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Map Voting: The Needs Of The Many Outweigh The Needs Of The Few.


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#1 PholkLorr

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Posted 09 November 2015 - 06:47 AM

If you read the forums, you would think that map voting was horrible and alot of ppl miss the crappy (subjective term here) maps like the therra therma or bog or alpine or forest colony, thanks to the vocal minority.

SOME People complaining that de dust 1 and de dust 2 are the most popular CS maps and nobody wants to play the other maps in CS? Well, that means MOST people love it in comparison to the other maps.

I googled "Define popular": liked or admired by many people or by a particular person or group//intended for or suited to the taste, understanding, or means of the general public rather than specialists or intellectuals.

If certain maps are loved or hated by a majority of players, then PGI should take heed and find out why in order to build more maps to cater to the wants of their populace. Look at the hard data. Which maps get the most/least votes. Not the amount of whine threads that go "waaaaaa, i want my Therra therma and Bog and Forest Colony!!!!" cause if you do, you end up thinking that crappy maps are in demand.

Whine all you want whiners, but the needs of the many outweigh the needs of the few. Voting: Working as intended. Majority gets what they want. All the time. Yay to be one of the majority! Boy am i glad i won't see the crappy maps that the whinority group loves so much anymore.

That said, PGI has to find a way to cater to the needs of the few as well. As we can see, some people really love the maps and game modes that the majority hate. While the majority gets happier because they can keep playing what they want, the minority group will never be able to play the maps that they like.

#2 AbyssalTyrant

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Posted 09 November 2015 - 06:55 AM

People arent mad that people are voting.They are butt hurt that people aren't voting for what they want. Its hilariously pathetic.

#3 CDLord HHGD

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Posted 09 November 2015 - 07:21 AM

My fears have not been justified. I am seeing a "decent" mix of maps. Hope PGI uses this data to tweak the least popular maps and maybe figure out a way to "force" a map lest we'll never see Terra Therma again. :)

#4 Percimes

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Posted 09 November 2015 - 07:27 AM

View PostPholkLorr, on 09 November 2015 - 06:47 AM, said:

(...)
If certain maps are loved or hated by a majority of players, then PGI should take heed and find out why in order to build more maps to cater to the wants of their populace(...)


The answer to "why" is very simple: easy. Most people want what's easier. That's why they vote for that map over that one; that mode over that mode; pick that mech over that mech; that build over that build. What's the easiest way to win? What's the easiest way to get the reward? That's your answer.

#5 Totenxcx

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Posted 09 November 2015 - 07:38 AM

Lol, videogames aren't a need.

#6 Davers

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Posted 09 November 2015 - 07:52 AM

In general, the maps I see the most of are the ones with the least 'soft cover'- trees and smoke basically. I guess players just want to have long sight ranges, yet complain about long distance combat being dominant. Wouldn't be the first time players claimed they wanted something when they really wanted the opposite.

#7 Melon Lord

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Posted 09 November 2015 - 07:58 AM

View PostPercimes, on 09 November 2015 - 07:27 AM, said:


The answer to "why" is very simple: easy. Most people want what's easier. That's why they vote for that map over that one; that mode over that mode; pick that mech over that mech; that build over that build. What's the easiest way to win? What's the easiest way to get the reward? That's your answer.


Pretty much this. If PGI made a map that spawned you in an open snow field, within 500 meters of the enemy team so all matches would be done in 2 minutes, it would win the vote nearly every time. The thing is, if I wanted to play deathmatches all day there are dozens are other games I could be playing, most doing it much better than could be done in MWO. I honestly feel bad for PGI, no matter what they do they're screwed.

#8 Mystere

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Posted 09 November 2015 - 09:04 AM

View PostPholkLorr, on 09 November 2015 - 06:47 AM, said:

Map Voting: The Needs Of The Many Outweigh The Needs Of The Few.



What could possibly go wrong? :rolleyes:

#9 WarHippy

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Posted 09 November 2015 - 09:05 AM

View PostPholkLorr, on 09 November 2015 - 06:47 AM, said:

If you read the forums, you would think that map voting was horrible and alot of ppl miss the crappy (subjective term here) maps like the therra therma or bog or alpine or forest colony, thanks to the vocal minority.

SOME People complaining that de dust 1 and de dust 2 are the most popular CS maps and nobody wants to play the other maps in CS? Well, that means MOST people love it in comparison to the other maps.

I googled "Define popular": liked or admired by many people or by a particular person or group//intended for or suited to the taste, understanding, or means of the general public rather than specialists or intellectuals.

If certain maps are loved or hated by a majority of players, then PGI should take heed and find out why in order to build more maps to cater to the wants of their populace. Look at the hard data. Which maps get the most/least votes. Not the amount of whine threads that go "waaaaaa, i want my Therra therma and Bog and Forest Colony!!!!" cause if you do, you end up thinking that crappy maps are in demand.

Whine all you want whiners, but the needs of the many outweigh the needs of the few. Voting: Working as intended. Majority gets what they want. All the time. Yay to be one of the majority! Boy am i glad i won't see the crappy maps that the whinority group loves so much anymore.

That said, PGI has to find a way to cater to the needs of the few as well. As we can see, some people really love the maps and game modes that the majority hate. While the majority gets happier because they can keep playing what they want, the minority group will never be able to play the maps that they like.

What you just described is the tyranny of the majority. You also misunderstand what the majority is. When you have 24 people voting like we do and 8 pick Crimson, 6 pick HPG, 5 pick Terra, and 5 pick Caustic; Crimson wins with the most individual votes but the majority didn't want it. Of course it isn't surprise that you don't get this.

#10 Necromantion

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Posted 09 November 2015 - 09:10 AM

90% of the time the maps resulting from vote are HPG, Terra Therma, Canyon and Crimson Straight.

Ive played about 30-40 games since this voting thing came in and have yet to see forest colony or viridian bog once.

#11 Almond Brown

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Posted 09 November 2015 - 09:17 AM

View PostWarHippy, on 09 November 2015 - 09:05 AM, said:

What you just described is the tyranny of the majority. You also misunderstand what the majority is. When you have 24 people voting like we do and 8 pick Crimson, 6 pick HPG, 5 pick Terra, and 5 pick Caustic; Crimson wins with the most individual votes but the majority didn't want it. Of course it isn't surprise that you don't get this.


OMG! LOL! Really? Pretty hard to play more than 1 Map at time don't you think. Just because some didn't get what they voted for, there is some Tyrannical force behind it?

Just wow... Only on the Internet.... :(

#12 Thorqemada

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Posted 09 November 2015 - 09:20 AM

The true message - Map Voting: The Needs Of The Many (~40%) Outweigh The Needs Of The Few (~60%).

In 85 Matches since Voting i have extremely rare seen a voting surpass 40% (outside of Group-Q Matches i have seen on Twitch).

So, if OP belongs to the 40% minority its understandable that from an egoistic PoV he is very happy and wants it stay but at the same time its extremely shortsighted.

Enjoy your stay!

Edited by Thorqemada, 09 November 2015 - 09:20 AM.


#13 Bishop Steiner

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Posted 09 November 2015 - 09:23 AM

View Postcdlord, on 09 November 2015 - 07:21 AM, said:

My fears have not been justified. I am seeing a "decent" mix of maps. Hope PGI uses this data to tweak the least popular maps and maybe figure out a way to "force" a map lest we'll never see Terra Therma again. :)

not seeing a decent mix of Modes, though, which is more my concern. 1 Conquest drop since the patch. ONE. Regardless of the erroneous opinions one has on the merits of the mode (and yeah, it tends to cater to the most fluid and mobile of battles, and in my experience seldom actually ends by pts, maybe 1 in 10), the lack of ability to get into a game mode people enjoy, IS an issue that needs to be considered, as if that drives more people away, it will get even HARDER to populate the MM.

If they aren't going to incentivize other modes, and maps, etc, then in truth, I'd prefer the Mode part to be totally random.

View PostThorqemada, on 09 November 2015 - 09:20 AM, said:

The true message - Map Voting: The Needs Of The Many (~40%) Outweigh The Needs Of The Few (~60%).

In 85 Matches since Voting i have extremely rare seen a voting surpass 40% (outside of Group-Q Matches i have seen on Twitch).

So, if OP belongs to the 40% minority its understandable that from an egoistic PoV he is very happy and wants it stay but at the same time its extremely shortsighted.

Enjoy your stay!

think the highest % i have witnessed yet was a massive 29%

#14 KinLuu

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Posted 09 November 2015 - 09:24 AM

IMHO, the map voting system should work the other way round.

Instead of voting the map which gets played in, the players should be able to vote maps out.

#15 Thorqemada

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Posted 09 November 2015 - 09:35 AM

View PostBishop Steiner, on 09 November 2015 - 09:23 AM, said:

think the highest % i have witnessed yet was a massive 29%


Many votings in the Solo-Q were decided by 29% to 33% and that means agsinst the Supermajority.

Edited by Thorqemada, 09 November 2015 - 10:33 AM.


#16 Bishop Steiner

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Posted 09 November 2015 - 09:43 AM

View PostThorqemada, on 09 November 2015 - 09:35 AM, said:

Many votings in the Solo-Q were decided by 27% to 33% and that means agsinst the Supermajority.

well...sort of... since there was no consensus among the rest, they technically, held no majority. They simply did not agree with the weak consensus majority.

Tis the joy of democracy.... usually it means only a small amount get what they truly want, and most are satisfied with just not getting stuck with what they didn't want.

If map voting required a true majority, like a Presidential Election, our drop times would be even longer than they were.....

And even on those Presidential type votes, look how much time and effort is spent funneling people into those 2 choices..... to the point that people actual believe that the one they settled for was "their guy" when more often than not, their guy was eliminated long ago.

Consolation prize, lol.

Edited by Bishop Steiner, 09 November 2015 - 09:45 AM.


#17 WarHippy

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Posted 09 November 2015 - 09:44 AM

View PostAlmond Brown, on 09 November 2015 - 09:17 AM, said:


OMG! LOL! Really? Pretty hard to play more than 1 Map at time don't you think. Just because some didn't get what they voted for, there is some Tyrannical force behind it?

Just wow... Only on the Internet.... :(

Reading comprehension and critical thinking have never been a strength of yours has it? What I was talking about was a direct response to the OP and their crap about the needs of the many vs the needs of the few. I also pointed out to the OP that what he calls the majority isn't really the majority in a lot of cases here. As for the 1 map at a time comment all I can say is no sh*t Sherlock. Obviously with or without voting you would be pretty hard pressed to play more than one map at a time.

#18 PholkLorr

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Posted 09 November 2015 - 10:52 AM

Needs of the most outweigh the needs of the scattered and disparate fews.

Since people had issue with the word "majority" and decided that the majority = everyone who did not vote for the map with the most votes.

Edited by PholkLorr, 09 November 2015 - 10:53 AM.


#19 Saint Scarlett Johan

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Posted 09 November 2015 - 11:01 AM

I don't know why they didn't make it so you can pick a map or pick a mode.

Or pick from four maps, then take the top two and vote between those two.

There is really only one map is quite dislike, and that's Bog. And that's just because it needs some fundamental changes such as the small clutter being destructable (would help with a lot of the snagging issues), the ramps on the plateaus being leveled out so it's easier to traverse them without JJs, and one of the hills having the slope turned around to face the other direction to keep one side from having access to both slopes.

#20 Nightmare1

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Posted 09 November 2015 - 11:05 AM

I do miss the Therma map and Conquest game mode though! :(





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