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Warhammer Screenshot
#41
Posted 18 December 2015 - 09:46 PM
well.... after clan wave 1, i learned not to expect much from the models (the problem is alex sets the standard too high)
#42
Posted 18 December 2015 - 09:47 PM
Owen Miller, on 18 December 2015 - 06:57 PM, said:
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Like others have said, the mechs would look better powered down in the mech bay. It would make more sense of course to. The concept art shows the Warhammer at least partially powered down.
Edited by Johnny Z, 18 December 2015 - 09:48 PM.
#43
Posted 18 December 2015 - 10:17 PM
#44
Posted 18 December 2015 - 10:25 PM
Bishop Steiner, on 18 December 2015 - 07:00 PM, said:
Owen Miller, on 18 December 2015 - 06:57 PM, said:
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Alright, i do like how the lower PPC arms look sufficiently beefy enough on the model. i thought they got a bit shorter but the side view keeps the PPC barrels look long, so that i good. and i think the hazard stripes on those machine guns are a nice touch.
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though the arms do look like they bend inward like a vague hourglass shape,which i think looks rather weird.
Also, being THE PPC carrier of the inner sphere, they all better get good PPC quirks.
All in all i feel perfectly happy getting the collector's edition and hero add-on.
Edited by Hollow Earth, 18 December 2015 - 10:28 PM.
#45
Posted 18 December 2015 - 10:35 PM
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Got this..
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Just too bulky and blocky looking.
Edited by Mister D, 18 December 2015 - 10:35 PM.
#46
Posted 18 December 2015 - 10:37 PM
...not shocked, just dismayed.
He isn't in charge of any balancing, right?
#47
Posted 18 December 2015 - 11:01 PM
#48
Posted 18 December 2015 - 11:16 PM
#49
Posted 18 December 2015 - 11:20 PM
But other than that, i think the model is pretty good.
#51
Posted 18 December 2015 - 11:25 PM
#52
Posted 18 December 2015 - 11:34 PM
Bishop Steiner, on 18 December 2015 - 06:40 PM, said:
Also,
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Hellbringer arm posture would be just about....perfect
Actually would refer the Vindicator concept art arms. Or maybe arms from say...a Warhammer?
#53
Posted 19 December 2015 - 12:35 AM
Or something like this:
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Edited by 627, 19 December 2015 - 12:35 AM.
#54
Posted 19 December 2015 - 12:46 AM
Why is it that with some mechs they just cant seem to follow the concept art at all when they model it ingame?
Xetelian, on 18 December 2015 - 10:37 PM, said:
...not shocked, just dismayed.
He isn't in charge of any balancing, right?
Apparently he has nondev incognito account he plays with thats t3.
Edited by Kushko, 19 December 2015 - 01:03 AM.
#55
Posted 19 December 2015 - 01:05 AM
What I cannot stand is how puny and miserable these little PPCs look. They actually look smaller than those on the current K2. I want particle projector CANNONS not particle projector toothpicks.
At least that frees me from any hard feelings when I run weapon-free arms and smash all the guns into the torso.
#56
Posted 19 December 2015 - 01:29 AM
#57
Posted 19 December 2015 - 02:36 AM
The blockiness of MWO's WHM is keeping in line with MWO's styling. They've done it to all their mechs. At least the WHM is more in line with the BT WHM than the MAD is.
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but gotta agree - those PPC's look pissweak front on or side on
#58
Posted 19 December 2015 - 02:44 AM
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Well maybe after flattening the Cockpiutt a bit down.
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Edited by Revorn, 19 December 2015 - 02:45 AM.
#59
Posted 19 December 2015 - 02:48 AM
I tip my hat to them.
But yeah, I do wish all mechs were powered down in the Mechlab, with a UI button to power them up. That would have been soooo easy to do, and soooo cool.
#60
Posted 19 December 2015 - 03:10 AM
That's from the banshee.
and this has been my first mech ever seen:
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I'm happy that Alex and the modeler reworked the lamp on the shoulders, although those were so peculiar in the WHM
Not happy with the cockpit, and also it seems too much beefy to me.
and the arms, PGI, those arms!!!
Edited by Stefka Kerensky, 19 December 2015 - 03:14 AM.
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