What makes spawncamping such an idiocracy is the inability for the spawncamped to defend against the spawncampers. PGI choose to adress this with MVP dropships (btw - if the dropships are so OP, why don't the factions use THOSE to fight - each one can easily kill hundreds of mechs, IOW totally breaks immersion).
So, here's the solution. Since it is completely possible for the system to drop a whole 12-man at a time as is done in the beginning, let the drop commander choose to do so for 2nd, 3rd and 4th wave - or, if some are still in good shape, choose the drop time arbitrarily within a certain time window. This way, the spawncampers cannot just focus down one target at at time. Problem (easily) solved.
Or is this already possible? If so, I haven't seen it yet myself and surely never seen it used.
Edited by PFC Carsten, 21 December 2015 - 01:49 AM.