MadBadger, on 18 December 2015 - 05:13 AM, said:
I'm going to add to those who say 'elite the mechs you have (and enjoy) before branching out'. Also, having 10 or 16 or 30 million C-Bills on hand is not a problem and shouldn't leave you feeling like you are under pressure to spend them.
More C-Bills will come in, though perhaps slowly, and once you find a good place for those spacebucks they will go quickly. I often try to build up 50 or even 100 million CB, then wait for a sale and spend a lot.
As for finding 'the next chassis', keep playing, elite your currents (means max out their skill trees for the most passive improvements to the mech, run speed, heat dissipation, fire rate etc). While you do that you will encounter mechs enough times that you see something you like.
(Tip: Nobody ever felt bad about buying into the StormCrow line)
'Tier lists' are an easy way to see which mechs everyone else has banged around enough to decide which have 'more overall utility' we'll call it. One example:
http://metamechs.com...ists/comp-list/
Other than that, relax, play what you got, look around, read forums. The right mech will pop into view some time and it will be love at first sight.
Rogue Jedi, on 18 December 2015 - 05:34 AM, said:
believe it or not I have seen more than one thread in New Player help asking why people think the Stormcrow is a good Mech because they received that advice and could not work with it, I have seen the same for the Timber Wolf.
some people just take an irrational dislike to a Mech (I love the Griffins but dislike the Wolverines, on paper they are extremely similar but I just cannot work with the Wolverine), others prefer slow and heavily armed, others prefer fast and agile, I think the SCR is a great Mech, and a good choice for a second or third medium, but working with something else, like the HBK, GRF, SHD, NVA, CN9, CRB or ENF first will teach you lessons which will help you understand how to more effectively use the SCR.
The real reason is that new players don't have the knowledge, and experience to make the builds, and the mechs work.
There's a reason the no.1 recommend mech for new players is the hunchback. It not only is cheap, offers all weapon systems, but is immediately simple to understand "my guns are in the hunch, it's called a hunchback. Maybe I should watch for that?"
It also helps that the mech is very nimble, and the smallest 50 tonner in the game, with the best torso twist and arm movement range in it's weight class.
The SCR, and TBR are both excellent mechs, pretty much the best in their class, or overall. However, they are that good, only when a pilot who knows which way is up is in the cockpit. I can put a noob in a good TBR mech, and yes, they'll perform decently/adequately. Put me in that same mech, and I'll mow down a lance or more. Furthermore, that pilot won't know WHY the mech is doing what it's doing, nor why it's good/bad.
I rarely, if ever recommend something from the upper tiers for new pilots. Not unless they ran the trial version, and developed an affinity for it. Otherwise, the HBK never fails because it's good because of it's restrictions, and it's straightforward quirks (both physical, and digital).