Strum Wealh, on 24 December 2015 - 07:45 PM, said:
According to Smurfy, a stock K2 (With 20 SHS! And a -10% energy heat generation quirk.) can fire its PPCs (only the PPCs) continuously for approximately 22 seconds (~6 salvos at t=0.00, t=4.00, t=8.00, t=12.00, t=16.00, and t=20.00) before overheating & shutting down.
- Switching from 20 SHS to 20 DHS (and making no other changes) increases the time-to-shutdown to approximately 40 seconds (~11 salvos at t=0.00, t=4.00, t=8.00, t=12.00, t=16.00, t=20.00, t=24.00, t=28.00, t=32.00, t=36.00, and t=40.00).
Switching the PPCs of a stock to ER-PPCs (and making no other changes) can fire those ER-PPCs (only the ER-PPCs) continuously for approximately 11 seconds (~4 salvos at t=0.00, t=4.00, t=8.00, and t=12.00) before overheating & shutting down.
- Switching from 20 SHS to 20 DHS (and making no other changes) increases the time-to-shutdown to approximately 15 seconds (~5 salvos at t=0.00, t=4.00, t=8.00, t=12.00, and t=16.00)
A K2 with only twinned AC/10s will effectively never overheat (time to overheat with the stock 20 SHS is estimated at 10 minutes and 19 seconds), and one ton of AC/10 ammo (20 rounds) will provide 25 seconds of continuous two-cannon fire (11 salvos at t=0.00, t=2.50, t=5.00, t=7.50, t=10.00, t=12.50, t=15.00, t=17.50, t=20.00, and t=22.50).
- A K2 with twinned AC/10s, 7 tons of ammo, 12 DHS, and most of the armor stripped from the arms will have an estimated time-to-overheat of 7 minutes & 21 seconds, and enough ammunition for nearly 3 minutes of continuous fire.
- A K2 with twinned AC/10s, 9 tons of ammo, 10 DHS, and most of the armor stripped from the arms will have an estimated time-to-overheat of 2 minutes & 5 seconds, and enough ammunition for nearly 4 minutes of continuous fire.
However, the twinned PPCs/ER-PPCs weigh only 14 tons, never run out of ammunition, and pose no risk of dying via an ammunition explosion.
The twinned AC/10s, on the other hand, require 25 tons (x2 12-ton guns plus one of ammo) to fire continuously for as long as a stock K2 would take to overheat itself with its PPCs.
The lasers, IMO, have heat issues in the other direction (that is, the bigger lasers produce too little heat per salvo), and part of the solution to "laser-vomit" is to increase their per-salvo heat generation back to the canonical levels (as was done with the PPC family).

Your math is wrong. Because you also have 10 tons in SHS or DHS that the AC10 does not.
So it's a pretty fallacious argument to compare a mech running 20 Heatsinks vs 1 running 10 and then claim that the PPCs version is "only" 14 tons.
CPLT-K2ac10
CPLT-K2
the AC10 version has nearly TWICE the sustained Maximum DPS (6.6 vs 3.4). And 7 tons is enough to last a whole 15 minute match in actual practice, 90% of the time. Running the maximum DHS able to be fit, you still end up with a mere 3.7 DPS for dual PPCs...and that's packing no backup weaponry. (31 SHS interestingly bring it to a 3.6 DPS.)
and just comparing the weapons side by side:
2x AC10 DPS: 8 HPS: 2.4
2x PPC DPS: 5 HPS: 5
2x ERPPC DPS: 5 HPS: 7.5
AC10s, unquirked CD: 2.5s
PPCs, unquirked CD: 4s
ERPPCs, Unquirked CD: 4s
After 10 seconds: (Assuming base 10 engine DHS)
AC10x2: 4 volleys for 80 damage @ 24 heat (4 pts waste)
PPCx2: 2 volleys for 40 damage @ 40 heat (20 pts waste, 6 pts waste with 20 DHS)
ERPPCx2: 2 volleys for 40 dmg @ 60 heat (40 pts waste, 26 pts waste with 20 DHS)
20 seconds:
AC10x2: 8 volleys for 160 damage @ 48 heat
PPCx2: 5 volleys for 100 damage @ 100 heat
ERPPCx2: 5 volleys for 100 dmg @ 150 heat
30 Seconds
AC10x2: 12 volleys for 240 damage @ 72 heat
PPCx2: 7 volleys for 140 damage @ 140 heat
ERPPCx2: 7 volleys for 140 dmg @ 210 heat
40 seconds
AC10x2: 16 volleys for 320 damage @ 96 heat
PPCx2: 10 volleys for 200 damage @ 200 heat
ERPPCx2: 10 volleys for 200 dmg @ 300 heat
50 seconds
AC10x2: 20 volleys for 400 damage @ 120 heat
PPCx2: 12 volleys for 240 damage @ 240 heat
ERPPCx2: 12 volleys for 240 dmg @ 360 heat
60 seconds
AC10x2: 24 volleys for 480 damage @ 144 heat
PPCx2: 15 volleys for 300 damage @ 300 heat
ERPPCx2: 15 volleys for 300 dmg @ 450 heat
This also ignores factors like endo, XL engines and such, in which the PPC armed K2 becomes more limited because of the needed crit space for said DHS.
Longer you go, the more the AC10 outstrips the PPC. When one adds in the requisite tonnage needed for those extra minimum 10 DHS, factors into the crit space required, suddenly the ammo and it's miniscule explosion % isn't such a big deal.
I get you love TT Lore correct, but in this instance, in MWO it doesn't fit. Sorry.