[22:42] <[PGI]Omid> to that end we've adopted a server-authoritative model (as opposed to the client-authoritative model CryEngine uses), which has involved many changes to the net code
[22:42] <[PGI]Omid> What all this means is that regardless of what cheating tools a hacker employs, we can ensure they'll never be able to turn their torso faster than the proper rate, or move/accelerate faster than a legitimate player can
[22:43] <[PGI]Omid> This is pretty huge for a free to play game, and has definitely been one of the more challenging aspects since it didn't come engine-supported
[22:43] <[PGI]Omid> Sorry if that answer as a bit technical
Edited by DraigUK, 11 July 2012 - 01:57 PM.