Patch Notes - 1.4.47 - 15-Dec-2015
#41
Posted 14 December 2015 - 06:37 PM
#42
Posted 14 December 2015 - 06:41 PM
Trashcans everywhere!
Why is it in the Acedmy, there is only a 500m sensor range?
Loyalist nad Merc showed things they could do but Freelancer had nothing?
Extraction looked interesting.
Did I see Spiders shooting Flamers? Is there an actualy Flamer buff coming?
#44
Posted 14 December 2015 - 07:25 PM
Hey... you forgot to ask urbie owners about this.... we want to play special snowflake like the phoenix guys!
#45
Posted 14 December 2015 - 10:00 PM
#46
Posted 14 December 2015 - 10:58 PM
#47
Posted 15 December 2015 - 12:03 AM
where is fix for expand collums
why so hard add some heat gen for flamers ?
no chat fix for 2 years
Edited by Scanz, 15 December 2015 - 12:04 AM.
#48
Posted 15 December 2015 - 12:22 AM
The rest I like, so many new Mechs to try and new mechs to learn how to kill them best
#49
Posted 15 December 2015 - 02:00 AM
#50
Posted 15 December 2015 - 02:02 AM
Trashcan on its way
It will bring tears and pain
To the Clans' decay
Urbanmech, Urbanmech
Shoot, stomp, maim and slay
Do not stop untill you kill
Every clanner. Yay!
#51
Posted 15 December 2015 - 02:49 AM
InnerSphereNews, on 14 December 2015 - 02:11 PM, said:
• Increased the cooldown and duration bonuses on all DropShip weapons.
Really? 12x ERLL with quirks to every stat that aimbot 100% CT (except when they headshot you) weren't powerful enough?
I think you should accept that if people are getting spawncamped with these insane dropships, they are completely outclassed and had lost anyway. The only problem CW has ever had with spawncamping was the terrible initial defender spawns on some maps, and that has been fixed by moving the spawns.
All turning the dropships into aimbotting godships does is encourage scrubs to hide under them.
#52
Posted 15 December 2015 - 03:11 AM
Edited by Scanz, 15 December 2015 - 03:11 AM.
#53
Posted 15 December 2015 - 03:30 AM
InnerSphereNews, on 14 December 2015 - 02:11 PM, said:
...
NOOOOOOO!!... stop, I don't need any more mechs to grind XP for. My IIC alt acco needs all the time.
Btw, good job starting them un-quirked, I think they'll still be rather VERY GOOD
(And the Jenner, awesome legs! She's a keeper)
InnerSphereNews, on 14 December 2015 - 02:11 PM, said:
I guess the removing r_glow is considered to give an advantage, 70% I agree.
But even more I agree that low specs choice should not give any other benefit than better FPS so I don't mind.
Kudos to PGI for responding quickly to undesirable user.cfg variables
#54
Posted 15 December 2015 - 03:30 AM
Navid A1, on 14 December 2015 - 07:25 PM, said:
Hey... you forgot to ask urbie owners about this.... we want to play special snowflake like the phoenix guys!
No the unique skin is. its the same as the marauder and war hammer they, put TBA for MC C-bill relicess.
#55
Posted 15 December 2015 - 05:09 AM
#57
Posted 15 December 2015 - 06:45 AM
Doom comes. DOOOOM!
#58
Posted 15 December 2015 - 07:24 AM
i'm happy to see the crab go up for cbills myself since I haz urbie already
<puts the wolverines back onto the shelf to collect dust to finish mastering later>
#59
Posted 15 December 2015 - 07:36 AM
Fitchi, on 15 December 2015 - 05:56 AM, said:
Wow, people who think that "graphics > gameplay" cryed enough
You mean people who think turning down graphical settings should give performance increases only, not visibility increases?
Since my PC is 30 times more powerful than the one i had in 2000, id like to actually see the improved graphics without putting myself at a gameplay disadvantage, if thats ok with you?
Edited by Widowmaker1981, 15 December 2015 - 07:36 AM.
#60
Posted 15 December 2015 - 08:30 AM
Part of me thinks the IIC's will pretty much make every other mech obsolete. Although I will have to wait and see for sure. On one hand I like the idea that you can put your DHS and JJ' any where you like and also reduce the number, especially with JJs. Also being able to add or switch between ES and FF is huge. Grant it they will have fixed hard points, so you wont be able to make ungodly weapon boats by mixing and matching omnipods.
If they are game changers I hope that the solution isn't to quirk them into terrible mechs or boost every other mechs quirks. That system drives me a bit crazy as it is.
But I digress, I really just wanted to say I am excited about this patch and the few items they mentioned for the future like Mech AI and CW Phase 3! That is very exciting!!!!
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