Haeso, on 06 December 2011 - 11:14 AM, said:
Clans come later, people who are established will not switch. The majority of players are not die-hard IS or Clan. If they can acquire clan tech as IS, most won't feel the impetus necessary to leave their current pilot/garage of 'Mechs behind to restart as a clansmen.
Though I would like to agree with you on this one, Haeso, I can't. I believe people are going to be devoted enough to what they know, and willing to start over in the Clans, they will, most assuredly, leave. There are quite a bunch of Clan players on here who couldn't give a rats-*** about the Inner Sphere and, since we don't know if we're each going to have stables of 'Mechs, or will have our 'Mech repatriated, or whatever our hosts plans are, at this point, it's impossible to put a definite yes or no on whether or not they would leave. I would be willing to bet that some of the Clan lovers will stay because they've found a new home for themselves, but many of the Clan lovers will go over to the Clans as quickly as they are opened for play. Besides, how quickly will a person be able to build up a stable of 'Mechs -if the devs are going that way- for themselves in less than a year of play, especially if the economy is done right?
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Secondly, IS does not need a numerical advantage necessarily, though I am certain it will have one. With Battle Value, it would simply mean a star or light/medium clan goes against a lance of Heavy/Assault IS, battle value is very flexible.
I can't agree with you here, either. YOU might not need a numerical advantage, dependent on how well you played in previous games and leagues, but there are going to be quite a lot of folks out there who WILL. I MAY be among them. My kill ratio in MechWarrior 2 was, roughly, 1:1, but that's because I was getting used to the game, the tactics, etc. My kill ratio went up to 2:1 in MechWarrior 3 because the game played like a close approximation, if not perfect, of BattleTech; I understood it far better, knew how to apply not only the tactics from my board game experience, but also from my MW2: Mercs experience, and I did well for myself. In MechWarrior 4, my kill ratio was well below 0:1, closer to 1:5, because MW4 is NOT related, in any way except by names, to BattleTech, it is a twitch-lovers dream, and I simply could not relate. If the devs stick to what they've said, and develop MWO to be as close to the tabletop without sacrificing fun, and it's not like MW4, I will do well enough, but there are many who will not.
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Have you ever played a game with multiple factions? No faction will die. If Davion kicks Liao's teeth in, FWR/Steiner aren't going to sit around, they're going to hit Davion to prevent them from taking over too much. I can count the number of times a capital on my DAoC server got sacked on one hand. No side ever got wiped out in Face of Mankind.
No, you're right, no faction ever died in any of the leagues I played in... they may have sat fallow for a little while, but someone always came to reboot them. Nonetheless, having balanced sides, at least as balanced in numbers as possible, would be better.
Adridos, on 06 December 2011 - 11:20 AM, said:
Why do you hate Liao? What was the reason of us attacking you? Sorry, but I haven't read any of the books and it got the better of me. Can you help me figuring it out? Thanks.

Okay, perhaps hate was a strong word for me to use, but at least a serious dislike. In real-world terms, I can't fathom how they work, it's alien to me. In-game terms, I explained why, in so many words, in my previous post. For real-world players, unless they want to let arguments get out of hand, and I've been known to get out of hand with Cappies, too, I have no qualms with them, at all. In AUs history, I have it written that we took a contract with Liao to scrub the periphery of pirates. We got stranded by them and had to contract, for a lot of cash, for someone with DropShips and a JumpShip, to come and get us, and the Cappies neither paid for it, nor were they made to pay by the MRBC. So, my only serious dislike for Capellans comes from the history we have with them, and I would likely never contract with them again in the BattleTech game universe.
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...and if the Kurita is allowed to make an invasion against us...
If Kurita's invading Liao, then we have far larger problems than what we've been discussing, because that means Kurita has cut out the middle of the Successor States, wiped out the St. Ives Compact, and Houses Davion, Steiner, and Marik have all lost worlds in great numbers to Kurita. Liao would likely take some advantage of that and get back some worlds for themselves, but there would be large problems, indeed.