Jump to content

Missiles On Lights Brainstorming

Balance BattleMechs Weapons

72 replies to this topic

#61 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 15 December 2015 - 10:06 AM

Don't give me more ammo. I'm carrying 1170 lrms in the hugs. While my maximum damage has an upper limit, the consistency of the mech's damage output combined with true picket/scouting is great. Yeah sure, I could be an arctic cheetah or a firestarter and knife fight, but even then I still feel like I'm contributing more as the lrm harasser.

The enemy has two options here. Option one is to run me down and kill me. So long as I don't outposition myself they'll never catch me. Option two is to ignore me. Keep in mind I'm the one getting my team the locks, I'm the guy dancing away from lobbed guass and ppc. I don't play it like some rear echelon "sniper". I'm the most active guy on my team.

As of today the clans will have a viable option as well(kitfox too slow). I expect to see more and more of our light q filled with this sort of mech.

#62 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 15 December 2015 - 11:04 AM

Simply put, LRM's aren't good for the roles that light mechs actually fill in the game. They are scouts and brawlers, even snipers occasionally. But they are not support mechs.

#63 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 15 December 2015 - 11:19 AM

View PostTercieI, on 13 December 2015 - 11:26 AM, said:


Only because it wastes more tonnage for the same (that is, no) effect. Posted Image

MGs are not no effect. But they are useless without something else to expose the internals.

View PostZenFool, on 15 December 2015 - 10:06 AM, said:

Don't give me more ammo. I'm carrying 1170 lrms in the hugs. While my maximum damage has an upper limit, the consistency of the mech's damage output combined with true picket/scouting is great. Yeah sure, I could be an arctic cheetah or a firestarter and knife fight, but even then I still feel like I'm contributing more as the lrm harasser.

The enemy has two options here. Option one is to run me down and kill me. So long as I don't outposition myself they'll never catch me. Option two is to ignore me. Keep in mind I'm the one getting my team the locks, I'm the guy dancing away from lobbed guass and ppc. I don't play it like some rear echelon "sniper". I'm the most active guy on my team.

As of today the clans will have a viable option as well(kitfox too slow). I expect to see more and more of our light q filled with this sort of mech.

Excellent the true light mid / short range brawler guys are going to have a field day eating you guys and your LRMs up like a free Buffet.

#64 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 15 December 2015 - 07:51 PM

View PostLugh, on 15 December 2015 - 11:19 AM, said:

Excellent the true light mid / short range brawler guys are going to have a field day eating you guys and your LRMs up like a free Buffet.


Except they haven't. I lead them into traps, pull them away from the larger fight, and generally laugh in their face. They'll spend a moment spraying their lasers over my hide until they start to see pieces of their mech fly off, then they run. Then I hound them for a bit, though I never waste lrms on a light unless its gimped or the last mech.

I am NOT saying lrm lights are anything close to meta, but I can say that the handful of models that are decent at it can be made into much better machines than people are giving them credit for, especially after they let the air out of the jesus box.

#65 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,102 posts
  • LocationCO

Posted 15 December 2015 - 09:15 PM

Did you guys see this?

http://mwomercs.com/...h-lrms-vs-meta/

On one hand it makes you wonder why LRMs are even in the game
On the other hand it allows us that are not blind followers a chance to try other things

Pretty sad comp players have to use meta all the time

#66 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 15 December 2015 - 09:43 PM

View PostDavegt27, on 15 December 2015 - 09:15 PM, said:

Did you guys see this?

http://mwomercs.com/...h-lrms-vs-meta/

On one hand it makes you wonder why LRMs are even in the game
On the other hand it allows us that are not blind followers a chance to try other things

Pretty sad comp players have to use meta all the time


The sad truth is that pinpoint and hitscan are both better options than glacially slow half locked missiles. When playing competitively I wouldn't run a missile boat, though I would gamble in CW occasionally. That being said, if you are going to be one it behooves you to not waste tonnage for your team. Hence the unicorn light lrm mech.

#67 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 16 December 2015 - 12:22 AM

one role I feel that light mechs fill, is as harassers. This one

http://mwo.smurfy-ne...c5e06a0adefc907

is a pretty good harasser IMO.

#68 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 16 December 2015 - 01:08 AM

View PostCapperDeluxe, on 15 December 2015 - 11:04 AM, said:

Simply put, LRM's aren't good for the roles that light mechs actually fill in the game. They are scouts and brawlers, even snipers occasionally. But they are not support mechs.


What!?!?!? The Kit Fox is the ultimate support mech... the PPC Adder and LRM Adder as well.... There's a huge amount of firepower coming out of the slow Clan lights.

Edit: I'd absolutely, without question, want a LRM Adder on my team instead of a LRM heavy or assault. They do just fine with 4xLRM5 and don't wast all that armor and direct fire pain that teams need.

Edited by adamts01, 16 December 2015 - 01:17 AM.


#69 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 16 December 2015 - 07:21 PM

View Postadamts01, on 16 December 2015 - 01:08 AM, said:



What!?!?!? The Kit Fox is the ultimate support mech... the PPC Adder and LRM Adder as well.... There's a huge amount of firepower coming out of the slow Clan lights.

Edit: I'd absolutely, without question, want a LRM Adder on my team instead of a LRM heavy or assault. They do just fine with 4xLRM5 and don't wast all that armor and direct fire pain that teams need.


The adder is too slow to do what I need it to do to fulfill a useful role. Maybe someone else can make it good, but its my ability to pull groups while using my speed to keep minimally exposed that makes this work for me. The adder can throw a lot of missiles in the air, but it can't direct a battle by dictating the flow of battle. If it gets caught by other lights it gets eaten.

#70 Ryllen Kriel

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 754 posts
  • LocationBetween the last bottle and the next.

Posted 17 December 2015 - 07:14 AM

When the first Resistance pack came out and I was mastering Panther mechs, I ran out of ideas for a variant and it's role/loading. I ended up giving it a few small lasers and a LRM 10 to serve as a scout/harassment role similar to Kilo 40's build above. I ended up having more fun with that load out and several times ended rounds with 4+ kills and 600+ damage. People lectured me all the time about how "that's not what the Panther is built for!" Yet, it was fun and effective. I even had a memorable Skirmish match on Canyon Network where I was the last guy left on my team against one healthy Jenner and two injured heavies. With a lot of lucky decisions, heavy use of terrain, jumpjets and the left arm shield/torso twisting I managed to grind out a victory. A great outcome when a guy earlier is mocking my build and is saying "gg" on open com's while you are fighting the 1vs3. Hah, it was glorious.

Edited by Ryllen Kriel, 17 December 2015 - 07:16 AM.


#71 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 19 December 2015 - 07:01 PM

View PostRyllen Kriel, on 17 December 2015 - 07:14 AM, said:

When the first Resistance pack came out and I was mastering Panther mechs, I ran out of ideas for a variant and it's role/loading. I ended up giving it a few small lasers and a LRM 10 to serve as a scout/harassment role similar to Kilo 40's build above. I ended up having more fun with that load out and several times ended rounds with 4+ kills and 600+ damage. People lectured me all the time about how "that's not what the Panther is built for!" Yet, it was fun and effective. I even had a memorable Skirmish match on Canyon Network where I was the last guy left on my team against one healthy Jenner and two injured heavies. With a lot of lucky decisions, heavy use of terrain, jumpjets and the left arm shield/torso twisting I managed to grind out a victory. A great outcome when a guy earlier is mocking my build and is saying "gg" on open com's while you are fighting the 1vs3. Hah, it was glorious.


Exactly! Nothing makes me laugh more than people moaning about the build, only to have me get twice the kills, twice the damage, survive, and be pivotal in the victory. All in my "joke" build.

#72 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 19 December 2015 - 07:19 PM

Short answer: Don't bother.

Long answer: If you really WANT to use LRMs on Lights, they would have to be LRM5s and you'd have ECM+TAG (hello Cheetahs and Raven-3Ls, Mist Lynx need not apply). Otherwise, you have the Cute Fox and Badder (the latter having a high mounted CT weapon being rather optimal).

You're wasting tonnage that could be used for Streaks (vs other Lights) or SRMs (to actually do work with, despite terribad hitreg).

#73 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 20 December 2015 - 09:36 AM

View PostDeathlike, on 19 December 2015 - 07:19 PM, said:

Short answer: Don't bother.

Long answer: If you really WANT to use LRMs on Lights, they would have to be LRM5s and you'd have ECM+TAG (hello Cheetahs and Raven-3Ls, Mist Lynx need not apply). Otherwise, you have the Cute Fox and Badder (the latter having a high mounted CT weapon being rather optimal).

You're wasting tonnage that could be used for Streaks (vs other Lights) or SRMs (to actually do work with, despite terribad hitreg).


Sadly this is the case with the new jenner. Everyone seems to be having fun wrecking face instead of using it as a long range platform. I know my dear huginn is behind a paywall, but its been on sale enough and I'm sure we'll see a chance to pick one up on the cheap for Xmas as well. I really want someone else to try it. And yeah, if you read above, I know its not the light meta. Its just a lot of fun and more consistent in its performance than the old srm huginn after the hitreg "fix" they did on raven legs.

Edited by ZenFool, 20 December 2015 - 09:37 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users