

Help With Flamers
#1
Posted 21 December 2015 - 05:01 AM
#2
Posted 21 December 2015 - 05:05 AM
Edited by Black Ivan, 21 December 2015 - 05:05 AM.
#3
Posted 21 December 2015 - 05:18 AM

#4
Posted 21 December 2015 - 05:22 AM
Black Ivan, on 21 December 2015 - 05:05 AM, said:
Curccu, on 21 December 2015 - 05:18 AM, said:

Even my 14 flamer Nova? Are they that bad? I mixed in a TAG because 14 flamers is just stupid.
#5
Posted 21 December 2015 - 05:23 AM
adamts01, on 21 December 2015 - 05:22 AM, said:
Run 2x flamer in chain fire. Same damage as 1 flamer but nearly zero heat because it keeps resetting the exponential modifier
#6
Posted 21 December 2015 - 05:26 AM
Troutmonkey, on 21 December 2015 - 05:23 AM, said:
I noticed that in my Firestarter. I'd alpha with 7 and switch to chain once I started getting too hot. I tried the 6 flamer Cheetah but it loses arms too quickly.
#7
Posted 21 December 2015 - 05:30 AM
Step 1. Remove that waste of trash to free up that precious energy hardpoint
Step 2. Sell it for a paltry amount of c-bills
Step 3. Mount a medium laser. Because why the **** not. They're superior in every way
Edited by Team Chevy86, 21 December 2015 - 12:17 PM.
#8
Posted 21 December 2015 - 05:36 AM
I get kills consistently with it.
#9
Posted 21 December 2015 - 05:41 AM
adamts01, on 21 December 2015 - 05:22 AM, said:
I'm pretty sure if we could fit 14 MGs and a TAG to a mech it could actually hurt something.
I'm waiting PGI to publish Piranha to prove my point... it will happen some day, I hope.
Skoll, on 21 December 2015 - 05:36 AM, said:
I get kills consistently with it.
Well duh, you got 2 MGs

#10
Posted 21 December 2015 - 05:49 AM
#13
Posted 21 December 2015 - 06:25 AM
#14
Posted 21 December 2015 - 06:36 AM
adamts01, on 21 December 2015 - 05:01 AM, said:
They dont do anything except prevent the enemy mech from cooling, all the same time it sends your heat sky-rocketing.
#16
Posted 21 December 2015 - 07:11 AM
adamts01, on 21 December 2015 - 05:22 AM, said:
To be honest, Flamers are IMO some of the most useless weapons you can mount on your Mech. 12 ER-Small Laser Nova or 6 ER-Med Laser Nova + 4 MGs does the job much better.
#17
Posted 21 December 2015 - 07:31 AM
Black Ivan, on 21 December 2015 - 07:11 AM, said:
To be honest, Flamers are IMO some of the most useless weapons you can mount on your Mech. 12 ER-Small Laser Nova or 6 ER-Med Laser Nova + 4 MGs does the job much better.
I'm just looking to troll, but still slightly contribute. I know none of these builds are good. I was running 12 tags and 2xLRM5 but that was just too boring. looked cool though. My double narc jenner was sweet, but no LRM boats on that match....
Edit: I've actually been semi successful in my LRM70 Timby with 21 tons of ammo. I just can't handle actually playing in the solo que right now. Maybe once the Steam guys get better. For now I'll just run around with no armor and LRM.
Edited by adamts01, 21 December 2015 - 07:33 AM.
#18
Posted 21 December 2015 - 11:44 AM
Skoll, on 21 December 2015 - 06:06 AM, said:
No, you really didn't. I don't drop solo.
That video was of someone in a LPL/ML Urbie build so... how is that relevant to your claim that you get kills consistently in your Flamer, MG build. Honestly, no disrespect, I just find it really hard to believe.
#19
Posted 21 December 2015 - 12:21 PM
adamts01, on 21 December 2015 - 07:31 AM, said:
Edit: I've actually been semi successful in my LRM70 Timby with 21 tons of ammo. I just can't handle actually playing in the solo que right now. Maybe once the Steam guys get better. For now I'll just run around with no armor and LRM.
Being Tier 1.. you're not playing with the T4/T5 new players (ie, majority of Steam players right now)
#20
Posted 21 December 2015 - 12:27 PM

I'll just leave this here.
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