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At Odds With The Iic Highlander


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#41 Lightfoot

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Posted 18 December 2015 - 08:43 PM

All the IIc mechs were over nerfed, have paper thin armor with no better load-outs than the original versions, but it's the Crap-tech so it doesn't work. They can't boat weapons like the Dire Wolf, no hardpoints, but are balanced like they can. PGI was paranoid and I am not waiting for them to figure it out, they never did with the Summoner. I am just never pre-ordering anything again, lessons learned.

#42 Jaegon

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Posted 19 December 2015 - 01:18 PM

I have loved my IS Highlander, I have this attachment to it as the first mech I started doing really well with after I was playing for the first month or two. It's survivable as hell, felt slow, but not broken, and could corner peek like a monster. I even initially hated the look, but came to love it... like a walking stadium VIP box for a head.

I got focus fired several times by gangs of enemies and managed to back out, bloodied but alive, like some crazy viking.

So when the iiC was announced I about peed myself.

But, yeah, I reckon my expectations were too high... I have very few decent matches with it. I'm running several different approaches, trying different tactics, but haven't found a tactic that was anything like consistent in performance.

The UAC20, 3xSRM6, and 2LL combo can definitely strip someone down to a hubcap quickly, but something ALWAYS comes up that prevents that from happening.

Not to mention in PUG play, the team runs off ahead of course, leaving the fattie or two in the back to get hooked by a couple lights. It's just really frustrating to play.

(Still love the new Jenner though, ironically my fav part of the pack)

Edited by Jaegon, 19 December 2015 - 01:20 PM.


#43 Ted Wayz

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Posted 19 December 2015 - 01:25 PM

View PostExplicitContent, on 18 December 2015 - 08:20 AM, said:

I'm not an advocate of P2W, but I do expect P4V (pay for viable). The line is where does the lore affect the decisions for how the mechs should be. I get that in lore they were a death sentence. So the lore group is all, "This is how they are supposed to be!" But if that's the case, then why have all of my other clan mechs been nerfed so hard and balanced against their IS counterparts? Not asking for OP, just asking for competitive. Currently the IICs have the negatives of both sides of the fence. Clan heat and IS hitboxes sans structure quirks.

Yes, this mech seems to suffer from "Black knight" syndrome. Took two passes to make that chassis a viable T3/T4 mech.

I don't P2W, I pay for early access. Inexcusable when that early access is to something that is not viable.

#44 AssaultPig

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Posted 19 December 2015 - 01:49 PM

IIC mechs have the same armor other mechs of their weight have, I'm not sure where this 'paper armor' thing is coming from (do you drive stock? Don't drive stock.)

the problem with the highlander is that it lacks the mobility quirks the regular IS versions have and lacks the hardpoints to really boat lasers effectively. Slow and lightly armed is no way to go through life, son.

#45 Aetes Kotare

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Posted 19 December 2015 - 01:56 PM

I can't get the Jenner IIC, Highlander IIC or the Orion IIC to work how I want just yet. But my Hunchback IICs are little ROFLSTOMP machines, I adore all 4 variants.

#46 ExplicitContent

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Posted 19 December 2015 - 02:23 PM

View PostAssaultPig, on 19 December 2015 - 01:49 PM, said:

IIC mechs have the same armor other mechs of their weight have, I'm not sure where this 'paper armor' thing is coming from (do you drive stock? Don't drive stock.)

the problem with the highlander is that it lacks the mobility quirks the regular IS versions have and lacks the hardpoints to really boat lasers effectively. Slow and lightly armed is no way to go through life, son.


The IS highlander (using 733C as an example) has additional armor of 15 in each arm, and at least 10 additional structure to every component, in addition to the +55% accel/decel, +35% turn rate, the +15% torso turn rate and torso turn angle. Oh yeah, don't forget the weapon quirks.

It feels paper thin because people are used to operating that lumbering beast with more structure AND maneuverability.

#47 Weeny Machine

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Posted 19 December 2015 - 02:49 PM

View PostDjPush, on 18 December 2015 - 07:53 AM, said:

Having spent the last 3 days with a total of 14 hours using all 3 variants. I'm a bit confused about what to think of it. I just finished the basic pilot tree on all 3 and have finished with speed tweek in the elite tier. Speed tweek has made a drastic impact on the mechs movement, yet it doesn't seem to be quite enough. It still moves worse than my IS Highlanders.

The load out possibilities have potential to be devestating. Most of my builds have a 80+ alpha with enough space for heat sinks to have a 1.25 or better heat efficiency. Pretty impressive.

Here is the catch. They have no staying power in the battlefield. If you sneeze in the cockpit, you risk losing your arm or torso. That being said, this mech is reduced to nothing more than a backfield fire support mech that spends most of it's time running and repositioning behind the team. We all know this is near impossible for a 90 ton mech with a top speed of 62kph.

A new tactic had to be developed to pilot this thing. I found myself trying to predict where the enemy was going and how my team would react. Then try to get there first, far enough away from the front line to not get cored by medium laser boats, yet close enough that I don't end up getting left behind or swarmed by lights.

You can forget about brawling. People have already figured out how soft these mechs are and immediately aim for the side torso.

Load outs for the Highlander should include Large pulse and a ton of LRMs. Ballistics are practically useless. A single UAC10 might be useful but the risk of jamming and being without the weapon is a death sentence. You can fit a UAC20 in the right arm but you really want to avoid getting close enough to use it. The gauss rifle... Well it's not a brawling weapon anymore. I wouldn't put any more than 2 tons of ammo if you equip one. You will lose it in the first 3 minutes of a match.

This is just my assessment of the mech. Other people may have different or better experiences.

I like the mech but it is extremely difficult to pilot. Your chances of survival are slim. However, when the stars align and everything goes right. This thing can be a monster. At the moment it is just too damn soft.


Same problem as the Jenner IICs. They have an additional catch though, they carry, like most light mechs, close or mid-range weaponry.

I wonder if any internal testing is done at all or at least on which level...

Edited by Bush Hopper, 19 December 2015 - 02:54 PM.


#48 Ted Wayz

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Posted 19 December 2015 - 02:55 PM

View PostAssaultPig, on 19 December 2015 - 01:49 PM, said:

IIC mechs have the same armor other mechs of their weight have, I'm not sure where this 'paper armor' thing is coming from (do you drive stock? Don't drive stock.)

the problem with the highlander is that it lacks the mobility quirks the regular IS versions have and lacks the hardpoints to really boat lasers effectively. Slow and lightly armed is no way to go through life, son.

Not paper armor. But when you can't avoid hits it doesn't last as long does it?





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