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Patch Day - September 3Rd - LIVE!


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#1 Garth Erlam

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Posted 03 September 2013 - 08:26 AM

[color=cyan]It's patchday! And that means - servers come down at 10am PDT, and will be back up by 1pm PDT! I'll update this as soon as the servers are back. So without (orion) further time wasting, here's some patchnotes to tide you over![/color]

Cheers,
Garth

EDIT: And we are LIVE! Enjoy the patch!

UPDATE

Greetings MechWarriors!

Can you believe it's September already? (ORION) Wow time flies when you are working hard (ORION!) on features! Much love to those who know patience and understanding (ORION). This patch is (ORION!) dedicated to you.

Speaking of patience (ORION), this month the Orion makes its début in the game! The “Protector” Orion Hero ‘Mech is sure to be an instant classic with a paint job that is simply gorgeous. The Orion Standard variants will be available for MC on the 10th and for C-bills on the 17th.

We have 4 new Trial ‘Mechs! One of which is our new champion, a Centurion CN9-A ©, with a great load out for all players to try out. Don’t forget this New Champion ‘Mech comes with a 10% XP boost and will be on sale Sept 17th!

We have our first tutorial covering the basics of movement to help out new players. We will be working on more tutorials in the future as well. (ORION!)

Gameplay! Look at all those changes! (ORION) A nice variety of changes, some of which are small, and some are really big. Hello better Advanced Zoom!

Host state rewind has had some improvements, and as a Ballistic fan I couldn’t be happier! Now I can bull’s-eye womp rats in Canyon Network. (ORION!)

We have so many more great things on the horizon!

Until then, I will see you on the Battlefield! (And maybe at the Launch Event too!)

Matt Newman (with some edits from Garth)

Content

New In-Game Tutorial
  • Click the button for the Game Modes menu (in the upper right corner of the main menu) and choose TUTORIALS.
  • You will be loaded into a tutorial that will walk you through the basic movement controls.
  • You will automatically use a Cataphract CTF-3D for the duration of the tutorial.
  • When the tutorial is complete you can continue to practice in the tutorial level or press ESC and quit out to the main menu.
(Link to tutorial post here)


New Hero Mech



"Protector" ON1-P
  • Tonnage: 75
  • Engine: 300 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 448 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: PPC, SRM 4 w/ Artemis IV FCS
    • Right Torso: Gauss Rifle
    • Right Arm: Medium Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 1 Energy, 2 Missile, 1 AMS
    • Right Torso: 2 Ballistic
    • Right Arm: 1 Energy
  • Heat Sinks: 10 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Large
  • 30% C-Bill Bonus
New Trial Champion Mech




Centurion CN9-A©
  • Tonnage: 50
  • Engine: 275 Standard
  • Top Speed: 89.1 kph
  • Max Engine Rating: 275
  • Torso Movement:
    • 100 degrees to each side.
    • 25 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 35 degrees up and down.
  • Armor: 322 (Ferro-Fibrous)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Torso: SRM 4 w/ Artemis IV FCS x3
    • Center Torso: Medium Pulse Laser x2
  • Hardpoints:
    • Left Torso: 3 Missile
    • Center Torso: 2 Energy
    • Right Torso: 1 AMS
    • Right Arm: 1 Ballistic
  • Heat Sinks: 11 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Medium
New Trial Mechs
  • Raven RVN-3L
  • Centurion CN9-A©
  • Quickdraw QKD-4G
  • Stalker STK-5M
Gameplay
  • SRM2 and SRM4 cooldown times reduced to 2.5s and 3.25s respectively.
  • PPC damage under 90m has been reduced to 0.
  • Gauss Fire Delay:
    • The Gauss Rifle requires a 0.75 second charge before it will fire.
    • Once charged, the shooter has 1.25 seconds to fire the round.
    • If not fired during the 1.25 second charge, the Gauss Rifle will instantly dissipate the charge and require another charge to fire.
    • Both the cooldown bar and the weapon group ready light will turn green when the Gauss is ready to fire.
  • PPC base heat increased to 10 (up from 9).
  • ERPPC base heat increased to 15 (up from 13).
  • PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.
  • Gauss projectile speed increased from 1200m/s up to 2000m/s, internal health increased to 5 (up from 3).
  • Reduced the size of the Kintaro's center torso hit boxes by increasing the coverage of the side torso and leg hit boxes.
  • Reduce lava damage/second by 30%.
  • Advanced Zoom Module's implementation slightly changed giving it increased picture fidelity. Instead of returning to the default FoV before overlaying the PIP, it now zooms in closer and then applies the PIP zoom.
  • Small changes to the third person camera position and angle to better show off the lower half of the 'Mech.
    • Known issue: The tops of the following 'Mechs partially obscure the player's view of where the crosshairs are aiming. A fix is currently being worked on.
      • Cataphract
      • JagerMech
      • Orion
Performance
  • Made various improvements to host state rewinding system and hit detection overall.
Bug Fixes
  • Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.
  • Hanging cockpit items will now move when the 'Mech walks.
  • Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.
  • Weapon door light indicators in the cockpit are now working correctly.
  • Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.
  • Fixed some geometry clipping issues in Alpine Peaks.
  • Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.
  • Fixed bug where Kintaro ragdoll would react wildly upon death.
  • Fixed a hang that could happen to certain users during combat.
  • Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.
We thank you for your patience and we look forward to seeing you on the battlefield!




- The MechWarrior® Online™ Team

#2 MizarPanzer

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Posted 03 September 2013 - 08:27 AM

Death by OrionYYYYYYYY!

PPC: Nerfed. PPC HEAT: Increased. PPC & Gauss desyncroed.

Faith in PGI: Almost restored, will be restored if CW is finally properly introduced.

Edited by MizarPanzer, 03 September 2013 - 08:38 AM.


#3 Citizen Erased

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Posted 03 September 2013 - 08:29 AM

At (ORION) last. The coolest (ORION) patche in the (OR!ON !!11) universe and (GODMANORION) History.


Seems to... At least... (ORION)

#4 Dyson Ring

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Posted 03 September 2013 - 08:30 AM

They actually put Kerensky's Orion in :) :) :)

#5 Ryvucz

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Posted 03 September 2013 - 08:31 AM

Nice

-Edit

For everyone feeling unhappy about the PPC and Gauss "nerfs", (I also am a little put off by the decreased speed of PPC and the charge up for Gauss) to be fair, they did mention aggressive weapons tweaking.

Edited by Ryvucz, 03 September 2013 - 08:58 AM.


#6 Eximar

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Posted 03 September 2013 - 08:33 AM

The King is dead. Long live the King.

#7 Risko Vinsheen

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Posted 03 September 2013 - 08:33 AM

BUT WHERE'S THE ORIO- oh. ... Um... well... Good job.

Seriously, though. Sounds like a pretty awesome patch, guys. Keep it up. :)

#8 SgtMagor

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Posted 03 September 2013 - 08:34 AM

heh, did he say Orion! :)

#9 Ellen Ripley

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Posted 03 September 2013 - 08:34 AM

Totally overnerfed sniping.

This patch just killed the (ER) PPC:
- Bump of base heat for both PPCs
- reduction of projectile speed
- PPC damage under 90m has been reduced to 0
You effectively reversed every buff for PPCs since closed beta
PPCs are back to closed beta levels aka. ERs are unusable and standard are actually even worse now with the removal of damage below 90m

The balance wasn't far off prior to this patch, a little buff for brawling and then sniping as well as brawling would have been equally viable.

Instead you decided to kill sniping and make brawling the way to play.


I don't understand why you are not aiming at making both playstyles viable at the same time. If you in fact did aim for that, then you failed horribly - again.


You don't hit a waepon system with 3 big nerfs in one patch guys, you just don't.
When people asked for more frequent game balance changes, gradual & small adjustments where meant, not the biggest sledgehammer you could possibly come up with.

Edited by Ellen Ripley, 03 September 2013 - 08:55 AM.


#10 A big brave boulder of meat

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Posted 03 September 2013 - 08:35 AM

Think I'll buy this Hero mech. First one!

#11 El Papa

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Posted 03 September 2013 - 08:36 AM

[ORIONSPEAK ON]I like the Gauss and PPC nerfs...looks like a nice patch[ORIONSPEAK OFF]

#12 N a p e s

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Posted 03 September 2013 - 08:37 AM

The protector sounds badass. Will have to check it out tonight after work. looking forward to finally seeing this thing in game.

Some nice changes too but with the heat increase to PPCs I'm really gonna have to take a look at my AWS 9M and see what I can do with it.

#13 Sam Donelly

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Posted 03 September 2013 - 08:38 AM

I see the "aggressive balance patches" finally made their appearance...

Hopefully the combination of "adjustments" doesn't over-nerf snipers in general, just puts them in their place and negate their effectiveness as brawlers. The no damage under 90 seems to help that. We shall see....

#14 Ravenous Starling

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Posted 03 September 2013 - 08:38 AM

So despite the comunity outcry, and the reasonable request to put the delay on the PPC, you nerfed the Gauss anyway...

Thumbs down, PGI, thumbs down.

#15 LoveLost85

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Posted 03 September 2013 - 08:40 AM

sweet! great to see a tutorial in now, gogogo expand playerbase more. will be buying Orion ala instantaneously. well done

View PostEllen Ripley, on 03 September 2013 - 08:34 AM, said:

Totally overnerfed sniping.
PPCs are back to closed beta levels aka. ERs are unusable
and aka use lasers as they are the BT universe staple, not ppcs. aka using pulse is now actually a decision. aka L2P

#16 EmCeeMendez

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Posted 03 September 2013 - 08:40 AM

View PostEllen Ripley, on 03 September 2013 - 08:34 AM, said:

Totally overnerfed sniping.
PPCs are back to closed beta levels aka. ERs are unusable


While I appreciate that they nerfed it, doing all three (Gauss, PPC, and ERPPC) in the same patch means we still won't really know what the root cause was. We can continue to guess it was reduced PPC heat, but it might have been velocity. Who knows anymore. Long live the King.

#17 Sybreed

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Posted 03 September 2013 - 08:40 AM

the Orion should be called "METAMECH" since it fits the PPC-Gauss meta already perfectly :)

Can't wait to try out this patch, loving the changes I see. Gauss might need some time getting used to... bring your flak jackets PGI, you're gonna get some for not giving the charge-up to PPCs

#18 Dyson Ring

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Posted 03 September 2013 - 08:41 AM

View PostFrechdachs, on 03 September 2013 - 08:38 AM, said:

So despite the comunity outcry, and the reasonable request to put the delay on the PPC, you nerfed the Gauss anyway...

Thumbs down, PGI, thumbs down.


Eh, they nerfed the (ER)PPC as well, so it's pretty even.

#19 Budor

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Posted 03 September 2013 - 08:42 AM

Pic of the hero would be cool.

#20 SmokinDave73

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Posted 03 September 2013 - 08:42 AM

Quote

PPC damage under 90m has been reduced to 0.


Was this really necessary??

Edited by SmokinDave73, 03 September 2013 - 08:50 AM.






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