Ron Kramer, on 20 December 2015 - 10:24 AM, said:
Glad you're having fun.
The colors can be pricey, but they are on sale almost every weekend. That's something we should have probably told you early on. Save your cash for weekend, and Mondays. Those are usually the days when we get sales on all kinds of stuff.
Colors are also for all mechs. So when you unlock red, it's permanently unlocked for your account.
Camos on the other hand are not.
If you purchase the phranken camo for your commandos, it's only for your commandos.
However, camos come in two varieties:
1- Permanent unlock: Permanently unlocks this camo pattern for the chassis (all commandos, present and future)
2- One shot: You put it on the one variant, and it stays on it until you change it to something else. (this is the one I use most, since I don't keep every variant, of every chassis I play)
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
1. when waiting to drop - there is a list of players. I started always being near the bottom. Recently I see I'm appearing mid way down (or up) and wondered if there is some significance to this? (placement in the "READY TO DROP" roster?)
Not really. This is just your location in your lance. The team commander can actually move you around if they want.
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
so I find my best pings are in north America. (go figure) Pings so so at around 120 average. When on the other servers I can see 400+ pings. ODDLY it's still playable with some occasional studders. SO can we set something to allow only the one server?
Next to the quick play button there should be an arrow pointing down. Click it, and deselect the servers you don't want to play on.
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
No, it sadly does not. However, when you do jump on an enemy mech, they do receive damage, and you receive damage to your legs, too.
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
Splash damage has been removed from the game. There was a time when SRMs and LRMs were dealing ludicrous amounts of damage because splash was multiplying.
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
The Marauder has a problem with it's huge side profile, it makes ripping your side torsos very easy. I have seen only one hitbox layout that I cannot confirm yet, but it's Side torsos are huge from the front as well, so you might want to consider running standard engines.
Also, try and abuse your advantage. The MAD is one of the best "Hull down" mechs in the game. You have very high mounted ballistic hardpoints, try and maneuver to where you can use them on your enemy without giving them the chance to fire back.
I would also suggest that you try and stick to being a second line mech, don't take the charge in a Marauder. Especially if you don't have full elites on it.
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
If that was CW, they have guns on those drop ships. 12 ERLLs that fire at the same speed and burn duration of MLs, if I am not mistaken.
Ron Kramer, on 20 December 2015 - 10:36 AM, said:
My concern is a separate program that is built for voice quality - likely uses more of my limited internet bandwidth which can reduce my ping in the game. Whats the differences?
Teamspeak uses minimal bandwidth, and in this case, your own TS3 client is running independently from the in-game VOIP, but it won't interfere with it.
The in-game voip is only active during drops. While your own TS3 client will be persistent through your entire game session. I also think that PGI is actually using Teamspeak for their in-game VOIP.
The difference here is that you will be able to talk with your group even when not in a match.
We use TS3 heavily in group drops. Because that allows us to discuss plans without clogging the in-game VOIP channels with our voices, and once we have something formulated, we have one of us use the Push-to-talk feature of the in-game VOIP to pass the information on to the rest of the team.