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Jenner Iic - Jenner Is Comparison


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#1 Syn Pryde

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Posted 16 December 2015 - 01:50 AM

I gave the IIC a testrun last night. Its back is as large as a Centurion, the arms are the first thing People shoot off. Anyone with Jenner and Jenner IIC who can give a comparison on the hitboxes ?
from my times in a Trial Jenner I think to remember them to fall off less easy.

Opinions ?
Is it worth it ? Are the arms too easy ?

#2 Audacious Aubergine

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Posted 16 December 2015 - 05:39 AM

Haven't had a chance to play with anything yet, but the first thing I did with all my IIC Jenners was max out armour on the arms at the cost of removing jump jets and/or weapons - stock values are 6 on each arms, which means they'll fall off if you so much as look at them in an intimidating fashion. Otherwise, they might still be easy to shoot off given everyone's automatic aiming point being side torsos, and a large twist radius might mean the arms are more exposed?

#3 levitas

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Posted 16 December 2015 - 07:07 AM

I've only had time for 1 match so far, but the jenner iic 6x srm4 build feels solid. The arms took some damage, but by the end of the game I had an exposed LT, CT, and arm. Nothing wrong with that.

Also, 48 damage alphas with the new srms on a light = brutal.

#4 process

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Posted 16 December 2015 - 07:41 AM

I played about a dozen games last night, between the current four variants. The IIc felt a little on the fragile side to me, although since I haven't played my IS Jenners in a long time it's hard to draw a comparison. It's may have been due to my weapon loadouts, favoring shorter range weapons. Also when loaded up with weapons, the arms and CT bulk up quite a bit.

I think in maybe 2-3 games, I lost an arm/torso before dying. The other 5 deaths were straight CT deaths. I'll have a better sense when I get the elite them, but at the moment my feeling is the CT hitbox is just a little too large.

I ran:

(4) cSRM4, lets you fire for a long time without overheating
(6) cERSL, closest thing to the IS Jenner-F build.
(4) cERML, runs hot but give you distance
(4) cERSL + (2) cSRM4

#5 Xoco

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Posted 16 December 2015 - 08:14 AM

Coming from a Locust main, this thing is tanky as hell. Then again, all I could afford on my Locust was 8 armors on CT...

My only problem with the IIC so far is that they do some really weird thing after jumping. I usually seem to skid a bit when I land, and the momentum is all screwy. I think it is probably my latency, but it still annoys me.

#6 WrathOfDeadguy

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Posted 16 December 2015 - 09:09 AM

Oxide vs. IIC(O). First impression... there is just nowhere good to put your ammo on an Oxide since the hitbox changes. Legs are still too risky, but now so is the side torso! I'm considering sticking all my ammo in the arms. That aside, the advantage is obviously with the Clan machine- it can jump, and that alone would make it superior even if it didn't also have two extra launcher, C-XL, and weightless, slotless CASE on everything. I can accept being a little bigger in profile if it means gaining mobility and reducing time-on-target with much higher damage- if it's any more or less fragile, I haven't noticed; my guess is that the Oxide's structure buffs offset the IIC's C-XL advantage.

Can't compare the others... I'm not playing them the same way (I don't have the early adopter variant, so no comparison with the F either). I figured I'd just do something different with them, so they don't overlap with my IS machines as much.

MPL assassin IIC-3. Hot, but fast.

I beliiieeeeve I can fly! Part sniper, part rocketship.

#7 Shadey99

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Posted 16 December 2015 - 08:28 PM

So far the feel rather fragile to me, which makes sense because they lack the structure buffs most other lights have. That doesn't mean you can't have a good game in them, but they feel a lot like a Locust with JJs and I have to put myself in that mind set to make them work.

4xERML (28 damage) and 6xSPL (36 damage) builds run very hot. Hotter than 6xML (30 damage) builds for IS Jenners.

5xSRM4 and 5xSRM4 builds can be brutal... If hit reg is on your side. All to often I fire a full load and the enemy mech turns yellow in one section. 20 or 24 SRMs into a mechs rear should ruin their day, not scuff their armor.

I also seem to interact oddly with other objects at times... Like getting stuck against buildings when I bump them, even when their is nothing to get stuck on. I got absolutely hammered by a Gauss mech earlier on Frozen city, because I brushed a building when leaping it to get out of the way and the building 'stuck' me long enough to get lose a torso to the dual gauss mech. Then I 'bounced off', but I don't usually see the same thing with other mechs.

#8 Not A Real RAbbi

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Posted 17 December 2015 - 11:17 AM

I'm a bigger fan of the ones with E hard points.

Okay, so I cut my MWO teeth on Jenners three years or so ago. Still have a Sarah's and -F(C) in the stable, MASTERed. Love 'em.

The JR7-II-C doesn't seem too totally superior on paper. It's the same general geometry as the IS JR7, and the same cap on component armor. And it tends to have a LOT of free space once everything's mounted.

Top build right now carries cERSLs and either SRM4s or LRM5s, or SRM6 or LRM10. LRM harassing with a light can be fun, but I think I'll pass on it in the long run.

Still, I could run that same configuration in a JR7-K or -D. The JR7-II-Cx has only the technological superiority of Clan weapons, and a slightly higher top speed, and MOAR JUMP JETS. And really, can't have all three at once.

But I'll take the first two in a dogfight, and be happy.

I give the Clans' Jenner the edge over the IS's, but note that the two aren't SO different, and the former isn't MUCH better than the latter. So far, anyhow...

#9 Kali Rinpoche

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Posted 17 December 2015 - 07:16 PM

View PostShadey99, on 16 December 2015 - 08:28 PM, said:

I also seem to interact oddly with other objects at times... Like getting stuck against buildings when I bump them, even when their is nothing to get stuck on. I got absolutely hammered by a Gauss mech earlier on Frozen city, because I brushed a building when leaping it to get out of the way and the building 'stuck' me long enough to get lose a torso to the dual gauss mech. Then I 'bounced off', but I don't usually see the same thing with other mechs.


I'm having the same issue. Getting stuck on everything. It's like they left a big invisible box around mech that gets stuck on everything. Seems way to easy to get hit unlike almost any other light.

I posted on this issue in patch feedback.

Edited by Kali Rinpoche, 17 December 2015 - 07:23 PM.


#10 juxstapo

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Posted 18 December 2015 - 09:55 AM

Very little room for improvement.
Lose most of the jets (I know, I know), and Max out the armor... subsequently it's a badass ride.

#11 MonkeyCheese

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Posted 19 December 2015 - 01:38 AM

The all missle one is OP as hell if you are good at making stealth approaches. I havent tried anything other than 6 srm2s in it but that was super devastating.

As for the others streaks and smalls worked fine as do lrms and other lasers but maxing out all the armor other than the head is a INSTANT MUST DO with this mech, stock armors have always been trashy when converted from lore to ingame.

To me it feels like more of a damage sponge. you can twist at incoming damage and it will actually spread over the mech, id rather spread the damage and lose a fat arm on my IIC jenner than lose a ST or CT in the IS jenny.

#12 Tarogato

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Posted 19 December 2015 - 01:46 AM

Comparison between Oxide and Jenner IIC, apples for apples: https://www.reddit.c..._ab_comparison/

#13 Rawnblaed

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Posted 21 December 2015 - 11:17 AM

Don't have any IS Jenners, but I do have the IIc(o). Dropped out all the junp jets, lowered the xl engine to a 285XL and put in 6srm6 and six tons ammo. Still fast. Only played one match so far so I cant give much advice but this thing can throw out some mean damage! Doombot

#14 WrathOfDeadguy

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Posted 21 December 2015 - 12:46 PM

Looks powerful, but... I dunno, I'd hesitate to take any armor off this thing. It's as squishy as a 25-tonner already, so with as little armor as you have on it you'd pretty much need to never, ever be seen. Also, with as little armor as you have on that config, you really need to front-load it. No light 'Mech should be running with more than 10 points of rear armor, but you're way better off with 8 or less. The best way to protect your back in any light 'Mech is to not allow the enemy a clear shot at it- another light 'Mech can core you out from behind even with a 70/30 or 60/40 armor distribution, so the only reason you even have back armor is to protect you from incidental friendly fire. Far better to frontload; while two or three more points won't make a difference in back, the same tiny amount can make the difference between death and just barely tanking a bad hit from the front.

Here's what I would suggest instead, if you're set on SRM6s. Full armor everywhere but the head; it's slower (but still a little quicker than a Panther, which is more than fast enough to be practical), and has a ton less ammo (working out to only 13 alphas and some change- but let's be honest, that's plenty to grab a few solo kills if you spend it wisely, and it's not as if you can alpha twice in a row anyway with 6xSRM6), but gains a jump jet. Even one jet makes all the difference for mobility, and opens up flanking opportunities and escape routes that are critical to something this fragile with this much firepower. Normally I'd also suggest moving all your ammo to the torso, since everybody shoots for light 'Mech legs, but this is a Clan machine with CASE on everything so you're safe there.

#15 Rawnblaed

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Posted 21 December 2015 - 08:12 PM

Thanks PS wrath. I added that to my smurfy mechbay. I'll give it a try. And I actually can alpha twice in a row with my current build if I start from zero heat. Just barely. Also did a srm4x6 build with almost max armor, 4JJ and six tons ammo and the xl255.

#16 Not A Real RAbbi

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Posted 22 December 2015 - 03:43 AM

I may just be a creature of habit, but I tend to want to keep a really big engine in the JR7-II-C. Maybe that's not the best way to approach it, though? Currently have a XL300 in mine. Same speed as IS Jenner, so it should feel pretty familiar, right? But it just feels squishier somehow.

So maybe I'll have to switch up engines. Thanks for the ideas above, folks!

#17 juxstapo

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Posted 25 December 2015 - 11:06 AM

Rabbs... I've seen you around long enough that I hesitate to give advice, especially with something that ranks right up there with "Have you plugged it in and turned it on" on the to-do list of new mech tuning.. but you have tinkered with the stock armor values right? They are shi-shockingly low stock; causing me to reiterate the ditch-buncha-jets and add armor admonition.
and frankly, who needs rear torso coverage?

That said... the physical model is larger (around the friggen CT no less) than the real (COUGH*I mean "I.S.") Jenner, so technically yes, you are correct, it is more fragile. Honestly the profile kinda puts you in mind of a Fire Falcon dudn't it?

EDIT: Waitaminute... Rabbi wasn't the one who was having squishy problems. Eh, I'll put on my jackarse hat and go stand in the corner.

well who was that griping about it being fragile!?

(Oh, yea, I'd keep the big engine, btw, but that's me)

EDIT EDIT: RAbbi DID say "squisher"... ok my pain meds have properly kicked in. Merry Christmas! Posted Image

Edited by juxstapo, 25 December 2015 - 11:09 AM.


#18 Eaerie

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Posted 26 December 2015 - 12:53 PM

The IIC Jenner is going to feel a tad squishier than the IS Jenner due to quirks, or lack of on the IIC Jenner.

#19 Dawnstealer

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Posted 26 December 2015 - 01:34 PM

Funny you mention the Centurion, because that's what it reminds me of. Well, the Cent back in the old days when it was an SRM brawler. You can damage the IICs, but they're tough and they can pour more damage into you than you can into them (at least as a comparable Light). They're kind of scary.

#20 Tiger Shark

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Posted 27 December 2015 - 09:44 AM

I would say that aside from weapon range, after running IIC Jenners with my play style, I do better on the IS versions.

Noticed that the IIC Jenners are
1. Less tanky than the IS version (the reddit table explains the HPs).
2. Bigger, much less maneuverable, agile, quick. Gets stuck on terrain a lot more for some reason.
3. Runs hotter

However, LRM5 IIC is kinda interesting to play as an LRM harasser which the IS lights simply do not have the tonnage for.
I have to be more patient in the IIC to pick my timing and targets, since it is easier to hit and squishier.





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