I know this must seem minor to most people, but I'd like to see:
All mechs brought up to the same level of art, with the most recent version of dynamic geometry, scaling and texture/camo detailing. I'd like this so that PGI can go on to make decals, MC purchased custom geo, as well as other geo elements like long barreled lasers (like the RVN's old ones) and unique large laser geometry, without worrying about loose ends.
All maps brought up to the latest standard, with dynamic time of day, destructible props and dropship entry. I'd like this so that PGI can then go on to make dynamic weather for each map, and to make new game modes, like the asymmetric redux of Assault that was mentioned some months back.
I'd like to see the skills trees redone with each mech having skills pertinent to that mech, or at least weight class, in it's tree.
Active/Passive toggle for sensors, and the Info Warfare stuff from PTS. At a stretch, bring in Magnetometer vision mode mentioed back in closed beta as a module equip-able vision mode and Clan ENHANCED OPTICAL.
PvE Single-player and 4-player co-op missions, with a few multi-mission arcs.
This for 2016, with a few new mechs from unseen (other than heavies we now have), hero mech roster expanded, and the Bushwacker. Clan mechs: Firemoth, Viper, Night Gyr and Kodiak.
Oh, and Laser AMS
Then in 2017 we can advance timeline to 3055/3058.
Edited by Gryphorim, 22 December 2015 - 06:25 AM.