Thank you Morggo, turns out I just needed to click the 'Use Full Editor' button to be able to change thread title (new title up).
I would also reply to Iraqiwalker and agree that most modules can wait for end-game. However, I think
Radar Deprivation in particular should be considered an 'as soon as possible' module.
Reasons:
-Newer players rarely have the piloting skills, speed tweaks, high-engined mechs, and map knowledge that allows them to 'dodge and cover' against LRMs.
-Newer players are less likely to have 360 degree awareness of where they may be getting spotted from and be able to break LOS.
-Newer/lower tier players (Tiers 5/4/3) are, by all reports, the most likely to use LRMs abundantly. (Even stock and trial builds have plenty of them.) I can state from personal experience that, while not swarming with LRMs, early play has maybe 1 out of every 3-4 matches with more LRMs than you can shake a 'mech at.
-Newer players are unlikely to be able to 'rely on their team' to stop spotter lights, use AMS, provide ECM cover, etc.
-For a newer player, there are very few things less entertaining than having a light get behind you and light you up while salvo after salvo of LRMs rain down on you, slowing you, screen shaking, blind with explosions, rattled by noise. Somehow the entertainment value just isn't there.
For those reasons, I think having the Radar Deprivation module be both 15,000 GXP and 6 million Cbills is a very poor choice. 10,000 GXP and 2 or 3 mill would be far more reasonable.
I made this thread for two purposes: to sort of give new players some extra 'vicarious experience' to help them choose mechs and battle tactics with a little more confidence, and secondly to give some sort of stats/record of what exactly a 'new player experience' feels like to the new player.
I feel good about achieving the first part, less good about the second. Mostly because a combination of events, year end rewards, and the month I spent playing MW4 before starting MWO probably combined to give a better-than-average set of battle results and rewards.
So, actual new players, just take all those battle reviews, add more mud, more blood, and less beer. Now you've got it! (Bonus points to anyone who gets the musical reference)
I have my first 3 mechs pretty much elited (the Crabs), also got my first 3 heavies in, and am trying to earn mech bays to buy an assault, so I may start a new thread reviewing that process.
Thanks again for reading, see ya on the battlefield!
Edited by GotShotALot, 30 January 2016 - 07:15 AM.