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True customization or not



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#261 icepick37

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Posted 10 February 2012 - 09:27 AM

My 2 cent is somewhere in the middle. Putting a bunch of lasers where the catapult used to have LRM racks was always hysterical to me. But obivosly nonsensical. So I do hope for customization and wildly different variants, but not to the point of ridiculousnous. :D

#262 Kael Tropheus

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Posted 10 February 2012 - 10:03 AM

Maddmax has the right of it I think. There are plenty of varients out there for all types of players who want to play their way. If there isnt for their particular mech, then perhaps they should pick a different mech.

I want to field an automatic shotgun in BF3 but I have to earn a bunch of levels to get to the point I can use it. I want to use an M60E4 for suppression, carry a sniper rifle for the long range shots, tote a grenade launcher for area effect stuff, and carry a defibulator for bonus rez points, All of which are options for the various roles(chassis) but thankfully cannot be carried together for game balance because that would be A: Broken and B: everyone would be carrying the same thing. I use this as an example because the exact same thing would happen in this game if allowed full customization. You would have one or two chassis and everyone would be equipped identically as people figured out what weapons worked best for all/most situations.

#263 Sug

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Posted 10 February 2012 - 10:30 AM

I'm not sold on the comparison to BF3 or CoD. I see a difference between picking up a shotgun or a sniper rifle and swapping weapons on a mech.

If you want to play a 'sniper', pilot a Hollander. If you like shotguns pilot an Enfield. Hey want a PPC instead of an autocannon? Drive a Vindicator.

I'm hoping MWO leans more towards TF2, where there is some customization with weapons, but the role never really changes. Can't give your Sniper a medgun or a rocket launcher.

I would be against any system where someone could strip a Catapult and put autocannons on it.

#264 Black Sunder

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Posted 10 February 2012 - 11:03 AM

I'm hoping for full customs because I don't believe that boating will be as viable as previous titles thanks to info-war and role warfare whereas games before didn't have that or wasn't nearly as prevalent. I also don't see this game being as fast paced as previous games and thats a good thing.

Edited by Black Sunder, 10 February 2012 - 11:03 AM.


#265 MaddMaxx

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Posted 10 February 2012 - 11:09 AM

View PostBlack Sunder, on 10 February 2012 - 11:03 AM, said:

I'm hoping for full customs because I don't believe that boating will be as viable as previous titles thanks to info-war and role warfare whereas games before didn't have that or wasn't nearly as prevalent. I also don't see this game being as fast paced as previous games and thats a good thing.


The Jenner is rated to 118kph. That is a pretty fast pace. :D

#266 Odin

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Posted 10 February 2012 - 11:31 AM

Too much user control leads to bastardized Mechs.
Lore?
Fiction?
Pay to win?
Play to win?
Role playin?
BattleTech?
Mechwarrior?
The day you see a Madcat firing its 6? PPC at you - still looking like a Madcat; Madcat? is the day this game yields to the horde.



S!

Edited by Odin, 10 February 2012 - 11:35 AM.


#267 Outlaw2

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Posted 10 February 2012 - 03:00 PM

View PostBlack Sunder, on 10 February 2012 - 11:03 AM, said:

I'm hoping for full customs because I don't believe that boating will be as viable as previous titles thanks to info-war and role warfare whereas games before didn't have that or wasn't nearly as prevalent. I also don't see this game being as fast paced as previous games and thats a good thing.

How will info-war and role warfare prevent boating? Where is the connection? Wishful thinking doesn't count.
BTW, NBT-HC was a MW4 mod where the game pace was "slowed down" but it did little in preventing the advantages of boating. It simply made different types of boats more effective.

#268 Strum Wealh

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Posted 10 February 2012 - 04:14 PM

View Post=Outlaw=, on 10 February 2012 - 03:00 PM, said:

How will info-war and role warfare prevent boating? Where is the connection? Wishful thinking doesn't count.
BTW, NBT-HC was a MW4 mod where the game pace was "slowed down" but it did little in preventing the advantages of boating. It simply made different types of boats more effective.


This.

IMO, the best way to mitigate the general advantages of boating is to include combined arms forces.

Include tanks like the Behemoth and the Challenger and the Po, hovercraft like the Condor and the Maxim and the Drillson, and VTOLs like the Yellow Jacket and the Warrior and the Donar.

Include unarmored infantry and Battle Armor units (where each trooper is a separate entity, such that eliminating any one of them does not automagically (yes, that is intentional) eliminate the entire unit), and have them be able to execute anti-BattleMech Leg Attacks and Swarm Attacks as well as attack with the appropriate infantry or BA weapons.

Don't nerf these units for the sake of (over)emphasizing the effectiveness of BattleMechs - give these units their canon weapons, armor, and speed, and have each of those on the same scale as those of the BattleMechs (a Yellow Jacket zipping around at 97 kph while 800 meters away should be hard to hit, and a Behemoth should be able to take a pounding and give back as good as it gets).

Have these units placed under the direction of the Commanders, and/or make them "pure NPC" assets.
Have the AI be good enough that all of the above units behave in a reasonable and effective manner.

Make non-'Mech units a genuine threat, and would-be boaters may begin to see the value of lower-damage, fast-recycle weapons (MGs, smaller lasers, flamers, lighter ACs, smaller missile launchers) for dealing with the lighter and faster and smaller threats while still needing the high-damage, slow-recycle, low-ammo-per-ton weapons (PPCs, Gauss Rifles, large-bore ACs, larger missile launchers) for quickly dispatching other 'Mechs and the larger vehicles... :D

Your thoughts?

#269 Nik Van Rhijn

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Posted 11 February 2012 - 08:07 AM

@ Strum - while we know that these units will not be present at launch, I do hope that they will be included. In part they were one of the ways that the IS dealt with the Clans.You are also correct in hoping that vehicles are given their canon abilities and effectiveness. Hetzers in an urban context, particularly if "hiding" in buildings are capable of being a serious threat to light and medium mechs.They are also cheap - you can buy 2 1/2 for the cost of one Locust. It would be nice if when/if they are introduced, Merc Corps could build up a pool of such assets. Perhaps they would be available as a perk to House units.

Edited by Nik Van Rhijn, 11 February 2012 - 08:07 AM.


#270 UncleKulikov

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Posted 11 February 2012 - 10:59 AM

View PostHitman *** qp, on 05 December 2011 - 05:06 AM, said:


To be true i rather have it where I can put any weapon anywhere. It took a lot of time but in the books and readouts there where mechs loadouts that was what the pilot wanted on it and not stander.
%*&^ full customization. I want BALANCED customization, because if someone who is higher level than me and has access to more lasers, they can just fill up their favorite jump jetting mech with them and be flat out more effective per ton. Piranha knows the game better than we do, leave it to them to define the boundaries of customization to preserve fairness.

#271 Black Sunder

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Posted 12 February 2012 - 07:50 AM

View Post=Outlaw=, on 10 February 2012 - 03:00 PM, said:

How will info-war and role warfare prevent boating? Where is the connection? Wishful thinking doesn't count.
BTW, NBT-HC was a MW4 mod where the game pace was "slowed down" but it did little in preventing the advantages of boating. It simply made different types of boats more effective.


Since you asked. With info war being a more prevalent part of the game no one is going to waltz infront of you leady to be killed if you are spotted before hand behind your hiding spot. Once that is accomplished then the lance can then encircle you or more likely begin LRM bombardment of your location. Thats only one scenario out of many but the good mechwarrior will be cautious and analyze the situation and work with his unit before engaging.

As far as the advantages of boating, you also give up alot of things in return of for those few singular advantages in what you hope is a single shot kill at your desired engagement distance. This may work for some things but more often than not you're going to be putting your lance at a disadvantage by not having a more balanced loadout. And what happens on those desert maps? Do you take your laser boat there too? Fire a few lasers and shut down over and over? Environment will paly a significant factor.

#272 Yeach

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Posted 13 February 2012 - 09:10 PM

View PostMaddMaxx, on 10 February 2012 - 11:09 AM, said:


The Jenner is rated to 118kph. That is a pretty fast pace. B)

Thats a BattleTech approximation lie.

7 MP walk should equal 10.5 MP run (not 11 MP run) and thus the Jenner should be 113.4 kph.

#273 MaddMaxx

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Posted 14 February 2012 - 09:53 AM

View PostYeach, on 13 February 2012 - 09:10 PM, said:

Thats a BattleTech approximation lie.

7 MP walk should equal 10.5 MP run (not 11 MP run) and thus the Jenner should be 113.4 kph.


Well dang it. Your right after all. 113.4kph is slug slow. Gonna be a very slow and monotonous game after-all. B)

#274 Kraktzor

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Posted 14 February 2012 - 10:10 AM

Ok, having voted based on my TT and MW2 experiences, I can see now where everyone is coming from. The "hardpoint system" I see people mentioning is probably closer to actual lore in BT, after all, these are (at first anyway) IS mechs, and changing weapons was A LOT of work, and generally not done lightly. That was the main advantage of the omni-mechs, easier customization. Putting weapons and equipment "wherever they fit" would probably only be appropriate if you are building a brand new mech from scratch. Modding an existing mech would probably mean that you would have to use the same spots for weapons, since the inherent design of the chassis forces this (certain areas stressed or balanced for weapons fire as an example).

Thoughts?

Edited by Kraktzor, 14 February 2012 - 10:17 AM.


#275 MetalKid

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Posted 14 February 2012 - 10:58 AM

If the devs want to make this as newb friendly as possible, they will just have mechs with different variants, and you'll choose which one you want. They might have 5 or 6 variants for you to choose from, but only 1 or 2 are free.

#276 Orayn

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Posted 14 February 2012 - 11:26 AM

View PostMetalKid, on 14 February 2012 - 10:58 AM, said:

If the devs want to make this as newb friendly as possible, they will just have mechs with different variants, and you'll choose which one you want. They might have 5 or 6 variants for you to choose from, but only 1 or 2 are free.


What we've seen of the skil tree system suggests it'll work something like this - Each mech does have a finite number of variant models. Whether or not there's customization within those variants is unknown.

Edited by Orayn, 14 February 2012 - 11:26 AM.


#277 Bebo

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Posted 14 February 2012 - 12:24 PM

There should be restrictions which is why being able to obtain omnimechs will be very importatn (if that's implemented).

#278 Felix Dante

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Posted 14 February 2012 - 01:05 PM

You should add a third option:

Full customization on Omnimechs (Which we will eventually get)
and limited options on normal mechs (it is supposed to be hard to switch out weapons). B)

#279 Purps

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Posted 14 February 2012 - 01:36 PM

Got to bear in mind the look of the Mech, personally I'd like to see any large weapons fitted to any Mech so I know what I'm about to run into and PPCs, AC 20s or LRM 20s are huge systems. Being able to put them anywhere would give the poor devs a right headache, so restricting weapons to mounts would help that rather than having to code every weapon, in every location, on every Mech.

Plus some of them would just look stupid, a Warhammer with multiple LRM20's wouldn't be a Warhammer any more, the same goes for a Hunchback with an Dual PPC loadout in the right shoulder would look very strange too.

#280 Yeach

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Posted 14 February 2012 - 09:37 PM

View PostFelix Dante, on 14 February 2012 - 01:05 PM, said:

You should add a third option:

Full customization on Omnimechs (Which we will eventually get)
and limited options on normal mechs (it is supposed to be hard to switch out weapons). :(

Perhaps you were looking for this thread
http://mwomercs.com/...-more-detailed/





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