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Voting System Is Almost Perfect! One Small Tweak Needed: Blind Voting.


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#21 Khobai

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Posted 21 December 2015 - 01:11 PM

it should be random weighted map selection

if 5% of people vote for a map/gamemode it should have a 5% chance of being picked
if 30% of people vote for a map/gamemode it should have a 30% chance of being picked

etc....

So even if only 1 person votes for a map or gamemode it should have a chance of being picked randomly. thats much fairer than pure democracy.

And yeah it should be once you cast your vote you cant change it.

#22 WarHippy

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Posted 21 December 2015 - 01:26 PM

View PostProsperity Park, on 21 December 2015 - 11:47 AM, said:

The voting system is great! We no longer have to split the player base queue into fragments PRIOR to matchmaking search, so wait times are seriously down in comparison to the old system (PSR Tiers aside, since they are a separate variable).

The current system creates a matchmaking instance by searching against ALL players, so search times go seriously down. This is much better than having to search within small subqueues (where people use the old check box system) that only have a fraction of the current active players in them.
I'm still not seeing these better queue times. I'm glad it has helped some people, but it didn't do anything for others, or it was such a small improvement it is pretty much irrelevant. To put it plainly it was not worth the loss of choice. I maintain that the voting system is total crap and needs to be scrapped entirely, but hey opinions are opinions.

View PostProsperity Park, on 21 December 2015 - 11:47 AM, said:

There is one small problem with he current voting system, though. This problem causes the Voting Metagame to screw things up...
Only one problem...? Those pesky opinions again.

View PostProsperity Park, on 21 December 2015 - 11:47 AM, said:

We need to remove the vote percentage indicators. If we remove the percent indicators, then people will stop trying to game the system since they will have no idea if their attempt to farm multipliers will work or not. A blind vote is the best vote.

If we remove the vote percentage indicators, then voting will be more honest and fewer people will vote for a map/mode they do not want in some attempt to exploit the multiplier system.
Sure, why not. Not like it matters anyway the system is still crappy as far as I'm concerned with or without the blind vote.

#23 Pjwned

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Posted 21 December 2015 - 01:38 PM

You know what would be even better?

Not having a voting system.

#24 Felicitatem Parco

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Posted 21 December 2015 - 01:44 PM

I have to say that the "variety caused by metavoting" is not a good solution for creating diversity. If you are sick of frozen city, then vote for a different map and your multiplier will grow, or you'll get that map.

Removing the percent indicators will make people vote for where they want to go, and if they want variety then they will vote for different maps. If peole only want one type of map, then that's what they will get.

Use your multiplier to get the variety you want. We don't need a metavoting game.

#25 WarHippy

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Posted 21 December 2015 - 02:13 PM

View PostProsperity Park, on 21 December 2015 - 01:44 PM, said:

I have to say that the "variety caused by metavoting" is not a good solution for creating diversity. If you are sick of frozen city, then vote for a different map and your multiplier will grow, or you'll get that map.

Removing the percent indicators will make people vote for where they want to go, and if they want variety then they will vote for different maps. If peole only want one type of map, then that's what they will get.

Use your multiplier to get the variety you want. We don't need a metavoting game.

Random map is the only variety we need. As for game mode the only variety I want is 0% skirmish, but that isn't going to happen with or without a multiplier, nor will the vote being blind or not matter.

#26 Super Trooper

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Posted 21 December 2015 - 03:09 PM

Remember, if you want Russ to see this suggestion you have to tweet it to him.

#27 sycocys

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Posted 21 December 2015 - 03:23 PM

If you remove the % counters how do we verify that the voting(especially multiplied voting) is working?

#28 MrJeffers

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Posted 21 December 2015 - 09:25 PM

View PostProsperity Park, on 21 December 2015 - 01:44 PM, said:

I have to say that the "variety caused by metavoting" is not a good solution for creating diversity. If you are sick of frozen city, then vote for a different map and your multiplier will grow, or you'll get that map.

Removing the percent indicators will make people vote for where they want to go, and if they want variety then they will vote for different maps. If peole only want one type of map, then that's what they will get.

Use your multiplier to get the variety you want. We don't need a metavoting game.


And there is nothing preventing you from doing exactly that - vote for the things you want. Problem solved. It gets the exact result you want. Other people's votes have zero affect on yours.

The whole mini-game and seeing the votes puts it back closer to the random map determination as people switch their votes. This is a *much* better solution.

Edited by MrJeffers, 21 December 2015 - 09:32 PM.


#29 lshtaria

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Posted 21 December 2015 - 09:42 PM

The voting system is utter ****. I want to play conquest because the other game modes are complete ***.

I quit because of this voting system and I've only been back a day before I'm thinking of ******* off again, for good this time.

#30 EgoSlayer

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Posted 21 December 2015 - 09:49 PM

View PostProsperity Park, on 21 December 2015 - 01:44 PM, said:

I have to say that the "variety caused by metavoting" is not a good solution for creating diversity. If you are sick of frozen city, then vote for a different map and your multiplier will grow, or you'll get that map.

Removing the percent indicators will make people vote for where they want to go, and if they want variety then they will vote for different maps. If peole only want one type of map, then that's what they will get.

Use your multiplier to get the variety you want. We don't need a metavoting game.


And how does the mini game affect your votes in any way? If you are only voting for what you want and don't get it, then you get a multiplayer. Exactly the same as if there were blind voting. It doesn't change your experience at all.

The rest of us enjoy a greater map and game mode diversity, like we had before voting.

#31 LtWarhound

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Posted 21 December 2015 - 10:11 PM

Almost perfect? Improved queue times? Diversity? What time of day do you play, because I'd love to see any of that.

Stopped playing after the voting system went in, think the last time I played was the event for the TBR-C(C)? Tried again this weekend for the current event, managed to get every prize except...

the one Conquest win.

The few times I managed to run my vote multiplier up and force the mode to Conquest was a complete disaster. When the rest of the team has no interest in anything but team deathmatch, then it doesn't matter if the mode is Conquest.

Prior to this iteration of the voting system, I played 90 - 95% Conquest. I was assured of playing with teams that were mostly interested in playing Conquest because they opted into the mode. Now I'm forced to play with players that have no interest in the mode and are only there because I ran the vote multiplier up. So, its not a Conquest match, its a team deathmatch with controls points mostly ignored by my team.

So, now, thanks to the voting system, I can no longer play Conquest mode. Period. Time to uninstall again, until this changes. Hey, it doesn't change, no problem, plenty of other games out there that want my money. Been spending waaay too much time in From the Depths and ARK, for example.

#32 MauttyKoray

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Posted 21 December 2015 - 10:25 PM

View PostProsperity Park, on 21 December 2015 - 11:47 AM, said:

The voting system is great! We no longer have to split the player base queue into fragments PRIOR to matchmaking search, so wait times are seriously down in comparison to the old system (PSR Tiers aside, since they are a separate variable).

The current system creates a matchmaking instance by searching against ALL players, so search times go seriously down. This is much better than having to search within small subqueues (where people use the old check box system) that only have a fraction of the current active players in them.

There is one small problem with he current voting system, though. This problem causes the Voting Metagame to screw things up...

We need to remove the vote percentage indicators. If we remove the percent indicators, then people will stop trying to game the system since they will have no idea if their attempt to farm multipliers will work or not. A blind vote is the best vote.

If we remove the vote percentage indicators, then voting will be more honest and fewer people will vote for a map/mode they do not want in some attempt to exploit the multiplier system.

100% agree. The voting percentages look like MWO is having a seizure pre-game. People attempting to farm multipliers and just generally dicking around because they can see the other votes.

Blind votes (no percentages) would promote people picking a map based on their choice, instead of which they'd rather win of the 2 top voted, or trying to get the least voted one for the multiplier.

View PostLtWarhound, on 21 December 2015 - 10:11 PM, said:

Almost perfect? Improved queue times? Diversity? What time of day do you play, because I'd love to see any of that.

Stopped playing after the voting system went in, think the last time I played was the event for the TBR-C(C)? Tried again this weekend for the current event, managed to get every prize except...

the one Conquest win.

The few times I managed to run my vote multiplier up and force the mode to Conquest was a complete disaster. When the rest of the team has no interest in anything but team deathmatch, then it doesn't matter if the mode is Conquest.

Prior to this iteration of the voting system, I played 90 - 95% Conquest. I was assured of playing with teams that were mostly interested in playing Conquest because they opted into the mode. Now I'm forced to play with players that have no interest in the mode and are only there because I ran the vote multiplier up. So, its not a Conquest match, its a team deathmatch with controls points mostly ignored by my team.

So, now, thanks to the voting system, I can no longer play Conquest mode. Period. Time to uninstall again, until this changes. Hey, it doesn't change, no problem, plenty of other games out there that want my money. Been spending waaay too much time in From the Depths and ARK, for example.

Skirmish is still the mode of choice but Conquest and Assault pop up here and there. Stop being salty and just play, no point in having the game if you're not gonna enjoy it.

The merged queues and voting system fixed the biggest issue MWO had: 'Queue Times'.

Edited by MauttyKoray, 21 December 2015 - 10:27 PM.


#33 Illuzian Pryde

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Posted 22 December 2015 - 01:17 AM

I love the voting system but I do not think removing the percentage is a good idea. While it might stop me voting the map or mode I actually want, it allows me to counter vote a map I really hate.

Hiding the percentages means I will be more likely to get Alpine or Tourmaline and I really do not want that to happen.

#34 Helene de Montfort

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Posted 22 December 2015 - 01:24 AM

honestly, i'm fed up of playing the same maps over and over... I don't even care voting anymore, i just wait...

#35 NextGame

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Posted 22 December 2015 - 01:34 AM

View PostProsperity Park, on 21 December 2015 - 11:47 AM, said:

The voting system is great! We no longer have to split the player base queue into fragments PRIOR to matchmaking search, so wait times are seriously down in comparison to the old system (PSR Tiers aside, since they are a separate variable).

The current system creates a matchmaking instance by searching against ALL players, so search times go seriously down. This is much better than having to search within small subqueues (where people use the old check box system) that only have a fraction of the current active players in them.


No, it's bloody terrible because I can't unselect conquest

Quote

There is one small problem with he current voting system, though. This problem causes the Voting Metagame to screw things up...

We need to remove the vote percentage indicators. If we remove the percent indicators, then people will stop trying to game the system since they will have no idea if their attempt to farm multipliers will work or not. A blind vote is the best vote.

If we remove the vote percentage indicators, then voting will be more honest and fewer people will vote for a map/mode they do not want in some attempt to exploit the multiplier system.


Not really, anything that might result in more terra therma needs to be avoided at all costs.

#36 Widowmaker1981

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Posted 22 December 2015 - 02:03 AM

i quite like it how it is tbh. I don't give a crap which map/game mode i play (apart from avoiding Bog) so i use the minigame to carefully farm a x10 multiplier and then choose an ERLL/ERPPC boat and wait for Alpine.

#37 Narcissistic Martyr

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Posted 22 December 2015 - 04:00 AM

View PostMax Power, on 21 December 2015 - 11:57 AM, said:

I'm not a fan of the voting system. it tries to force me to play maps/modes that I don't find to be fun. Since I play video games to have fun, it's counter-productive to me. I just quit the match and when the disconnect timer gets over 2 min, I just play a different game. I play less now because of the voting system.


Wow...

You're kind of a sociopathic bastage you know that right?

I mean... fracking over your team so you don't have to play one of the maps or modes you're not particularly fond of instead of doing your best? Or hell finding a way to make it fun?

Just wow...

#38 Kushko

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Posted 22 December 2015 - 04:06 AM

While i do enjoy the minigame and trying to conserve/increase my multi vote to avoid horrible maps like alpine and forest, i also think the game would overall be better off with a blind vote.

View PostMax Power, on 21 December 2015 - 11:57 AM, said:

I'm not a fan of the voting system. it tries to force me to play maps/modes that I don't find to be fun. Since I play video games to have fun, it's counter-productive to me. I just quit the match and when the disconnect timer gets over 2 min, I just play a different game. I play less now because of the voting system.


I for one hope you get banned for doing that. There are 11 other people on your team who you pretty much screw over because you're acting like a spoiled entitled 12 year old. Thankfully, as you say, you at least play less now.

Edited by Kushko, 22 December 2015 - 04:09 AM.


#39 JernauM

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Posted 31 December 2015 - 03:30 AM

The suggestion to remove the vote percentage indicators is a good one. It is too easy to farm a high multiplier and then use it to troll.

Given the high frequency with which I've been ending up on Terra Therma, I do not consider the current voting system a success. I'd rather have random map selection than worry about the one player with a 12x multiplier and a gimmick build.

#40 Go-NoGo

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Posted 01 January 2016 - 04:19 AM

View PostAresye Kerensky, on 21 December 2015 - 12:46 PM, said:


Let it be known, that on this 21st Day of December, in the two-thousand fifteenth year of our Lord, somebody on the mwomercs.com forum admitted that they were wrong, and chose not to engage in a 30+ page circular debate that would eventually require moderator action. Rejoice mechwarriors! All is not lost!


Holovid, or it didn't happen...





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