What are the pros/cons and difference of these specifically in MWO? Between FXAA and MSAA I've seen minor FPS differences but haven't really seen much of a change between them, and I haven't used TXAA at all.
All my graphics settings are maxed as well, so I'm using that as a basis for the changes. Not sure if the changes are more prevalent at other settings or not.
2
Fxaa Vs Msaa Vs Txaa - In Mwo
Started by MauttyKoray, Dec 19 2015 03:52 PM
6 replies to this topic
#1
Posted 19 December 2015 - 03:52 PM
#2
Posted 19 December 2015 - 04:16 PM
IMO, the only thing that really matters about which form of anti-aliasing you use is what YOU PERSONALLY perceive between the types.
If you need more help making up your mind, these links might help:
https://en.wikipedia...e_anti-aliasing
https://en.wikipedia...e_anti-aliasing
https://en.wikipedia...l_anti-aliasing
I personally prefer FXAA because it seems to be the fastest and I can hardly tell the difference between FXAA and all the other types of anti-aliasing unless I take screen shots and compare - and that doesn't really matter to me when I'm already focused on stomping around the battlefield trying to blow up other people's robots.
If you need more help making up your mind, these links might help:
https://en.wikipedia...e_anti-aliasing
https://en.wikipedia...e_anti-aliasing
https://en.wikipedia...l_anti-aliasing
I personally prefer FXAA because it seems to be the fastest and I can hardly tell the difference between FXAA and all the other types of anti-aliasing unless I take screen shots and compare - and that doesn't really matter to me when I'm already focused on stomping around the battlefield trying to blow up other people's robots.
Edited by Signal27, 19 December 2015 - 04:17 PM.
#3
Posted 19 December 2015 - 05:51 PM
FXAA: a post process effect. Blurs textures as well, but super fast!
MSAA: multi sample AA, high quality AA with no texture blur, demanding on hardware!
MSAA: multi sample AA, high quality AA with no texture blur, demanding on hardware!
#4
Posted 19 December 2015 - 05:59 PM
MWO's Texture filtering is poop, you'll do a lot better with it off
#5
Posted 19 December 2015 - 06:02 PM
MauttyKoray, on 19 December 2015 - 03:52 PM, said:
Between FXAA and MSAA I've seen minor FPS differences but haven't really seen much of a change between them, and I haven't used TXAA at all.
How many cards are you using?
YourSaviorLegion, on 19 December 2015 - 05:59 PM, said:
MWO's Texture filtering is poop, you'll do a lot better with it off
Which has what to do with the question, even if your point was accurate?
#6
Posted 19 December 2015 - 06:06 PM
Even TXAA/MSAA blurs textures in the distance for some reason in this game. They're not worth using if you value being able accurately see past 500m in game
#7
Posted 19 December 2015 - 07:19 PM
… The Anisotropic filtering gets turned down at a distance by default: Ether force it to 16x in your driver, or else add
r_TexMaxAnisotropy = 16 r_TexMinAnisotropy = 0 r_Texture_Anisotropic_Level = 16to your user.cfg
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