Can You Reset Your Account?
#1
Posted 16 December 2015 - 09:58 PM
#2
Posted 16 December 2015 - 10:07 PM
You have two choices:
- Work with what you have and earn C-bills to build yourself back up.
- Restart with a new account.
Personally, I'd consider selling some of your mechs you don't like for the C-bills, and get a couple of your mechs up and running. You can always buy them back (as long as we are talking about C-bill mechs to start with).
#3
Posted 16 December 2015 - 10:08 PM
However, now that you have made this mistake; before buying very expensive things like mechs, get a feel of how each weapon system works before you decide to go and buy a mech that specialises in those weapon systems. Run through Smurfy's mechlab (google it) and build your dream mech without spending CBills first; this also gives you a total CBill cost for that mech and all equipment on it.
#4
Posted 16 December 2015 - 10:31 PM
A few things to consider before you decide:
- Do you have 3 variants of most or all of your Battlemechs, or did you buy one variant here, and one there? As you may know, getting a 'mech all the way through Elite (for doubled basics) can have a significant effect on how well a 'mech plays.
- Do you have any advanced modules unlocked with GXP? Unlocking the improved Artillery Strike and UAV skills, plus Radar Deprivation and Seismic Sensor, is the first thing you should do with GXP, but if you don't have the c-bills to buy the modules, it's not something I'd worry about.
- It'll be OK either way. If you're not performing well at most tier levels (and with the 'mechs you've described, your tier will be low,) it's not just the 'mech - it's you. Which is great news! It means that you can improve your performance by practicing good piloting skills regardless of how good your 'mech stable is.
- Smurfy's Awesome Reference Site is the most excellently awesometacular and helpfulicious reference site I've ever seen for a game. I have his forum post permanently open on my browser, and always use his MechLab for theorycrafting 'mechs.
#5
Posted 17 December 2015 - 12:13 AM
also what weapons, speed ect. do you like?
it is possible you can swap around a few parts between Mechs to build 1-2 good ones and give you a solid starting point at little or no cost.
#6
Posted 17 December 2015 - 12:35 AM
Also no mech is irredeemable. Please provide specifics of what variants you own.
#7
Posted 17 December 2015 - 11:48 AM
Alternative- Run trial mechs. You don't get the xp but you do get cash and they are stock functional builds. They aren't meta enough for clan war purists but they do just fine for pug matches.
#8
Posted 17 December 2015 - 12:06 PM
Xakthos, on 17 December 2015 - 11:48 AM, said:
Just wanted to comment on a minor error in Xakthos response. You do EARN XP while piloting trial mechs, but you cannot USE it to unlock pilot skills until you purchase that model. Thus if you intend to eventually buy a mech that is available on Trial, use that mech over the other Trial mechs available.
#9
Posted 17 December 2015 - 12:14 PM
You don't necessarily have to sell the MECHS, either. You say one of the mediums has flamers on it? Start by selling THOSE. Too slow an engine in the light(s)? AS long as you have something else valid for drop, sell that too-small engine. All the stuff you don't want or won't use? Ditch it. At least, as long as you're having money troubles.
And use the small pile of C-Bills you earn, to fix up one of those mechs to wreck some face. Then go wreck face with it. Take the money you earn on that, and pour it into the next variant. Rinse, repeat. Once you have three variants of that chassis MASTERed, you should have cash aplenty to get back to the lights and fix one of those up.
It's a bit of a grind, especially without Premium Time (say, you can EARN some free PT this weekend!), but it's plenty do-able.
Also, SMURFY YOUR BUILDS FIRST! Never spend real C-Bills on a build until you have SMURFIED it! (I think I just created a new verb in English, which is fun since the site is hosted in Germany. Nonetheless, call Oxford!)
#10
Posted 17 December 2015 - 12:24 PM
Potter44, on 16 December 2015 - 09:58 PM, said:
a medium mech with flamers and LRM 15s
i need to reset is this possible or will i have to start a new account?
Since you did not mention exact models it is hard to help you, I do not think you need to restart, the only way to lose significant progress is to sell a mech you purchased. So keep the mechs you have and use future earnings to upgrade them.
A) a spider or panther with a single PPC can be a great mech, but you may have to develop more skill first. It is worth noting, that while light mechs usually have a low purchase price, the cost of engine and other upgrades to make the competitive can be much higher than other mechs.
B) medium mechs with LRMs can do great, Hunchbacks, Trebuchets, Shadowhawks, Griffins, Kintaros...and others. Again, you may need to develop your skills.
- How much ammo do you carry?
- Do you die before using most of your ammo?
I suggest putting medium lasers on instead of flamers, as your current build unable to inflict any damage on a mech between 90 meters and 180 meters range (unless you are running a "Clan" mech).
General tips to help with performance no matter what mech you have:
1) You can goto the Stats page after logging into the mwomercs website and lookup your weapon accuracy. If you are under 25% work on the targeting drills in the academy. Also learn your weapons maximum range and if the weapon has a minimum range.
2) Try to find a big mech on your team to follow around. Getting caught alone means you will usually die quickly.
3) After you die, you can spectate the match. Find a pilot on your team using a mech with similar weapons as yours and watch how they play.
4) As others have suggested, check out smurfys website for experimenting with mech builds. If the mechs you bought do not have double heat sinks yet, upgrade that first. Very few builds can perform well without double heat sinks.
Edited by SilentScreamer, 17 December 2015 - 01:31 PM.
#11
Posted 17 December 2015 - 02:59 PM
#12
Posted 17 December 2015 - 03:48 PM
#13
Posted 17 December 2015 - 05:31 PM
Potter44, on 17 December 2015 - 03:48 PM, said:
EXCELLENT!
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NO. In fact, it's a BAD idea on many mechs.
When deciding whether to take an XL or STD engine, consider how likely the mech's side torso components are to be destroyed. IF you have an XL engine in an IS mech, then the destruction of EITHER side torso also destroys the mech. With Clan mechs with XLs, the destruction of either side torso reduces its performance by 20%, and the destruction of BOTH side torsos will destroy the mech.
With a STD engine, you can lose BOTH side torso components and still be in the fight. None more hilariously than the Centurion, variants of which have 2 energy weapon hard points in the center torso. In open beta, it was no big deal to see CN9s running around 'broomstick', still doing damage with two medium lasers in that center torso despite having lose both arms and side torsos. So, if you want a more survivable mech, one that can soak a LOT of damage, you might lean toward a STD engine (and the greater weight that comes with it). If you're more about OFFENSE being the best DEFENSE, you can free up more weight for the same speed (or get a lot more speed for the same weight) by using an XL engine, at the risk of being a little more squishy.
For IS mechs, lights pretty much MUST run XL engines. Mediums? Depends on the mech. Most heavies and assaults should avoid them.
And ignore the standard/stock loadouts. They are cool in tabletop BattleTech, but they simply don't work here. Virtually NONE of the recommended builds for any MWO mech are identical to a standard configuration for that chassis from BT lore.
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Good question. Honestly, it depends on YOU. I won't normally run anything that Smurfy puts under 33%, and prefer to be above 38%. On the other hand, if the majority of your heat comes from, say, an ERPPC, and the rest from some Small Lasers, you won't likely be using BOTH at the same time. Use Smurfy's Weapon Lab to see what the heat is like with one or the other system only, and keep THAT manageable. Also, you'll have to learn with time what kind of heat load you can manage. It WILL be a little different for every player.
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For now, yes. You can BUY another mech bay for 300 MC, but that costs REAL money. OR, you can EARN another mech bay. Once you're ready for it, Faction Warfare has a rank system. As you earn ranks with a faction, you earn rewards for those promotions. The rewards include a mech bay at ranks 2, 6, and 10. For each faction. That is, 3 per faction, per 10 factions, equals 30 free mech bays out there to be had.
Also, many of the special weekend events (like the Personal Challenge event this weekend, though not this time) will offer a free mech bay as a reward. It's possible to earn a lot of stuff for free. I've gotten lots of MC, GXP, cockpit items, C-Bills, and consumable modules, out of mediocre performances in these events.
NOTE: Faction Warfare is NOT for beginners. You want to get really comfortable with what you're doing in the public or group queues before trying your first Faction Warfare match. It's different. It's very rewarding, but that's because it's also pretty challenging. Stick to the public queue for now, or the group queue if you've got some pals to play with, and you'll earn your rewards soon enough.
BOTTOM LINE: You can only own as many mechs as you have mech bays.
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Depends on the individual. I say VERY worth it. Add range and cooldown modules, and they're viable in significant numbers up close. The IS ones don't do much damage, but also don't produce much heat. And they're LIGHT, which means more weight for heat sinks. The drawback is their ridiculously short range. Clan ER Small Lasers are as powerful as IS Medium Lasers, but again at a shorter range. If you're building for a close-range mech, small lasers are worth considering.
Good hunting.
Also, if you'd like some feedback on your build ideas, then copy the Smurfy link to it into a post here, and we'll be happy to have a look!
#14
Posted 17 December 2015 - 07:18 PM
TheRAbbi, on 17 December 2015 - 05:31 PM, said:
For now, yes. You can BUY another mech bay for 300 MC, but that costs REAL money. OR, you can EARN another mech bay. Once you're ready for it, Faction Warfare has a rank system. As you earn ranks with a faction, you earn rewards for those promotions. The rewards include a mech bay at ranks 2, 6, and 10. For each faction. That is, 3 per faction, per 10 factions, equals 30 free mech bays out there to be had.
Also, many of the special weekend events (like the Personal Challenge event this weekend, though not this time) will offer a free mech bay as a reward. It's possible to earn a lot of stuff for free. I've gotten lots of MC, GXP, cockpit items, C-Bills, and consumable modules, out of mediocre performances in these events.
Excellent information from TheRabbi, I would add that mechbays go on sale for 50% off several times a year, so might be good to see if it happens in the next few weeks.
#15
Posted 17 December 2015 - 08:01 PM
#16
Posted 17 December 2015 - 10:08 PM
#17
Posted 18 December 2015 - 12:17 AM
Potter44, on 17 December 2015 - 03:48 PM, said:
when building a Mech in smurfy I usualy use the Weapon lab, (top center of the screen) to work out how long it will take to overheat, you can choose to disable or reduce fire rate of weapons, if it is less than 12 seconds I rethink the build
no weapon is pointless, even the flamer has its place (blinding the enemy, is is not good for anything else), the Small laser is most useful on fast Mechs, or as a backup weapon system on a build with minimum range (standard PPC or LRMs, also the Gauss which is hard to aim at fast Mechs at really short ranges) 6 SLs can be rather good, but again only at short range, and the SPL is better if you can afford the extra tonnage
#18
Posted 18 December 2015 - 06:46 PM
#19
Posted 20 December 2015 - 07:53 AM
Spheroid, on 17 December 2015 - 12:35 AM, said:
Also no mech is irredeemable. Please provide specifics of what variants you own.
I'm a returning player and thought that was really cool of them to put in. I zipped through it and wasn't completely broke any more. Though I been playing with a bunch of builds of my old mechs to make them run better so been stuck at the couple million mark.
I was going to say run the Trial mechs and make some money off them and use that to fix the ones you have. Never sale any mechs man, you will get little to nothing. Defiantly don't sale your gear, unless you got like a billion small lasers or something.
You don't loose money in this game other than when you buy stuff, so all you have to do is just grind and you will make money. It takes longer if you don't have prem, but I just made 2 million after a few hours play and a couple of Faction battles. Which you get 300K on top of what you earn in the battle any way if you won.
#20
Posted 27 December 2015 - 12:42 AM
RVN 3L ive got 2 medium pulse,a large,2 streak srm 2s an AMS and the guardian as well as 2 double heat sinks, a XL 210 and one ton ammo for both the srms and the ams and the last one is the c-raven a with a XL200 with two double heat sinks an AC2,a large laser, a machine gun,a streak srm2 a medium laser and an ams 1/2 ams,streak and MG ammo and 1 ton AC2 ammo reply on ways to improve also the large laser must remain on the mech at all costs comment other loadouts that utilize all mechs to the best of their abilities (and another question, is the 4X sight worth 2 Million credits? and can it be moved after purchase?
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