Aresye Kerensky, on 14 December 2015 - 09:40 AM, said:
The general gist of the role warfare argument seems to be:
- Players would rather have hard-locked, forced roles given to their mechs, rather than allowing personal play customization and preference to be the main deciding factor.
In other words, instead of players being able to customize a wider variety of mechs to support their chosen role for the team (what we have now), you'd rather have hard-locked roles for certain mechs.that instead forces the majority of players to not take entirely chassis at all.
So basically: Have PGI shove it down our throats like Infotech. Sounds like a fantastic idea!
Yea I agree
I dunno what some people are doing, but in most of the games I am playing people
are generally playing roles - skirmisher, brawler, tank, fire support, scouts/harrasser/distraction - in a variety of mechs.
I don't see the problem here, and having PGI dictate my mech's role to me would be a deal breaker. IE, I play scout and skirmisher in my QKD 4G as my preferred play style in that mech, putting in a huge engine and favourable weapons. Other people play these same mechs differently.
Customization and freedom is one of the things that makes this game great IMO. Clamping that down cause "mraaaah we need
moar roles" is silly and robs this game of one of the most fun aspects. And sorry, just cause I don't always run "optimal mechs" for that role as dicated by forum neckbeardies, doesn't mean I am not effective in playing my way in the chassis of my choice.
I play to my own strengths as a player and that requires me to be able to customize chassis that work for me, and not have the game tell me "this is how you play a Cataphract." And yes I play with high level players before anyone gets their tier-peen out to slap me with.
As far as the esports thing...
I dunno, I quite enjoyed watching a recent tournament with I think SJR and another unit (EMP?) battling a best of 7 or something on Mining Colony. It was pretty good! So, I see no reason why PGI shouldn't pursue this. I appreciate the vision of making MWO bigger than it is, exposing it to more people, and who knows maybe they will take a chance and it
will take off and be a great success.
Some of you would have MWO sit in its little walled garden forever, with a few thousand players just staying in one spot. Small mindedness got nobody anywhere, ever. I respect the fact that they are taking a chance with this game so they may as well go all in. All the power to em.
I say go for it, and I hope it succeeds. Screw all the haters.
Edited by cSand, 14 December 2015 - 11:21 AM.