

Jenner Iic - Jenner Is Comparison
#1
Posted 16 December 2015 - 01:50 AM
from my times in a Trial Jenner I think to remember them to fall off less easy.
Opinions ?
Is it worth it ? Are the arms too easy ?
#2
Posted 16 December 2015 - 05:39 AM
#3
Posted 16 December 2015 - 07:07 AM
Also, 48 damage alphas with the new srms on a light = brutal.
#4
Posted 16 December 2015 - 07:41 AM
I think in maybe 2-3 games, I lost an arm/torso before dying. The other 5 deaths were straight CT deaths. I'll have a better sense when I get the elite them, but at the moment my feeling is the CT hitbox is just a little too large.
I ran:
(4) cSRM4, lets you fire for a long time without overheating
(6) cERSL, closest thing to the IS Jenner-F build.
(4) cERML, runs hot but give you distance
(4) cERSL + (2) cSRM4
#5
Posted 16 December 2015 - 08:14 AM
My only problem with the IIC so far is that they do some really weird thing after jumping. I usually seem to skid a bit when I land, and the momentum is all screwy. I think it is probably my latency, but it still annoys me.
#6
Posted 16 December 2015 - 09:09 AM
Can't compare the others... I'm not playing them the same way (I don't have the early adopter variant, so no comparison with the F either). I figured I'd just do something different with them, so they don't overlap with my IS machines as much.
MPL assassin IIC-3. Hot, but fast.
I beliiieeeeve I can fly! Part sniper, part rocketship.
#7
Posted 16 December 2015 - 08:28 PM
4xERML (28 damage) and 6xSPL (36 damage) builds run very hot. Hotter than 6xML (30 damage) builds for IS Jenners.
5xSRM4 and 5xSRM4 builds can be brutal... If hit reg is on your side. All to often I fire a full load and the enemy mech turns yellow in one section. 20 or 24 SRMs into a mechs rear should ruin their day, not scuff their armor.
I also seem to interact oddly with other objects at times... Like getting stuck against buildings when I bump them, even when their is nothing to get stuck on. I got absolutely hammered by a Gauss mech earlier on Frozen city, because I brushed a building when leaping it to get out of the way and the building 'stuck' me long enough to get lose a torso to the dual gauss mech. Then I 'bounced off', but I don't usually see the same thing with other mechs.
#8
Posted 17 December 2015 - 11:17 AM
Okay, so I cut my MWO teeth on Jenners three years or so ago. Still have a Sarah's and -F(C) in the stable, MASTERed. Love 'em.
The JR7-II-C doesn't seem too totally superior on paper. It's the same general geometry as the IS JR7, and the same cap on component armor. And it tends to have a LOT of free space once everything's mounted.
Top build right now carries cERSLs and either SRM4s or LRM5s, or SRM6 or LRM10. LRM harassing with a light can be fun, but I think I'll pass on it in the long run.
Still, I could run that same configuration in a JR7-K or -D. The JR7-II-Cx has only the technological superiority of Clan weapons, and a slightly higher top speed, and MOAR JUMP JETS. And really, can't have all three at once.
But I'll take the first two in a dogfight, and be happy.
I give the Clans' Jenner the edge over the IS's, but note that the two aren't SO different, and the former isn't MUCH better than the latter. So far, anyhow...
#9
Posted 17 December 2015 - 07:16 PM
Shadey99, on 16 December 2015 - 08:28 PM, said:
I'm having the same issue. Getting stuck on everything. It's like they left a big invisible box around mech that gets stuck on everything. Seems way to easy to get hit unlike almost any other light.
I posted on this issue in patch feedback.
Edited by Kali Rinpoche, 17 December 2015 - 07:23 PM.
#10
Posted 18 December 2015 - 09:55 AM
Lose most of the jets (I know, I know), and Max out the armor... subsequently it's a badass ride.
#11
Posted 19 December 2015 - 01:38 AM
As for the others streaks and smalls worked fine as do lrms and other lasers but maxing out all the armor other than the head is a INSTANT MUST DO with this mech, stock armors have always been trashy when converted from lore to ingame.
To me it feels like more of a damage sponge. you can twist at incoming damage and it will actually spread over the mech, id rather spread the damage and lose a fat arm on my IIC jenner than lose a ST or CT in the IS jenny.
#12
Posted 19 December 2015 - 01:46 AM
#13
Posted 21 December 2015 - 11:17 AM
#14
Posted 21 December 2015 - 12:46 PM
Here's what I would suggest instead, if you're set on SRM6s. Full armor everywhere but the head; it's slower (but still a little quicker than a Panther, which is more than fast enough to be practical), and has a ton less ammo (working out to only 13 alphas and some change- but let's be honest, that's plenty to grab a few solo kills if you spend it wisely, and it's not as if you can alpha twice in a row anyway with 6xSRM6), but gains a jump jet. Even one jet makes all the difference for mobility, and opens up flanking opportunities and escape routes that are critical to something this fragile with this much firepower. Normally I'd also suggest moving all your ammo to the torso, since everybody shoots for light 'Mech legs, but this is a Clan machine with CASE on everything so you're safe there.
#15
Posted 21 December 2015 - 08:12 PM
#16
Posted 22 December 2015 - 03:43 AM
So maybe I'll have to switch up engines. Thanks for the ideas above, folks!
#17
Posted 25 December 2015 - 11:06 AM
and frankly, who needs rear torso coverage?
That said... the physical model is larger (around the friggen CT no less) than the real (COUGH*I mean "I.S.") Jenner, so technically yes, you are correct, it is more fragile. Honestly the profile kinda puts you in mind of a Fire Falcon dudn't it?
EDIT: Waitaminute... Rabbi wasn't the one who was having squishy problems. Eh, I'll put on my jackarse hat and go stand in the corner.
well who was that griping about it being fragile!?
(Oh, yea, I'd keep the big engine, btw, but that's me)
EDIT EDIT: RAbbi DID say "squisher"... ok my pain meds have properly kicked in. Merry Christmas!

Edited by juxstapo, 25 December 2015 - 11:09 AM.
#18
Posted 26 December 2015 - 12:53 PM
#19
Posted 26 December 2015 - 01:34 PM
#20
Posted 27 December 2015 - 09:44 AM
Noticed that the IIC Jenners are
1. Less tanky than the IS version (the reddit table explains the HPs).
2. Bigger, much less maneuverable, agile, quick. Gets stuck on terrain a lot more for some reason.
3. Runs hotter
However, LRM5 IIC is kinda interesting to play as an LRM harasser which the IS lights simply do not have the tonnage for.
I have to be more patient in the IIC to pick my timing and targets, since it is easier to hit and squishier.
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