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At Odds With The Iic Highlander
#41
Posted 18 December 2015 - 08:43 PM
#42
Posted 19 December 2015 - 01:18 PM
I got focus fired several times by gangs of enemies and managed to back out, bloodied but alive, like some crazy viking.
So when the iiC was announced I about peed myself.
But, yeah, I reckon my expectations were too high... I have very few decent matches with it. I'm running several different approaches, trying different tactics, but haven't found a tactic that was anything like consistent in performance.
The UAC20, 3xSRM6, and 2LL combo can definitely strip someone down to a hubcap quickly, but something ALWAYS comes up that prevents that from happening.
Not to mention in PUG play, the team runs off ahead of course, leaving the fattie or two in the back to get hooked by a couple lights. It's just really frustrating to play.
(Still love the new Jenner though, ironically my fav part of the pack)
Edited by Jaegon, 19 December 2015 - 01:20 PM.
#43
Posted 19 December 2015 - 01:25 PM
ExplicitContent, on 18 December 2015 - 08:20 AM, said:
Yes, this mech seems to suffer from "Black knight" syndrome. Took two passes to make that chassis a viable T3/T4 mech.
I don't P2W, I pay for early access. Inexcusable when that early access is to something that is not viable.
#44
Posted 19 December 2015 - 01:49 PM
the problem with the highlander is that it lacks the mobility quirks the regular IS versions have and lacks the hardpoints to really boat lasers effectively. Slow and lightly armed is no way to go through life, son.
#45
Posted 19 December 2015 - 01:56 PM
#46
Posted 19 December 2015 - 02:23 PM
AssaultPig, on 19 December 2015 - 01:49 PM, said:
the problem with the highlander is that it lacks the mobility quirks the regular IS versions have and lacks the hardpoints to really boat lasers effectively. Slow and lightly armed is no way to go through life, son.
The IS highlander (using 733C as an example) has additional armor of 15 in each arm, and at least 10 additional structure to every component, in addition to the +55% accel/decel, +35% turn rate, the +15% torso turn rate and torso turn angle. Oh yeah, don't forget the weapon quirks.
It feels paper thin because people are used to operating that lumbering beast with more structure AND maneuverability.
#47
Posted 19 December 2015 - 02:49 PM
DjPush, on 18 December 2015 - 07:53 AM, said:
The load out possibilities have potential to be devestating. Most of my builds have a 80+ alpha with enough space for heat sinks to have a 1.25 or better heat efficiency. Pretty impressive.
Here is the catch. They have no staying power in the battlefield. If you sneeze in the cockpit, you risk losing your arm or torso. That being said, this mech is reduced to nothing more than a backfield fire support mech that spends most of it's time running and repositioning behind the team. We all know this is near impossible for a 90 ton mech with a top speed of 62kph.
A new tactic had to be developed to pilot this thing. I found myself trying to predict where the enemy was going and how my team would react. Then try to get there first, far enough away from the front line to not get cored by medium laser boats, yet close enough that I don't end up getting left behind or swarmed by lights.
You can forget about brawling. People have already figured out how soft these mechs are and immediately aim for the side torso.
Load outs for the Highlander should include Large pulse and a ton of LRMs. Ballistics are practically useless. A single UAC10 might be useful but the risk of jamming and being without the weapon is a death sentence. You can fit a UAC20 in the right arm but you really want to avoid getting close enough to use it. The gauss rifle... Well it's not a brawling weapon anymore. I wouldn't put any more than 2 tons of ammo if you equip one. You will lose it in the first 3 minutes of a match.
This is just my assessment of the mech. Other people may have different or better experiences.
I like the mech but it is extremely difficult to pilot. Your chances of survival are slim. However, when the stars align and everything goes right. This thing can be a monster. At the moment it is just too damn soft.
Same problem as the Jenner IICs. They have an additional catch though, they carry, like most light mechs, close or mid-range weaponry.
I wonder if any internal testing is done at all or at least on which level...
Edited by Bush Hopper, 19 December 2015 - 02:54 PM.
#48
Posted 19 December 2015 - 02:55 PM
AssaultPig, on 19 December 2015 - 01:49 PM, said:
the problem with the highlander is that it lacks the mobility quirks the regular IS versions have and lacks the hardpoints to really boat lasers effectively. Slow and lightly armed is no way to go through life, son.
Not paper armor. But when you can't avoid hits it doesn't last as long does it?
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