Initial Impressions Of The Hunchback Iic From An Inner Sphere Hunchback Junkie:
#21
Posted 16 December 2015 - 05:06 AM
#22
Posted 16 December 2015 - 05:17 AM
The IIC(o) is awesome. I have never done this well in a un-mastered mech, heck even in a mastered mech. I may have gotten just a wee bit lucky with people still reacting with *meh* its just a hunchback, but no losses and 1 death for 15 kills?!!? Seriously wonderful little face puncher.
I did not do as weill in the same set up on the same set up for the (c)
HUNCHBACK IIC HBK-IIC-C 4 1 3 0.33 1 4 0.25 1,021 3,550 00:18:13
But it was past my bedtime, I'd been drinking and well there were too many LRM boat assaults in those 4 games...
#23
Posted 16 December 2015 - 07:34 AM
Narcissistic Martyr, on 16 December 2015 - 01:27 AM, said:
The jenner on the other hand... the missile one in particular... 6cSRM6 means 144 damage in 5 seconds.
Yeah it's low on ammo, only goes cheeto speed, etc but when it's piloted in BnZ style as an assassin... it's just brutal. Exactly like having 2 oxides.
well, it can put up splashy numbers, but 5-6 SRM4s will actually be more efficient at killing with their much tighter than even artemis SRM6 firing patterns.
And it is still squishy as heck. Good backstabber, pretty weak open field fighter, though.
Raggedyman, on 16 December 2015 - 04:44 AM, said:
not feeling the love atm, although that's possibly because the 4G is my favouritest thing ever.
annoyed that the twin-ac20s haven't been quirked at all to remove some of the ghost heat, basically makes it's a bit pointless to use it's default load out.
however it's only a couple of rounds of playing, so my opinion could change. curiously I'm loving rushing around on the jenna and narc tagging everything, just waiting for LRM boats to join in and start blitzing things :-)
I'm running 5 LRM5 on mine just to be an annoying chainfiring *****!
Lugh, on 16 December 2015 - 05:17 AM, said:
The IIC(o) is awesome. I have never done this well in a un-mastered mech, heck even in a mastered mech. I may have gotten just a wee bit lucky with people still reacting with *meh* its just a hunchback, but no losses and 1 death for 15 kills?!!? Seriously wonderful little face puncher.
I did not do as weill in the same set up on the same set up for the (c)
HUNCHBACK IIC HBK-IIC-C 4 1 3 0.33 1 4 0.25 1,021 3,550 00:18:13
But it was past my bedtime, I'd been drinking and well there were too many LRM boat assaults in those 4 games...
well, lets see how it averages out with a few more than 7 matches?
#24
Posted 16 December 2015 - 07:35 AM
Master HBK-IIC-B and go wreck some faces..... if they are under 300m... they are dead!
#25
Posted 16 December 2015 - 07:40 AM
pardon my ignorance but can one switch engines out in these new fangled old tech IIc's?
Edited by 1Grimbane, 16 December 2015 - 07:44 AM.
#26
Posted 16 December 2015 - 07:54 AM
#27
Posted 16 December 2015 - 07:58 AM
They aren't.. bad but they certainly aren't wowing me in any sense
#28
Posted 16 December 2015 - 08:14 AM
1Grimbane, on 16 December 2015 - 07:40 AM, said:
pardon my ignorance but can one switch engines out in these new fangled old tech IIc's?
yessir. Been running 270s and 275s on mine. 275 is their cap, much like the IS HBK:
Lucian Nostra, on 16 December 2015 - 07:58 AM, said:
They aren't.. bad but they certainly aren't wowing me in any sense
Agreed. They are just good enough that I wonder if I shoulda got the full pack, but certainly not good enough to make me regret NOT getting it, if that makes any sense?
My only regret is NOT getting the early adopter HBK for those sweet, sweet extra arm hardpoints.
#29
Posted 16 December 2015 - 08:15 AM
As for the other IIc mechs I only tried out the Highlander, and for me I feel like they kind of need at the very least diminished versions of the IS Highlander's mobility quirks. Other than that they seem workable, but absurdly sluggish and unresponsive from my point of view.
#30
Posted 16 December 2015 - 08:23 AM
WarHippy, on 16 December 2015 - 08:15 AM, said:
As for the other IIc mechs I only tried out the Highlander, and for me I feel like they kind of need at the very least diminished versions of the IS Highlander's mobility quirks. Other than that they seem workable, but absurdly sluggish and unresponsive from my point of view.
I agree.
If they do get buffs, my list starts with Mobility Quirks. After that, in some cases, POSSIBLY some mild structure/armor Quirks. I'm pretty much totally against them getting any offensive quirks. I like their overall fell as glass cannons, gives them a kinda unique piloting style/niche comparatively, that fits with the whole clan "second line" mythos.... that IIC pilots are freebirths, old, disgraced, solahma, and thus, expendable. To be used like "bullets"...to be used up and fired without remorse or regret.
#31
Posted 16 December 2015 - 08:33 AM
Narcissistic Martyr, on 16 December 2015 - 01:27 AM, said:
The jenner on the other hand... the missile one in particular... 6cSRM6 means 144 damage in 5 seconds.
Yeah it's low on ammo, only goes cheeto speed, etc but when it's piloted in BnZ style as an assassin... it's just brutal. Exactly like having 2 oxides.
Even the 6 SRM2 version had heat issues for me. Granted, I was too cheap to downgrade the engine, but still.
#32
Posted 16 December 2015 - 08:33 AM
Bishop Steiner, on 16 December 2015 - 08:23 AM, said:
If they do get buffs, my list starts with Mobility Quirks. After that, in some cases, POSSIBLY some mild structure/armor Quirks. I'm pretty much totally against them getting any offensive quirks. I like their overall fell as glass cannons, gives them a kinda unique piloting style/niche comparatively, that fits with the whole clan "second line" mythos.... that IIC pilots are freebirths, old, disgraced, solahma, and thus, expendable. To be used like "bullets"...to be used up and fired without remorse or regret.
I have to agree with you on that. If I was going to give an offensive quirk and that is a pretty big if I might consider a mild heat reduction quirk for certain mechs, but even then I'm not so sure. My list like yours would probably start with mobility quirks on some of them, and maybe some conservative survivability quirks on mechs like the Hunchback IIc. I still need to try out the Orion IIc and Jenner IIc, however from what I have seen I don't think the Jenner needs any help at all, but I suspect the Orion might need a little help.
#33
Posted 16 December 2015 - 08:37 AM
Bishop Steiner, on 15 December 2015 - 08:27 PM, said:
And then there are still people objecting full customization for OmniMechs. Oh well, maybe when PGI release Black Python and IS OmniMechs they will change their mind.
#34
Posted 16 December 2015 - 08:39 AM
WarHippy, on 16 December 2015 - 08:33 AM, said:
Jenner is a good backstabber, from my gameplay, they don't survive long in the open field. ACH and FS9 I believe to still be very superior to them, in general, and I don't really think they are appreciably better, if at all than Huginns and Oxides.
With the slightly boxier game models and possibly worse hitboxes, I think that offsets the survival gains of the C-XL, because they seem not only easier to hit than most apex Lights, but seem to register that hit and go "splat" far more easily.
Tradeoff? Heck of a sneak attack alpha.
#35
Posted 16 December 2015 - 08:42 AM
kapusta11, on 16 December 2015 - 08:37 AM, said:
And then there are still people objecting full customization for OmniMechs. Oh well, maybe when PGI release Black Python and IS OmniMechs they will change their mind.
difference is the ability to swap and customize your hardpoints. That is still a pretty useful facet. Also, that is with THIS batch of IICs all of whom are slightly bulkier, and clumsier than their IS counterparts. Haven't seen hitboxes mapped yet, but suspect they are a little less favorable too.
comparing that to a alpha Omni like a Timberwolf or Stormcrow that could now move it's internals around, swap engines for tonnage AND still customize hardpoints?
Totally different beasts. Clan second stringers do need love, but a blanket unlock like the IICs have would be ruinous, since the top mech in each weight class (and in the heavy queue the top THREE mechs) are all Clan Mechs. And the only weight class it's even close, is in the Assault class (since thank god Direwahles aren't agile on top of everything else).
#36
Posted 16 December 2015 - 08:45 AM
WarHippy, on 16 December 2015 - 08:33 AM, said:
yeah. Offensively, if the Hunchie got any, I would not cry about a UAC jam reduction quirk. But then, i feel that way on every mech I run UACs on !
Could even "lore" justify it....it would be WASTEFUL for a freebirth solahma surat to die with ammo still in his magazines! Need those UACs to run tip top to avoid that!
Edited by Bishop Steiner, 16 December 2015 - 08:47 AM.
#37
Posted 16 December 2015 - 08:50 AM
Bishop Steiner, on 16 December 2015 - 08:42 AM, said:
comparing that to a alpha Omni like a Timberwolf or Stormcrow that could now move it's internals around, swap engines for tonnage AND still customize hardpoints?
Totally different beasts. Clan second stringers do need love, but a blanket unlock like the IICs have would be ruinous, since the top mech in each weight class (and in the heavy queue the top THREE mechs) are all Clan Mechs. And the only weight class it's even close, is in the Assault class (since thank god Direwahles aren't agile on top of everything else).
As I said, we'll see what happens when PGI release Black Python, being able to swap omnipods is not an advantage when you already have 4E hardpoints in each side torso and 2B in the arm in your fully customizable 75 ton clan BattleMech. Fixed IS XL engine is an upcoming issue that needs to be dealt with too.
Edited by kapusta11, 16 December 2015 - 09:32 AM.
#38
Posted 16 December 2015 - 09:05 AM
This is one pack I am 100% happy I didn't buy. Bunch of glass cannons with no quirks that can't hold themselves in a brawl, can't compete with IS laser vomit like the Black Knight, Wubshee, or Blackjack, and run way too hot.
The only two exceptions I can see are:
1. The Jenner IIC in a streak based, anti-light role.
2. The Hunchback IIC with some form of UAC-10 based build, because the UAC-10 apparently is the only worthwhile Clan autocannon these days.
#39
Posted 16 December 2015 - 09:28 AM
Aresye Kerensky, on 16 December 2015 - 09:05 AM, said:
This is one pack I am 100% happy I didn't buy. Bunch of glass cannons with no quirks that can't hold themselves in a brawl, can't compete with IS laser vomit like the Black Knight, Wubshee, or Blackjack, and run way too hot.
The only two exceptions I can see are:
1. The Jenner IIC in a streak based, anti-light role.
2. The Hunchback IIC with some form of UAC-10 based build, because the UAC-10 apparently is the only worthwhile Clan autocannon these days.
IDK, not Tier 1, so YMMV (aka, I get to kill and be killed by scrubs and leets alike, lol) but I find the UAC20 quite potent, one of my best performers is my UAC20/2xERPPC Warhawk. And I do pretty good with LB-20x.. though the UAC10 is the standout, IMO. I wish the LB-20x had the knockdown ability they had in MW4. Used to love unloading my double barreled LB-20X into things, watch them flop, then kill them while they were down.
#40
Posted 16 December 2015 - 09:31 AM
Bishop Steiner, on 16 December 2015 - 07:34 AM, said:
And it is still squishy as heck. Good backstabber, pretty weak open field fighter, though.
I'm running 5 LRM5 on mine just to be an annoying chainfiring *****!
well, lets see how it averages out with a few more than 7 matches?
Absolutely. I'll be sad to see that initial streak get rolled over by the more than common too many Idjit Simpletons not playing as team going forward, but this is my favorite setup since the Marauder with 2 UAC5s
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