Mcgral18, on 17 December 2015 - 09:53 PM, said:
So, same effectiveness sort of thing, but 1 JJ would get you...1-2 seconds of Thrust, 2=3s, 3=4.5s, 4=6s sort of thing?
Ramp up in effectiveness the more you bring?
Or I guess just Linear. Gives 1 JJ enough to maybe traverse a pebble, but no where enough to jump your height? A nerf to what is the current ~4s norm for small amounts, but a buff to those who bring more (like the Suckonner).
Of course, that solution doesn't help the Jester or Huggin, but I guess JJ quirks? Or just an expanded cap. There's no reason to keep the low cap (aside from Omnis, but that's also another matter).
Well... our balance overlord is too lazy to do some sort of exponential growth, in favor of being linear. It's actually easy to have a slope where the base 1 JJ is low, but the 2nd and 3rd JJs are leaps and bounds greater.
Just use a simple math equation...
y = 7x - 3
y is the JJ thrust in meters
x is the # of JJs equipped (x > 0)
It's not a complicated concept either way.
JJ quirks should exist (for duration and thrust), particularly for omnimechs that have them locked in. However, that should not be applied to something like the Cute Fox or Timberwolf.
Edited by Deathlike, 17 December 2015 - 10:17 PM.