Lily from animove, on 23 December 2015 - 08:45 AM, said:
the problem is when you have a subscription based game people feel forced to play or their "money runs out" And if you are a casual and you play many onlinegames depending on in what mood you are, you would have to pay 4-5 subs per month, which no one does.
Sure. But nonetheless, I'm still surprised that no-one has the stones to say "you know, this isn't a grindfest, we think our game is solid and worth $X per month -- let's give it a go, or at least make it an option.
Lily from animove, on 23 December 2015 - 08:45 AM, said:
Also, f2p with shop is very juicy, because most games have a few crazy gamers putting thousends of dollars in them.
Yup.