

Underwater battles: Interesting or boring?
#1
Posted 11 July 2012 - 01:08 PM
I've been reading Battletech: Hector over the last two or three nights and part of it involves the Wolf Dragoons having to cross a river.
The mechs are fully submerged while crossing a muddy river. In the book it mentions only energy weapons working under water (unless you have torpedoes), heat being less of an issue, you could hardly see anything because of mud in the water, radar didn't go through the water very well, and thermal vision got distorted by the water currents. A Zeus kept falling down due to the slippy river bottom.
The only thing that really seemed to work at all was the magnetometer and seeing shots in the water visually.
The problems I see are since magnetometer vision is only available to the Assault/Defense class they would have a huge advantage for them. Only being able to see a few meters in front of you without it might be an issue. Also, if the maps are random no one is going to have torpedoes and HOPE for a water map.
One of the past Mechwarrior games (Mechwarrior 2?) had an underwater mission but graphically it might as well have just been a night mission, everything was blue and not much to indicate you were under water.
Would this be an interesting change of pace compared to normal combat or would it just be frustrating and totally suck? Maybe maps that have large areas for underwater combat or sneaking up on dudes?
#2
Posted 11 July 2012 - 01:14 PM
Ballistics, Fail... may work at 5-10 meters
Missiles Fail
Laser Weaponry, may work at 10 meters+ lol
far too much resistance under water for mech warfare, even melee would fail
Only thing that would work is Torpedoes and ICBMs lol
Edited by Wildcat, 11 July 2012 - 01:16 PM.
#3
Posted 11 July 2012 - 01:16 PM
1. Mechs will move slower.
2. I doubt lasers will work well.
3. Only thing water would be good for is to cool down the mech.
#4
Posted 11 July 2012 - 01:16 PM
Any shell weapon useless.
Energy weapons would be questionable.
Movement slowed to damn near nothing.
It would be interesting at best.
#5
Posted 11 July 2012 - 01:17 PM
#6
Posted 11 July 2012 - 01:20 PM
Edited by Sir Aaron, 11 July 2012 - 01:21 PM.
#7
Posted 11 July 2012 - 01:21 PM
#8
Posted 11 July 2012 - 01:22 PM
#9
Posted 11 July 2012 - 01:22 PM
They had an underwater mission in an Executioner. It was slow, it was extremely painful and it was so difficult that I never actually completed said mission.
#10
Posted 11 July 2012 - 01:24 PM
#11
Posted 11 July 2012 - 01:26 PM
I don't think they can really put in water maps because the environment requires very unique Mech customization and a guy hitting the "Join Random Battle" button(Or whatever they will call it) probably won't be prepared for it. What'll happen if I'm configured with missiles and the game throws me in the water? Will they turn into torpedoes? What if I'm loaded up with heatsinks the water will probably render pointless? What then? An easier solution is to keep water out of the game for a while.
#12
Posted 11 July 2012 - 01:27 PM
Buzzkillin, on 11 July 2012 - 01:24 PM, said:
In TT at least nothing can hit you underwater either so it would be good for sneaking and protection. Of course if you cannot fire our of the water then you will be a sitting duck once you exit.
#13
Posted 11 July 2012 - 01:40 PM
You don't want a walking mech for underwater battles.
#14
Posted 11 July 2012 - 01:46 PM
an in MW2 the Water mission was the only one i was never impressed by i found after some trail an error where the enemies was an fired in there general direction
#15
Posted 11 July 2012 - 11:44 PM
I would be ashamed to make a game that cannot do what former games could.
#16
Posted 11 July 2012 - 11:47 PM
#17
Posted 11 July 2012 - 11:51 PM
#18
Posted 11 July 2012 - 11:52 PM
Edited by Dredhawk, 11 July 2012 - 11:55 PM.
#19
Posted 12 July 2012 - 12:19 AM
Maybe a smallish lake or a deep river that you canf fully immerse your self with and rise out of it like a shadowy
leviathan from the deeps when you near the edge again.
Of course your mechs capabilities would be severely limited while submerged. And if you didn't go deep enough
into the water you might still be spotted by the out of water mechs on land or shallow waters. Maybe just as a
dark shadow or if you are not fully submerged might even have left your head or something on your back still
visible above water that the enemy can shoot at.

#20
Posted 12 July 2012 - 02:18 AM
1) flooded city map - hurricane, torrential rain, coastal shelf collapsing
2) jungle recon with multiple rivers w/ enemy supply depot
3) retrieving info from a sunken vessel
4) underground river to move along and come out of a lake near a enemy base
just some of the ideas and or maps that could be done
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