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I Miss Playing Big Stompy Robots


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#21 cSand

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Posted 17 December 2015 - 12:26 PM

View Postadamts01, on 17 December 2015 - 07:59 AM, said:

This game is in a terrible place. I'm desperately on a search for something else. The only thing I don't agree with is P2W. My best performing mechs were 100% free.

lol

Posted Image

View Postmogs01gt, on 17 December 2015 - 10:00 AM, said:

How is 5 games in two hours a good thing???


Allow me to math your face off:

20-30 minute matches

Let's say 20 minutes, 20 minutes x 5 = 100 minutes of gameplay in 120 minutes total. 20 minutes of non-playtime divided by 5 matches, means an average of 4 minutes waiting per match

That is pretty decent.

Edited by cSand, 17 December 2015 - 12:26 PM.


#22 adamts01

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Posted 17 December 2015 - 12:54 PM

View PostTyler Valentine, on 17 December 2015 - 10:33 AM, said:


Well, the games last for 20-30 minutes so it shows that wait times were almost non-existent (plenty of people playing, not a failed game mode to your point). On an average game I can earn 800,000 without premium time or 1,300,000 with it so, besides personally enjoying the mode more, I can earn 4,000,000 cbills in 2+ hours with no premium time. For me at least, that is more fun and more earnings than I would ever get out of solo queue.


For starters, the timer is 15 minutes on all modes.

Secondly, the most money I've ever made in a match was about 900,000. that was with 8 kills, 4 assists, 1520 damage and a win. I absolutely call BS

View PostcSand, on 17 December 2015 - 12:26 PM, said:



Allow me to math your face off:

20-30 minute matches

Let's say 20 minutes

15 minute timer... since always.....

And wait times vary greatly depending on tier and server. Half an hour+ happens a few times a night in the lowest % weight class for me.

#23 Bilbo

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Posted 17 December 2015 - 12:56 PM

View Postadamts01, on 17 December 2015 - 12:54 PM, said:


For starters, the timer is 15 minutes on all modes.

Secondly, the most money I've ever made in a match was about 900,000. that was with 8 kills, 4 assists, 1520 damage and a win. I absolutely call BS

15 minute timer... since always.....

And wait times vary greatly depending on tier and server. Half an hour+ happens a few times a night in the lowest % weight class for me.

Timer in CW is 30 minutes. Tier and server make no difference there.

#24 mogs01gt

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Posted 17 December 2015 - 12:57 PM

View PostcSand, on 17 December 2015 - 12:26 PM, said:

lol

Posted Image



Allow me to math your face off:

20-30 minute matches

Let's say 20 minutes, 20 minutes x 5 = 100 minutes of gameplay in 120 minutes total. 20 minutes of non-playtime divided by 5 matches, means an average of 4 minutes waiting per match

That is pretty decent.

But since CW matches last longer, you could possibly be stuck in a horrible match. I'll take 3 minute long horrible matches in normal queue over CW any day!

#25 adamts01

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Posted 17 December 2015 - 01:04 PM

View PostBilbo, on 17 December 2015 - 12:56 PM, said:

Timer in CW is 30 minutes. Tier and server make no difference there.

ok. I haven't bothered with CW since the first butchered version of it.

#26 Mawai

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Posted 17 December 2015 - 01:04 PM

View PostFinkledbody, on 17 December 2015 - 07:48 AM, said:

As the title states, I miss playing MechWarrior Online. I long for the days building Mechs with different loadouts, grouping up, attaching, hiding, tactical awareness.. It was a lot of fun.

But the hit registration issues, latency issues, terrible drop decks, skill gap between players, Tiny player base, Pay to Win, to many Mechs (with more being added monthly), Laser vomit, ECM coverage, and so much more. These things caused me to stop playing.

Now they are finally going to steam! I remember this upset many, however I was always waiting for this release. I'm clouding my judgment on purpose to get excited for new/more players. I can overlook some of the issues with player injection. But the big question remains.

Did they at least improve the hit registration issues? Cause that was the deal breaker ultimately.



Any replies are appreciated.


Wow ... that reads like troll bait :)

As for your complaints, many have been addressed so some extent or another but I would suggest you just download the client and try it for yourself since I have no idea whether your standards of OK are anywhere close to mine.

I also have no idea when you stopped playing. The list of complaints about latency and hit registration makes it sound like it was before the introduction of host state rewind a couple of years ago. However, laser vomit is a more recent phenomenon. They introduced regional servers in NA/Europe/Asia to reduce latency issues through server selection. However, hit registration can still be an issue for SRMs and other weapons from time to time but it isn't terrible. They recently buffed SRMs which compensates for hit reg ... if they ever find out what (if anything) is wrong with hit reg then SRMs will likely be OP.

Edited by Mawai, 17 December 2015 - 01:10 PM.


#27 Mawai

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Posted 17 December 2015 - 01:10 PM

View Postadamts01, on 17 December 2015 - 01:04 PM, said:

ok. I haven't bothered with CW since the first butchered version of it.


It has always been 30 minutes.

#28 cSand

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Posted 17 December 2015 - 01:13 PM

View Postadamts01, on 17 December 2015 - 12:54 PM, said:


For starters, the timer is 15 minutes on all modes.

Secondly, the most money I've ever made in a match was about 900,000. that was with 8 kills, 4 assists, 1520 damage and a win. I absolutely call BS

15 minute timer... since always.....

And wait times vary greatly depending on tier and server. Half an hour+ happens a few times a night in the lowest % weight class for me.

ok so even if that was true (its' not), that's a 9 minute wait avg per match at 15 minutes.

Not as amazing, but still decent for CW. There is no MM in CW so tier, and server, make zero difference. You are the second person I am having to explain this to today. It takes 12 players, from whereever in the world, and whatever Tier, and sticks them together. Thus "making" a "match"

Like you, my experience is generally 20+ minute waits

View Postmogs01gt, on 17 December 2015 - 12:57 PM, said:

But since CW matches last longer, you could possibly be stuck in a horrible match. I'll take 3 minute long horrible matches in normal queue over CW any day!

lol, amen man. I don't play CW often cause it's such a process. kit up 4 mechs, wait a long time for a match, if you start to lose then it's jsut pulling teeth until its over. LIke, at a 30-40 minute investment for each match usually and that is generall 1/3rd or a 1/4th of my available gaming time... whereas these days in the group queue or solo queue I can get a match in under a minute most times

I would like to say though, that I do find the matches I have played pretty enjoyable except for one, that we got spawn farmed. But that was only 1 match really in my experiences (probbaly 20 or so CW matches)

Edited by cSand, 17 December 2015 - 01:23 PM.


#29 DarthHias

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Posted 17 December 2015 - 01:19 PM

Two guys who never play CW and don´t even know the length of a match tell everyone CW sucks.

I play it a lot and I like it.

#30 Troutmonkey

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Posted 17 December 2015 - 03:55 PM

View PostNiamak, on 17 December 2015 - 12:02 PM, said:

Map design : I hate shooting at invisible walls.

As do I. I hate getting stuck on pebbles too.

#31 Lyoto Machida

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Posted 17 December 2015 - 04:00 PM

View Postadamts01, on 17 December 2015 - 07:59 AM, said:

This game is in a terrible place. I'm desperately on a search for something else. The only thing I don't agree with is P2W. My best performing mechs were 100% free.


So this is worse than the PPC/Gauss poptart era? Somehow, I find that hard to believe...

#32 A Thermonuclear Warhead

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Posted 17 December 2015 - 04:04 PM

I'll say that ECM coverage got hugely nerfed, which is a great thing. 180m radius -> 90m radius = 75% reduction in effective coverage. You can't hide the whole team now with just one ECM mech unless you want to have a traffic jam worse than New York peak hour.

Other than that, YMMV. I'm having a blast playing this, to be honest. WoT and WoWS was far too slow for me, but this is just right.

Edited by Forevermore, 17 December 2015 - 04:04 PM.


#33 Kausteck

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Posted 17 December 2015 - 04:15 PM

You should already know the answer you will get on the forums.

Get in the game and play it for yourself. Taking the advice of people who spend their free time complaining about how bad the game is instead of those who are actually playing seems kind of self-defeating.

#34 Mad Strike

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Posted 17 December 2015 - 04:38 PM

View Postadamts01, on 17 December 2015 - 07:59 AM, said:

This game is in a terrible place. I'm desperately on a search for something else. The only thing I don't agree with is P2W. My best performing mechs were 100% free.

Elite Dangerous: Horizons

#35 Anjian

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Posted 17 December 2015 - 06:15 PM

Still feeling I still have hit registration issues which seems to have flared up more recently. It was better before a few months ago.

My overseas pings have gone down a bit, from 230ms (old server in Canada), to 217ms (some server in Minnesota?) and now I am seeing around 195 which seemed to have happened around the Steam release. Probably means the servers changed during Steam launch.


View Postadamts01, on 17 December 2015 - 07:59 AM, said:

This game is in a terrible place. I'm desperately on a search for something else. The only thing I don't agree with is P2W. My best performing mechs were 100% free.


Armored Warfare is coming along nicely, and War Thunder had two awesome updates in a row.

#36 adamts01

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Posted 17 December 2015 - 11:31 PM

View PostLyoto Machida, on 17 December 2015 - 04:00 PM, said:

So this is worse than the PPC/Gauss poptart era? Somehow, I find that hard to believe...

Well, mechanics have gotten polished, but I'd say the game is hurting. Having to result to dropping game mode choice to get enough players for matchmaker to work is proof enough of that. The problem I have is the lack of any game changing differences in 2 years. We've been waiting for something more, and absolutely nothing has been delivered. the long awaited CW was a complete flop, and left unfixed. Things like the universally hated clutter in the Bog haven't even been addressed in years. It's clear they care about mech sales, and not fixing things.

View Poststrikebrch, on 17 December 2015 - 04:38 PM, said:

Elite Dangerous: Horizons

From what I've read, Elite Dangerous has some serious issues with multiplayer gameplay. I get so board with computer enemies.

View PostAnjian, on 17 December 2015 - 06:15 PM, said:


Armored Warfare is coming along nicely, and War Thunder had two awesome updates in a row.

I'll check out Armored Warfare. I'll have to dust off my War Thunder account. I found the game pretty ptw when I last played it, but that was like 2 years ago. The real $ planes seemed so much better than their free counterparts. I don't mind spending real money at all, but I detest buying an advantage.

I'm giving Eve a real shot. I don't really like it so far but I'm only 1 month in. I love the depth of it though. If only MWO could implement 1/10 of Eve's economy. Could you imagine rushing your lance of lights in o ambush a bunch of mining mechs, only to find out they had a Streak Crow and Cheetah nearby on patrol? Both sides call reinforcements and you try to get the salvage and minerals out before their hammer gets there? That would be too good.

#37 Tarogato

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Posted 18 December 2015 - 12:05 AM

View PostFinkledbody, on 17 December 2015 - 07:48 AM, said:

But the hit registration issues

Pretty much non-existent these days. The only people I see complaining about hitreg these days are the ones that think they can hit lights withs PPCs and AC/20s, and try but actually can't time the shots correctly...

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latency issues

There is a server for NA, EU and one for Oceanic. Aussies still get lousy ping to Oceanic because Austraya, but it's better. And HSR is so much better than it used to be.

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terrible drop decks

Wut?

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skill gap between players

Old Elo never seemed to work properly, but the new Elo system called PSR with Tier divisions seems to work pretty decently.

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Tiny player base

That's just the nature of the beast - it's a niche game. It's been hovering in the mid-60's on Steam, though, and that's not including the MWO players that don't use Steam, which I'm sure would double the numbers.

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Pay to Win

The game has never truly been pay to win. There was a period when the Ember and Dragon Slayer were two of the best mechs in the game, and the Ilya Muromets and Misery were also beastly, but those times are gone and there are no longer any pay-only mechs that are at the top of the meta. Unless you count the pre-order packages, but they're merely pay-to-early-access. They get released for C-Bills after only two-months.

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too many Mechs (with more being added monthly)

Variety is a bad thing? Huh?

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Laser vomit

That's the nature of competitive players - they were find the best weapons and use them exclusively because who wants to play at a disadvantage? Laser vomit recently took a bit of a nerf with the last patch, but it wasn't too serious of a hit.

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ECM coverage

ECM range was cut in half recently. I like it much more now.

#38 adamts01

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Posted 18 December 2015 - 12:07 AM

View PostDarthHias, on 17 December 2015 - 01:19 PM, said:

Two guys who never play CW and don´t even know the length of a match tell everyone CW sucks.

I play it a lot and I like it.

I've logged a ton of hours in CW, but that was over a year ago. I was referring to solo and group match length, miscommunication.

What I hated about CW were the unbalanced matches I would always drop as a 12 man and normally club the **** out of whatever team we came across. We'd sometimes lose, but it was always to another 12 man from a comp team running all LL Stalkers, PPC Thunderbolts and Firestarters. The gameplay was horrendous.

I can't play it now due to ping issues on the EU and NA servers anyway. But out of curiosity, do you drop on a team? Is it still seal clubbing? From what I've read it doesn't sound like it's changed much, just lost a lot of the population.

#39 adamts01

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Posted 18 December 2015 - 12:10 AM

View PostTarogato, on 18 December 2015 - 12:05 AM, said:

Laser vomit recently took a bit of a nerf with the last patch, but it wasn't too serious of a hit.

ECM range was cut in half recently. I like it much more now.


The mobility nerf hurt my Clan mechs, but the increased heat dissipation makes my lasers better than ever.

The ECM change was nice, I still hate that they abandoned info warfare all together. Thinking that would actually happen actually gave me hope for the game. At least they say it's on the back burner. Oh well.

#40 Anjian

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Posted 18 December 2015 - 12:13 AM

adamts01,

EVE can be mighty boring at times. Grind is super high, and the thrill of its PvP lies on the very fact, that you can lose it all. Imagine if MWO works on actually losing your mechs. I was in EVE for about three years, my character's name is embedded now in some monument in Iceland.

If War Thunder is pay to win, it's probably more on people's imagination when they lose. The stats on the premiums, and I have many of them, are not outstanding, identical to the regular model or slightly less. Premiums are often just reskinned off the regular planes or tanks. WT, like WoT, is more like Play Russian to Win.

The WT updates I am referring to have more to do with the tanks, with British tanks now introduced to the game, and two new maps (absolutely gorgeous desert maps based on El Alamein and Tunisia) added. The previous patch to that added two great urban maps, based on Stalingrad and a German city.

Edited by Anjian, 18 December 2015 - 12:14 AM.






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