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My First Ever Mech Build


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#1 Howitz

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Posted 15 December 2015 - 11:43 AM

Hello, i am noob, just started to play yesterday.

With my newcomer credits bonus i decided to buy the atlas as7-k (most expensive and lastest variant according to the lore, year 3051) so i tought it would be the best.

Then i browsed some forums and discussions saying the atlas as7-k is the worse ever atlas XD okay yeah bad luck, its exacly the one i picked =(

So i still managed to make this build. Can you guys analyze it and tell me what you think of it? I think it's probably not so bad as i often do in the 900+ damages.

Personally i think it's strenght are the overwhelming front armor ( i know how to defend myself against backstabs) and also the heat management that is very good, which means i can fire the er large lasers for a very long time with no pause. plus the 30 gauss ammo allows me to fire freely without being worried too much. I tought about putting 1/2 ams ammo in one leg and full lrm ammo in the head instead of 1/2 but my OCD is then triggered and i can't stand having something uneven XD. Obviously it's not a brawler, but more like something that can hurt you very very much at long/medium range if you engage it with direct line of sight.

some of my questions would be: is it wise to put heatsinks and gauss ammo with the gauss rifle so it gets critted instead of the gauss rifle? or would critical hits simply not happen if there was nothing in the place of the heatsink? Also, what do you think could be minor improvements to it. Explain me what and why you would change something, thank you !!!!

Build on the link below, thanks to smurfy for this nice website.
http://mwo.smurfy-ne...5797660abfdf7f7

Edited by Howitz, 15 December 2015 - 11:50 AM.


#2 Kanya Pryde

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Posted 15 December 2015 - 12:21 PM

Might want to consider putting one of your ams ammo tons in the head, and may want to shave a point or two off the arms to put more armor on your legs. Having said that, if you're in low tier play currently you might not have to worry about legs.

People will tell you all kind of stuff about the meta... a good place to read about it is metamechs.

For my part, I like what I like and that's what I play. If you're comfortable with this build (900 damage is great btw) then have fun with it and pay no attention to the naysayers.

#3 Raubwurst

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Posted 15 December 2015 - 12:29 PM

900+ Damage is great, for your first build very well!
What I would suggest, as change without changing too much (wouldn't put LRMs on an Atlas, but that would need bigger changes), change Endo-Steel and Ferro-Fibrous! (Endo and standard armor will give you more tonnage, without negativ aspect!)
Next you can scrap a little bit of leg armor (65 on both legs) and upgrade to a 325 engine. Thus you will lose Heatsinks (the two double heatsinks should go inside the new engine), but you still have a good heat management.

#4 Tropico_Thunder

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Posted 15 December 2015 - 12:37 PM

Hi Howitz. I'm not a fan of long range Atlas builds so I built it a little different.
http://mwo.smurfy-ne...1a6640815a0677c
The mech doesn't lend to er larges because you have to expose yourself mid body at long range to us them which in turn will expose you to pop and shoot mechs. Better to use close range LPL. You can use large lasers and some misses but most people use an Atlas for close quarters combat. You can use the gauss rifle for close range but an ac20 would be better. This particular chassis does not carry a lot of punch as an Atlas variant. The others would be better. You can also go a little bit faster with a bigger engine. I kept to what you had as an engine. All that being said my group The Templars enjoy fun experiments and it's really up to you whatever you think works for you. Enjoy!

Edited by Rick Tropico, 15 December 2015 - 12:39 PM.


#5 W00DSTER

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Posted 15 December 2015 - 12:43 PM

definitely gonna want endo steel
http://mwo.smurfy-ne...87a0a54e34c35c8
just a build explore every option in that mechlab the game is 90% mechlab

#6 Howitz

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Posted 15 December 2015 - 02:23 PM

thanks for all the good advices everyone, i decided to drop the ferro and go for endo, as i misunderstood what ferro did (i tought it was 12% more sturdy and weighted 12%less per armor points)

this way i free enought tonnage to fit a full lrm ammo in the head, put more armor and a slightly bigger engine.

will post my final build later tonight. Thank you very much everyone!!!

there it is folks, final version (more or less) tell me what you think of the updrade Posted Image

(-)
-ferro armor

(+)
+Endo structure, sdt 310 instead of 300, +90 lrm ammo and +1 torso armor

http://mwo.smurfy-ne...6fefc17ef83d3e1

Edited by Howitz, 15 December 2015 - 03:57 PM.


#7 Howitz

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Posted 15 December 2015 - 08:27 PM

what about this new tweaked build guys?

#8 W00DSTER

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Posted 15 December 2015 - 09:07 PM

(((((opinions)))) you wont need more than a ton of ams ammo for me i dislike artemis because of the tonnage it costs if you like the gauss rifle thats cool i know it can be hard with that charge mechanic cant go wrong with an ac20 probably better off with the std 325-340-360 engine however the 360 is literally 40 tons i think the 340 is the best balance

have you played some matches in it?

#9 Leone

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Posted 16 December 2015 - 12:32 AM

Personally, I would take that left arm and place it in your CT. Of course, then you'd need to move the ammo, but, looking around, I see some spare leg room. This would allow you to twist to protect your right side when getting hit, sacrificing an empty arm and your LRM to extend the overall life of your mech. Since you've long cooldown times on all your weapons, shouldn't be too hard to learn, and it's a great skill to have.

I myself am not a fan of the lrm 20, preferring instead the 15. Of course, then you've got free tonnage but not much in the way of space. I 'unno, maybe grab a command console for the heck of it? Not sure that upping the engine to the 325 just to move that heatsink from the LT to the engine is worth it. Anyways, food for thought. Have fun out there.

Oh, and also, as a new assault player, I offer some tactical considerations

~Leone.

#10 Drazyx

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Posted 16 December 2015 - 01:00 AM

i have all the atlas, theyre all good at something better than their other atlas ilk. The K is really just a AMS gimmick. i suggest you run the build ive been running for years now, usually when LRMs are IN, and for some reason im bored of my DDC, which is what you should get next. Then after the DDC, i suggest you get a more laser friendly build like a RS, all are viable, the K is just gimmicky again because of second AMS
im really into the S variants, and always the BH because that's the one that gives me the biggest headache and i flounder back and forth over so much more than the others. anyhow, heres my K
(mind you this is a pre 1/2 ton ammo patch build, it's just lasted this long as a reliable build, i bet i could change something if i cared enough)

LL+ams
ac20
350engine(4DHS)//2xML
DHS
LL+ams
1.25 heat
ferro fibrous double heatsinks, standard structure, 4.5t ac20 ammo, 1.5tons ams.
the goal is to sit in the middle of your team, be the anchor. it's essentially the same as my DDC build in the fact that all my atlas with 1 energy per arm get a LL. minimize face time, dont overcommit, stay with your friends, or at least someone to watch the backside of your barn door. gl

Edited by Drazyx, 16 December 2015 - 01:07 AM.






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