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What Is Your List Of Important Features/issues You Want Addressed?

Cockpit HUD Maps

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#41 JernauM

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Posted 21 December 2015 - 01:48 AM

Spawn points.

In public queue matches, all three lances should start at the same, randomly selected spawn point. This change will add variety to matches and add value to scouting.

In CW matches, spawn points should be spaced far apart and players should be able to choose the position they want to spawn at. This will more effectively limit spawn camping, without the need for deadly dropship doom-lasers.

Edited by JernauM, 21 December 2015 - 01:48 AM.


#42 Wolfways

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Posted 21 December 2015 - 02:14 AM

Well I'm late to the party so might as well go big.

1) Redo heat system, so that stock mechs are at least usable without shutting down instantly (or firing every minute).
2) Maps. Big maps! (like in MWLL) and a game mode that requires individual lances/mechs to attack/defend different parts of the map therefore making deathball "tactics" useless.
3) Balance. No point in me saying anything really because nobody can agree on what balance is anyway (but imo clan mechs suck atm mostly due to speed being almost meaningless and IS are brawlers on small brawler maps!.
4) LRM/ECM rework.

#43 jss78

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Posted 21 December 2015 - 02:27 AM

I'm going to hold off on commenting some of the big directions (PvE, proper career mode instead of the half-hearted skill "tree" we currently have, CW improvements). PGI's on record on actively working on those, and that's great

Some small things:

- Lack of Phoenix Hawk
- LB-10X: ammo switching
- 8 vs 8 and/or 4 vs 4 game modes to Solo/Group queue. Preferably both.This would be the #1 EASY way to add a ton of variety to gameplay.
- Variable CW drop deck weight, e.g. 180-280 tons (just an example). Another EASY way to mix things up a little, and add variety to the stale, old HeavyWarrior Online gameplay.

#44 TheBlackMegadeus

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Posted 21 December 2015 - 09:23 PM

Back up camera, tired of teammates/random terrain geometry getting my walking tank stuck.

#45 Col Jaime Wolf

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Posted 21 December 2015 - 09:49 PM

View PostAlistair Winter, on 20 December 2015 - 08:11 AM, said:

  • Game modes
  • PVE
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  • Custom geometry
  • Peace in the Middle East
  • Lack of girlfriend
  • No clothes fit me.
  • Growing angst about death
  • No longer have fun unless drinking heavily
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hugs

#46 Black Ivan

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Posted 21 December 2015 - 11:47 PM

Make CW a much better experience for everyone.

#47 Lykaon

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Posted 22 December 2015 - 02:20 AM

View PostImperius, on 20 December 2015 - 06:37 AM, said:

Issues Still not addressed

Custom Geometry of Mech Packs - Pending
Origins IIC
Marauder
Warhammer
Archer

New pilot model - Pending
FOV issues may be able to be resolved (remove cockpit stretching/fisheye )

Collisions - Pending
More Destructive parts of the environment - Pending?
Dynamic Weather -bPending
Single Player / Co-Op Campaign


CryEngine Update VR and DX12 implementation - TBA/TBD
High resolution texture pack - VR
Inverse kinematics turned back on
Optimization for VR

Community Tools - TBA/TBD
Match reply/theater mode feature (popular for e-sports)



Of the items you listed the one that would be most benificial to the game would be PvE campaign mode.

And here is why.

Many video gamers won't play a strictly PvP format. and because of this MWo is not appealing dispite that giant mecha ARE very appealing to them. I know at least a dozen gamers like this that I could not get to stay with MWo because of the strictly PvP elements.

Now I know there will be those people who say things like "who needs carebears" or "PvE will take away resources needed for PvP "

This is short sighted because more players is more money. More money directly translates into more resources for game development.

Also there are trickle down benifits for PvP from having PvE implimented.

Firstly. Any resources developed for a PvE campaign mode are available to port to PvP. So for example AI troops for base defenses,New maps,new game modes etc.

Secondly.Improved quality of new players. If players have a PvE campaign mode they essentially have an exstensive training program.They will have piloting down well before they ever have to play a PvP match.This reduces the learning curve (honestly in MWo it's more like a learning cliff at times) for introductory levels of PvP.

Thirdly: A co-op campaign mode is also a training tool for communication and team work skills.This will also vastly improve the quality of PvP play.

So I feel a PvE campaign is probably the best direction for PGI to go to because it has so many potential benifits for the PvP game.

More players
More money to develop the game with
more in game resources to port to PvP modes
Enhanced training that improves the quality of PvP play

#48 Kjudoon

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Posted 22 December 2015 - 04:24 AM

My signature.

And the removal of mode voting and go back to mode selection.

#49 TWIAFU

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Posted 22 December 2015 - 04:31 AM

Right now, the biggest feature/fix I personally want;

I want/need to have a mini map with different zoom levels!

Personally, FAR more important then the display screens in cockpits and has an actual in game function.

#50 Gryphorim

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Posted 22 December 2015 - 06:08 AM

I know this must seem minor to most people, but I'd like to see:

All mechs brought up to the same level of art, with the most recent version of dynamic geometry, scaling and texture/camo detailing. I'd like this so that PGI can go on to make decals, MC purchased custom geo, as well as other geo elements like long barreled lasers (like the RVN's old ones) and unique large laser geometry, without worrying about loose ends.

All maps brought up to the latest standard, with dynamic time of day, destructible props and dropship entry. I'd like this so that PGI can then go on to make dynamic weather for each map, and to make new game modes, like the asymmetric redux of Assault that was mentioned some months back.

I'd like to see the skills trees redone with each mech having skills pertinent to that mech, or at least weight class, in it's tree.

Active/Passive toggle for sensors, and the Info Warfare stuff from PTS. At a stretch, bring in Magnetometer vision mode mentioed back in closed beta as a module equip-able vision mode and Clan ENHANCED OPTICAL.

PvE Single-player and 4-player co-op missions, with a few multi-mission arcs.

This for 2016, with a few new mechs from unseen (other than heavies we now have), hero mech roster expanded, and the Bushwacker. Clan mechs: Firemoth, Viper, Night Gyr and Kodiak.

Oh, and Laser AMS

Then in 2017 we can advance timeline to 3055/3058.

Edited by Gryphorim, 22 December 2015 - 06:25 AM.






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