#261
Posted 10 February 2012 - 09:27 AM
#262
Posted 10 February 2012 - 10:03 AM
I want to field an automatic shotgun in BF3 but I have to earn a bunch of levels to get to the point I can use it. I want to use an M60E4 for suppression, carry a sniper rifle for the long range shots, tote a grenade launcher for area effect stuff, and carry a defibulator for bonus rez points, All of which are options for the various roles(chassis) but thankfully cannot be carried together for game balance because that would be A: Broken and B: everyone would be carrying the same thing. I use this as an example because the exact same thing would happen in this game if allowed full customization. You would have one or two chassis and everyone would be equipped identically as people figured out what weapons worked best for all/most situations.
#263
Posted 10 February 2012 - 10:30 AM
If you want to play a 'sniper', pilot a Hollander. If you like shotguns pilot an Enfield. Hey want a PPC instead of an autocannon? Drive a Vindicator.
I'm hoping MWO leans more towards TF2, where there is some customization with weapons, but the role never really changes. Can't give your Sniper a medgun or a rocket launcher.
I would be against any system where someone could strip a Catapult and put autocannons on it.
#264
Posted 10 February 2012 - 11:03 AM
Edited by Black Sunder, 10 February 2012 - 11:03 AM.
#265
Posted 10 February 2012 - 11:09 AM
Black Sunder, on 10 February 2012 - 11:03 AM, said:
The Jenner is rated to 118kph. That is a pretty fast pace.
#266
Posted 10 February 2012 - 11:31 AM
Lore?
Fiction?
Pay to win?
Play to win?
Role playin?
BattleTech?
Mechwarrior?
The day you see a Madcat firing its 6? PPC at you - still looking like a Madcat; Madcat? is the day this game yields to the horde.
S!
Edited by Odin, 10 February 2012 - 11:35 AM.
#267
Posted 10 February 2012 - 03:00 PM
Black Sunder, on 10 February 2012 - 11:03 AM, said:
How will info-war and role warfare prevent boating? Where is the connection? Wishful thinking doesn't count.
BTW, NBT-HC was a MW4 mod where the game pace was "slowed down" but it did little in preventing the advantages of boating. It simply made different types of boats more effective.
#268
Posted 10 February 2012 - 04:14 PM
=Outlaw=, on 10 February 2012 - 03:00 PM, said:
BTW, NBT-HC was a MW4 mod where the game pace was "slowed down" but it did little in preventing the advantages of boating. It simply made different types of boats more effective.
This.
IMO, the best way to mitigate the general advantages of boating is to include combined arms forces.
Include tanks like the Behemoth and the Challenger and the Po, hovercraft like the Condor and the Maxim and the Drillson, and VTOLs like the Yellow Jacket and the Warrior and the Donar.
Include unarmored infantry and Battle Armor units (where each trooper is a separate entity, such that eliminating any one of them does not automagically (yes, that is intentional) eliminate the entire unit), and have them be able to execute anti-BattleMech Leg Attacks and Swarm Attacks as well as attack with the appropriate infantry or BA weapons.
Don't nerf these units for the sake of (over)emphasizing the effectiveness of BattleMechs - give these units their canon weapons, armor, and speed, and have each of those on the same scale as those of the BattleMechs (a Yellow Jacket zipping around at 97 kph while 800 meters away should be hard to hit, and a Behemoth should be able to take a pounding and give back as good as it gets).
Have these units placed under the direction of the Commanders, and/or make them "pure NPC" assets.
Have the AI be good enough that all of the above units behave in a reasonable and effective manner.
Make non-'Mech units a genuine threat, and would-be boaters may begin to see the value of lower-damage, fast-recycle weapons (MGs, smaller lasers, flamers, lighter ACs, smaller missile launchers) for dealing with the lighter and faster and smaller threats while still needing the high-damage, slow-recycle, low-ammo-per-ton weapons (PPCs, Gauss Rifles, large-bore ACs, larger missile launchers) for quickly dispatching other 'Mechs and the larger vehicles...
Your thoughts?
#269
Posted 11 February 2012 - 08:07 AM
Edited by Nik Van Rhijn, 11 February 2012 - 08:07 AM.
#270
Posted 11 February 2012 - 10:59 AM
Hitman *** qp, on 05 December 2011 - 05:06 AM, said:
To be true i rather have it where I can put any weapon anywhere. It took a lot of time but in the books and readouts there where mechs loadouts that was what the pilot wanted on it and not stander.
#271
Posted 12 February 2012 - 07:50 AM
=Outlaw=, on 10 February 2012 - 03:00 PM, said:
BTW, NBT-HC was a MW4 mod where the game pace was "slowed down" but it did little in preventing the advantages of boating. It simply made different types of boats more effective.
Since you asked. With info war being a more prevalent part of the game no one is going to waltz infront of you leady to be killed if you are spotted before hand behind your hiding spot. Once that is accomplished then the lance can then encircle you or more likely begin LRM bombardment of your location. Thats only one scenario out of many but the good mechwarrior will be cautious and analyze the situation and work with his unit before engaging.
As far as the advantages of boating, you also give up alot of things in return of for those few singular advantages in what you hope is a single shot kill at your desired engagement distance. This may work for some things but more often than not you're going to be putting your lance at a disadvantage by not having a more balanced loadout. And what happens on those desert maps? Do you take your laser boat there too? Fire a few lasers and shut down over and over? Environment will paly a significant factor.
#273
Posted 14 February 2012 - 09:53 AM
Yeach, on 13 February 2012 - 09:10 PM, said:
7 MP walk should equal 10.5 MP run (not 11 MP run) and thus the Jenner should be 113.4 kph.
Well dang it. Your right after all. 113.4kph is slug slow. Gonna be a very slow and monotonous game after-all.
#274
Posted 14 February 2012 - 10:10 AM
Thoughts?
Edited by Kraktzor, 14 February 2012 - 10:17 AM.
#275
Posted 14 February 2012 - 10:58 AM
#276
Posted 14 February 2012 - 11:26 AM
MetalKid, on 14 February 2012 - 10:58 AM, said:
What we've seen of the skil tree system suggests it'll work something like this - Each mech does have a finite number of variant models. Whether or not there's customization within those variants is unknown.
Edited by Orayn, 14 February 2012 - 11:26 AM.
#277
Posted 14 February 2012 - 12:24 PM
#278
Posted 14 February 2012 - 01:05 PM
Full customization on Omnimechs (Which we will eventually get)
and limited options on normal mechs (it is supposed to be hard to switch out weapons).
#279
Posted 14 February 2012 - 01:36 PM
Plus some of them would just look stupid, a Warhammer with multiple LRM20's wouldn't be a Warhammer any more, the same goes for a Hunchback with an Dual PPC loadout in the right shoulder would look very strange too.
#280
Posted 14 February 2012 - 09:37 PM
Felix Dante, on 14 February 2012 - 01:05 PM, said:
Full customization on Omnimechs (Which we will eventually get)
and limited options on normal mechs (it is supposed to be hard to switch out weapons).
Perhaps you were looking for this thread
http://mwomercs.com/...-more-detailed/
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