/277628 (doesn't seem correct??)

Percentage of used IS mechs that died (dead vs L/M/H/A totals)
99.5% = 282828/284344 (again, doesn't seem correct??)


Avg done per Clan mech (Clan DMG + Clan FF / L/M/H/A totals)
382.0 = (103998101+2069466)/277628

Avg done per IS mech (IS DMG + IS FF / L/M/H/A totals)
338.0 = (94238853+1858485)/284344


Mechs needed to kill 1 enemy, avg DMG for a kill / avg DMG dealt (focus fire?)
Clan: 0.98 Clan mechs needed to kill 1 IS mech = 374.3/382.0
IS: 1.03 IS mechs needed to kill 1 Clan mech = 348.7/338.0



Number of IS/Clan players or...
Dedication (% of add'l matches each clanner played)
1.19:1 (7929/6654)



At first I was wary since the numbers of mechs died vs used doesn't seem to jive. But the important thing is both sides' numbers are identical here. This could indicate there were a lot of dead-even games, such as 46-48, etc.

Edited by Hydrocarbon, 12 December 2015 - 03:53 PM.


#62 PFC Carsten

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Posted 12 December 2015 - 03:46 PM

View PostInnerSphereNews, on 11 December 2015 - 02:07 PM, said:

Total Players: 14322

Number of players by match score in total:
>= 300 total: 12137

>= 500 total: 11218
>= 1000 total: 9633
>= 1500 total: 8586
>= 2000 total: 7220
>= 2500 total: 6324
>= 3000 total: 5701
>= 3500 total: 5155
>= 4000 total: 4704

I find these numbers very interesting.

~2185 or ~15% couldn't be bothered to even play 3 matches to get the minimum reward level
~3104 or ~21,7% did not achieve reward level 2
~9167 or ~64% did not bother to go for the max amount of MC reward.
~9618 or ~67% did not play "through" the whole event.

#63 Joe Mallad

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Posted 12 December 2015 - 04:15 PM

View PostPFC Carsten, on 12 December 2015 - 03:46 PM, said:

I find these numbers very interesting.

~2185 or ~15% couldn't be bothered to even play 3 matches to get the minimum reward level
~3104 or ~21,7% did not achieve reward level 2
~9167 or ~64% did not bother to go for the max amount of MC reward.
~9618 or ~67% did not play "through" the whole event.
because the event gets boring after a while. You can only play so much attack/defend/counter attack on the same few maps. I for once would love to have maps that don't funnel everyone into a few locations to battle. We have some really nice large maps and 75% of some of he maps never get played on because of the game mode types.

#64 Caffeine Zombie

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Posted 12 December 2015 - 04:27 PM

View PostHydrocarbon, on 12 December 2015 - 03:31 PM, said:

At first I was wary since the numbers of mechs died vs used doesn't seem to jive. But the important thing is both sides' numbers are identical here. This could indicate there were a lot of dead-even games, such as 46-48, etc.


There is one thing you did not noticed. "Used mechs" actually means that they were deployed.
Total Matches (per player per match): 182921. That means they brought 731684 (182921x4) mechs total and did not used approximately 23% of em. So most matches must be like 24-48. They actually were like that mostly, at least for me.

#65 Valdherre Tor

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Posted 12 December 2015 - 04:46 PM

Surprised that the Grasshopper was not on that list

#66 Pihoqahiak

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Posted 12 December 2015 - 04:53 PM

View PostFrost Lord, on 11 December 2015 - 09:45 PM, said:

what range advantage? clans still greatly out range IS, clans only lost max range.


This is one of the main reasons that the Inner Sphere lost the event. So many Inner Sphere players can't seem to grasp the concept of how much of an advantage so many of the Inner Sphere mechs have from the quirks, range being just one of them. It doesn't matter how much PGI buffs inner Sphere mechs if the players don't even learn to use those quirks, lol.

#67 Kuritaclan

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Posted 12 December 2015 - 05:01 PM

View PostPihoqahiak, on 12 December 2015 - 04:53 PM, said:


This is one of the main reasons that the Inner Sphere lost the event. So many Inner Sphere players can't seem to grasp the concept of how much of an advantage so many of the Inner Sphere mechs have from the quirks, range being just one of them. It doesn't matter how much PGI buffs inner Sphere mechs if the players don't even learn to use those quirks, lol.

Well not that much IS Players seem to me change their drop decks at all to the maps. So maybe they know about it, but actually do not care. And then come to the forums.

#68 Kinski Orlawisch

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Posted 12 December 2015 - 05:03 PM

Range? Who needs range? We used mostly 10+ Small Puls Laser Mechs during that challange....

Range is clearly a no go for Clans due to the fact that they will not win a shootout now. Brawl at chokepoints and finish story.

#69 Arkhangel

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Posted 12 December 2015 - 09:12 PM

honestly, fight would also be more even if MercStar actually broke into the several merc units it actually is.

if you want to claim to be mercs, act like mercs, not pirates :P

#70 unwary

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Posted 12 December 2015 - 09:27 PM

View PostArkhangel, on 12 December 2015 - 09:12 PM, said:

honestly, fight would also be more even if MercStar actually broke into the several merc units it actually is.

if you want to claim to be mercs, act like mercs, not pirates Posted Image


Don't use the Mercstar bogeyman as an excuse. More IS units should have chosen to organize and use teamspeak. The FRR guys did that they did the best out of all the IS.

#71 Replika

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Posted 12 December 2015 - 09:31 PM

WHK is amazing, and i've yet to comprehend why people not use it en masse.
Had at least one in my dropdecks for almost a year now, and still do believe its strongest clan mech for CW

Regarding Adders, 4xASRM6 build is OP:)

#72 Wintersdark

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Posted 12 December 2015 - 10:23 PM

View PostCathy, on 11 December 2015 - 03:41 PM, said:

So we can assume that slightly over 12,000 people played at least one game in the event..


View PostInnerSphereNews, on 11 December 2015 - 02:07 PM, said:

Total Players: 14322


#73 Wintersdark

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Posted 12 December 2015 - 10:26 PM

View PostReplika, on 12 December 2015 - 09:31 PM, said:

WHK is amazing, and i've yet to comprehend why people not use it en masse.
Had at least one in my dropdecks for almost a year now, and still do believe its strongest clan mech for CW

Regarding Adders, 4xASRM6 build is OP:)

It's not amazing, but it's not a bad mech. But people don't use it in larger numbers because of how bringing an 85t mech impacts your drop deck selection. Bringing a WHK instead of a HBR or EBJ? 20 tons is a hefty price to pay for what's not clearly a better mech. It's certainly not better than a Timberwolf, at +10 tons.

#74 Replika

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Posted 12 December 2015 - 10:35 PM

View PostWintersdark, on 12 December 2015 - 10:26 PM, said:

It's not amazing, but it's not a bad mech. But people don't use it in larger numbers because of how bringing an 85t mech impacts your drop deck selection. Bringing a WHK instead of a HBR or EBJ? 20 tons is a hefty price to pay for what's not clearly a better mech. It's certainly not better than a Timberwolf, at +10 tons.


I don't have HBR or EBJ in my dropdeck, and didnt had them during Tukkayd 2, they are fine in my book but not great.

PS: i have no problems having SHC+ACH or ADR in my deck, so bringing assaults doesnt cripple me

Edited by Replika, 12 December 2015 - 10:37 PM.


#75 Naryck

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Posted 13 December 2015 - 05:14 AM

can't see grasshoppers in sphere's decks. were they nerfed badly?
one of a few IS mechs, which i pretty much afraid of. but more then GHR, even on TBR (or EBJ), im afraid of BJs with MLs

#76 Desintegrator

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Posted 13 December 2015 - 09:07 AM

Great balancing !
Nearly same amount of killed Mechs on both sides and nearly same amount of damage.

Seems we didn't need another balancing loop now !

#77 Liveish

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Posted 13 December 2015 - 06:33 PM

How many ghost drops per side ?

#78 Tarl Cabot

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Posted 13 December 2015 - 07:25 PM

View PostNaryck, on 13 December 2015 - 05:14 AM, said:

can't see grasshoppers in sphere's decks. were they nerfed badly?
one of a few IS mechs, which i pretty much afraid of. but more then GHR, even on TBR (or EBJ), im afraid of BJs with MLs

Not nerfed, but like the Black Knights both have low hard points, and need to use STD engines for survive, making them slower than the T-bolts, which are decently quirked, decent hard point location and in that sweet spot where they can use a STD and still have some speed.

Basically, a durable IS-XL would benefit the GHR/BK more than it would the T-bolt.

#79 Xoxim SC

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Posted 13 December 2015 - 07:47 PM

Though I personally don't play anymore, I am extremely concerned about this particular set of numbers, and I hope it caught the attention of PGI as well.

View PostInnerSphereNews, on 11 December 2015 - 02:07 PM, said:

IS Mechs used by Mech Class:


  • Assault: 43330
Clan Mechs used by Mech Class:


Assault: 16585

Edited by Todd Lightbringer, 13 December 2015 - 07:51 PM.


#80 purplewasabi

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Posted 13 December 2015 - 08:16 PM

View PostKuritaclan, on 11 December 2015 - 05:33 PM, said:

*eyebrow rising*
If this is the case, i'm not so sure. Going through most played IS Mechs I don't see the heavy ranged quirked like a Cicada X5 (and man they are so anoying) or the BLR-1S or others with >25% range on energie weapons.

What it tells me IS doesn't used their range advantage. But instead leveled their new jewels marauders. And over all bring the mechs into their drop decks what are old rabbits like Stalker 4Ns with 10% range quirke or Thunderbolts which also did got some nerf bat hits, but are fine i think. Also you see many Champion Mechs like a Raven 3L (C) or the TDR9 SE (C) ord TBR-C (C). So i would say that still many players couldn't afford fully customized drop decks and fitted in free giftet mechs by PGI to fill up the drop deck. I did so to when I played on event start for IS.

Therefore it proves more the point that IS still used not optimized drop decks, while clanside has the old workhorses, which can not be avoided, if you do not wanna mess up your drop deck, with underperformers caused by "fixed equipment" which are not customizeable and lack for example in loadout tonnage/mech tonnage.


Marauder is only in because of leveling. Clan Assaults arn't in because you get maximum one into into a dropdeck. The first "usefull Dropdeck starts out with 2 timber or even more lighter mechs that could be 2 times in a dropdeck and goes down to 4 SCRs if you choose so.

View PostPihoqahiak, on 12 December 2015 - 04:53 PM, said:


This is one of the main reasons that the Inner Sphere lost the event. So many Inner Sphere players can't seem to grasp the concept of how much of an advantage so many of the Inner Sphere mechs have from the quirks, range being just one of them. It doesn't matter how much PGI buffs inner Sphere mechs if the players don't even learn to use those quirks, lol.

Well, IS mechs are clearly a much friendlier introduction compared to Clan mechs, which I think its something PGI has to address in the future. So I'm not surprised at all. However, I'm surprised that the BLR-1S is not on the list. A coordinated lance can easily pin down Clan pilots from extreme range (optimal range), especially if they're pugs.

Judging by the Marauders, could it be due to a type of mech loyalty(?) I have no history with previous BattleTech games, so I'm not really that attached to any specific mechs and I switch them around quite often depending on the map and game mode. My observation suggest, mech-fanboyism seems pretty real...





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