Posted 19 February 2016 - 02:47 AM
clans need to return to their former glory of exactly what was on table top in reference to damage, heat, blah blah blah, but be limited in cw to a 10v12 with zellbriggen. quirks are apart of tt rules, they are in many of the rule books. currently quirks provide the player a reason to actually stick to that build on their mech over making somewhat an "omni" mech, which they are not omnimechs like you say.
even in table top you could swap out the weapons, that's why they have mechs in the stories that were unique to a commander or other hero that has different weapons in place of other weapons.
take a bmw for example, stock it performs a very specific way, but then you can put aftermarket parts on it and make it perform a bit better or differently based on the way you drive it.
mechs were prized possessions, and the units that had the money to do so, with the pilots that had the ability to do so, would change out some parts of mechs based on the available weapon systems salvaged on the field after a battle.
clan mechs were op, but they had restrictions on the clanners that used them. owning a clan mech was very different in TT rules, especially during specific time lines, and when using them in rpg forms, not skirmish, the parts needed to fix the mech may not come back around, so actually using one in battle even if you had one, meant risking losing a treasure to a stray ac round and not be able to utilize the mech again for ages until you come across the weaponry needed to put onto the mech, hence one of the reasons for the omni pods on mechs to begin with in TT rules.
battletech was very well thought out, the stories were quite vast, and the universe that it was in was very immense, in fact, just thinking about it makes me want to read the books more than playing this game at the moment, as they are nerfing stuff they shouldnt be nerfing.
instead of nerfing stuff, they should leave things the way they were on tabletop, the reload, cooldown, burn times are what should be tweaked. having TT rules for cw would also make having clan mechs prized, but force them to actually lose lp at the end of a match for breaking zellbriggen rather than gaining any lp at all, as well as being able to lose cbills instead of gain cbills, only thing that would be unaffected would be xp gains.
what i mean is, you gain lp at the end of a match if you win a cw match, if you are breaking zellbriggen, it would make you LOSE lp from that specific faction, forcing you to follow the rules when playing cw instead of quickplay, same goes with cbills, if you are breaking zellbriggen, whether you win or lose the match, you could end up with negative lp if you win, definitely negative lp if you lose as you currently recieve no lp if you lose, while also having the possibility of losing cbills if you continued to break zellbriggen so that at the end of the day you could be losing LP AND CBILLS while playing cw for not following the storyline of true mechwarrior/battletech rules.