

Patch Notes - 1.4.47 - 15-Dec-2015
#61
Posted 15 December 2015 - 08:41 AM
#62
Posted 15 December 2015 - 09:12 AM
#63
Posted 15 December 2015 - 09:39 AM

Unless it's just a case of the existing missile and energy/laser quirks are correct as is and wouldn't change if the gauss and ballistic quirks were taken off... In which case no rush... but colour me disappointed....
#64
Posted 15 December 2015 - 09:43 AM
WarHippy, on 15 December 2015 - 09:12 AM, said:
It gets the cXL instead, which means more guns, but less armour and mobility (because same anaemic engine cap).
Sorta like a Glass Cannon, but only kinda glass, with lots of cannon
Also only applies to the quirked mechs, not the Jenner. IIC Jenner blows it out of the water.
Edited by Mcgral18, 15 December 2015 - 09:44 AM.
#65
Posted 15 December 2015 - 09:59 AM
Mcgral18, on 15 December 2015 - 09:43 AM, said:
It gets the cXL instead, which means more guns, but less armour and mobility (because same anaemic engine cap).
Sorta like a Glass Cannon, but only kinda glass, with lots of cannon
Also only applies to the quirked mechs, not the Jenner. IIC Jenner blows it out of the water.
As for the Jenner I don't know. I wasn't talking about it or how it will perform my only concern was with the Highlander IIC and it potentially being gimped by lackluster mobility when compared to its IS counterpart.
#66
Posted 15 December 2015 - 10:32 AM
Jack Shayu Walker, on 14 December 2015 - 04:38 PM, said:
Btw PGI, I'm sure there'll be some people just dying to apply the stock decals. But I think you'll find, that if you don't give us custom decals in some form, the community will be quite disappointed. Almost every game these days that allows the custom application of decals, has SOME system for allowing players to create their own decals.
Games like armored core V set a good example to follow.
Another one was Chromehounds if anyone remembers or had played it on the 360. Kinda sad the servers were such down after many years. Anyway, their decal customizing system if I recall, let you create using layers, allowing multiple preset decals to be combined and resized. I think you could also color just about any part of it freely.
All I can say is PGi - MAKE SURE YOU INCLUDE THE GRAY DEATH LEGION LOGO IN YOUR DECALS. This is a must for me.
#68
Posted 15 December 2015 - 10:36 AM

#69
Posted 15 December 2015 - 10:39 AM
#70
Posted 15 December 2015 - 10:43 AM
A little concerned about the Crab being released for C-Bills early. That's nice for everyone who didn't buy one, but those players who paid for early access just had the value of their purchase somewhat curtailed ... and PGI is OK with that?
The 4x4 CW stuff actually looks fun. The other CW updates look promising. I'm cautiously optimistic about those elements. CW's main mode still feels lacking, but perhaps that gets updated as well; we shall see.
#71
Posted 15 December 2015 - 10:57 AM
Malleus011, on 15 December 2015 - 10:43 AM, said:
A little concerned about the Crab being released for C-Bills early. That's nice for everyone who didn't buy one, but those players who paid for early access just had the value of their purchase somewhat curtailed ... and PGI is OK with that?
The 4x4 CW stuff actually looks fun. The other CW updates look promising. I'm cautiously optimistic about those elements. CW's main mode still feels lacking, but perhaps that gets updated as well; we shall see.
There seems to be some confusion at PGI over the crab... Alexander Garden said in this thread that they would both be coming out, while Matt Newman says that only the Wolfie ans Urbie are hitting CBills, and that the crab was a mistake...
I was ready to believe the Crab would drop early, as in years past, there is no patch right after new years.But,perhaps with Steam, they've changed their structure a bit on that one...
#72
Posted 15 December 2015 - 11:02 AM
#74
Posted 15 December 2015 - 12:09 PM
Edit: Took the risk of quitting and restarted. DL speed is as usual now. Hope i won't regret it

Edited by zzoxx, 15 December 2015 - 12:28 PM.
#75
Posted 15 December 2015 - 01:28 PM
#76
Posted 15 December 2015 - 01:34 PM
Steps I've taken:
Allow Steam client to do the download and install of the hot fix
Check all chat options in the settings
Dial down the ambient sounds and graphics to the lowest settings.
Verify Game Cache (I ran out of options and just did whatever I could find)
Still no VOIP or Text; so as a scout, I'm useless.
#77
Posted 15 December 2015 - 06:02 PM
Widowmaker1981, on 15 December 2015 - 02:49 AM, said:
Really? 12x ERLL with quirks to every stat that aimbot 100% CT (except when they headshot you) weren't powerful enough?
I think you should accept that if people are getting spawncamped with these insane dropships, they are completely outclassed and had lost anyway. The only problem CW has ever had with spawncamping was the terrible initial defender spawns on some maps, and that has been fixed by moving the spawns.
All turning the dropships into aimbotting godships does is encourage scrubs to hide under them.
I can not agree with this enough.
There are already groups using this as a specific tactic in the counter attack game type. Get a kill lead, and hide under the drop ships. This is especially prevalent on Emerald Taiga by teams on the defense.
If one team has dominated the game enough to spawn camp in CW with the drop ships as powerful as they were the game was over.
Overpowering the drop ships fixes nothing, and possibly breaks the game in other ways.
IMHO This is a poorly thought out solution in a reaction to others crying that the teamwork of organized groups is overpowered.
#78
Posted 16 December 2015 - 01:20 AM

#79
Posted 16 December 2015 - 05:25 AM
Give our color blind friends the ability to change the color of H.U.D. elements to something they can see. This is what has been asked for for over 2 years. Create a 3 axis color slider allowing them to change the friendly & enemy H.U.D. colors. If you don't know how to do it Hire someone who does. Steam launch should have given you enough cash to get this small side project done, and it may increase your player base.
#80
Posted 16 December 2015 - 10:15 AM
On a serious note. Decals have been chatted about frequently here. My idea on this is simple. Charge 100 million cbills or 1 billion cbills for a PGI staff member to review the decal. This could only be done from the group coffers. Be honest and state the idea is to encourage large groups or very active groups. If the image is approved or declined is up to the PGI staff. Thus encourage serious decals. your team gets the decals and others may buy the decal as a fan thing.
Again the decal purchase would be for a PGI staff to review the decal not to implement. If the icon is good but needs work the group could have one chance to fix it or if it is inappropriate then no second review. The big reason for the huge price is to give a reason for coffers and build a common goal for a group.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users