Tordin, on 27 February 2017 - 07:55 AM, said:
I joined around october, november 2014, so I never experienced the glory days of the pre-nerf JJ. But if those made PPC/ Gauss pop tarting OP as frack, well that shouldnt be a problem now, would it? Gauss charge, slower ppc bolt velocity and such would balance it out still if the JJ truly become JJ, or am I wrong?
3 second PPC cooldown at 8 heat and 2 KM/s travel speed
It was much worse than it is now, with alternatives being absolute rubbish
It's part of the Nerfinator history, keeping that meta alive for years.
But, history aside, yes, they could be made bad and HoverJets™ be made good. Ideally, both should be viable. Longer cooldowns would go a long way towards that (with the 1600M range cERPPC having the same cooldown as the 540M max range isAC20)
Bringing it up from 3 seconds (for the isPPC and isERPPC) was a good choice...but arguably not enough. They can remain powerful, but shouldn't necessarily recharge at the same rate as brawling weapons.
Keep high heat, high velocity, and give them high cooldown as well, if needed. Make them good, but not brawling good.
Though, heat does tend to limit that after a couple alphas, given time, and damage output is inferior to dedicated brawlers.
As for HoverJets™, they could follow the same methodology. Let Assault HoverJets™ be just as effective as Class IV Medium JJs. Let the Victor-K jump as well as the SadCat, but give them either higher heat or higher recharge time (so he can't spam them at recycle, or more than once every 10 seconds), but still be effective at traversing terrain and poptarting (if they so choose).
You could also change the current linear jump system so that the first HoverJet™ does not provide the highest benefit, and instead make that victor take multiple to provide enough vertical thrust for poptarting.
But, we can expect simple number multipliers with the skill tree, which might make grabbing a handful worthwhile. Maybe.
Only time will tell.