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Do I Keep My Pods If I Sell An Omnimech


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#1 Snowbluff

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Posted 22 December 2015 - 06:31 PM

Need some space in my mechbay, but it's filled with excess TBRs from my TBR mastery. Since I'm filled up my mechbay slots, I got curious.

Would I get to keep all of my handy pods?

Edited by Snowbluff, 22 December 2015 - 06:31 PM.


#2 Hexenhammer

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Posted 22 December 2015 - 06:35 PM

When you sell a mech you sell everything on it. So if you remove the arms, legs, etc off a clan mech before selling them, they wont be sold.


Hope that helps.

Edited by Hexenhammer, 22 December 2015 - 06:35 PM.


#3 Spike Brave

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Posted 22 December 2015 - 06:35 PM

Just remove them first and they will go your inventory.

#4 Snowbluff

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Posted 22 December 2015 - 06:39 PM

Alright, thanks!

I'll finish mastery beforehand, though.

#5 Johny Rocket

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Posted 22 December 2015 - 06:53 PM

As Stated yes you can but they will only work on that chassis, you can't put Nova pods on a Adder for example.

#6 Tarl Cabot

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Posted 22 December 2015 - 07:00 PM

I would say to reconsider selling any mechs as they may become useful in the future.

#7 Snowbluff

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Posted 22 December 2015 - 07:02 PM

View PostTarl Cabot, on 22 December 2015 - 07:00 PM, said:

I would say to reconsider selling any mechs as they may become useful in the future.

Does it matter so much for omnimechs? I don't think any of them are different before omnipods.

#8 Johny Rocket

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Posted 22 December 2015 - 07:13 PM

View PostSnowbluff, on 22 December 2015 - 07:02 PM, said:

Does it matter so much for omnimechs? I don't think any of them are different before omnipods.

see my post above

#9 Rogue Jedi

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Posted 23 December 2015 - 12:00 AM

when you sell a Mech that just sells the chassis, it does not include the omnipods and equipment unless you tick the sell equipment box.

it does not hurt to strip pods and equipment first but it will not sell them unless you have ticked the box.

for an OmniMech I will usualy keep 2 varients and sell the other(s) unless the CT offers something different, there are 3 different CTs for the Timby. the Prime has a ballistic hardpoint, the S has a Jumpjet permanently fixed, the A C and D all have an energy hardpoint

#10 Hexenhammer

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Posted 23 December 2015 - 01:19 AM

A suggestion on selling mechs. Try and unlock all the basics before selling. That way you don't have to buy it a second time just to complete the basics to unlock the next tier.

#11 Leone

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Posted 23 December 2015 - 02:24 AM

View PostSnowbluff, on 22 December 2015 - 07:02 PM, said:

Does it matter so much for omnimechs? I don't think any of them are different before omnipods.

Center Torso, Center Torso never changes.

~Leone.

#12 Not A Real RAbbi

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Posted 23 December 2015 - 03:16 AM

TBR is maybe one of the VERY few omnimechs that you'd want to keep the different variants, for the reason stated above concerning the hard point in the CT.

THAT said, one can make a pretty reasonable Clan drop deck nowadays with 2 TBRs in it (maybe even 3), so it might be a good idea to hold on to some of those.

If you're looking to free up some mech bays, I get that. Been there, done that. And kinda regret selling some of those mechs. But at 15 million CB a pop, give or take, you'll REALLY want to hold on to any TBRs you have, even if they're duplicates. You can always get more mech bays (for FREE even).

#13 Princeps Ibram Cain

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Posted 23 December 2015 - 05:35 AM

Dont sell anything dude, to this date i lost more than 80.000.000 cbills buying and selling mechs i dont like.

Edited by Ibram Cain, 23 December 2015 - 05:35 AM.


#14 Anachronda

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Posted 23 December 2015 - 05:55 AM

View PostHexenhammer, on 22 December 2015 - 06:35 PM, said:

When you sell a mech you sell everything on it. So if you remove the arms, legs, etc off a clan mech before selling them, they wont be sold.


Hope that helps.



I have one question about this process. I noticed when buying clan mechs there is a limit to how many omnipods you can buy. This limit is governed by the number of mechs you have. So I guess my question is, if you sell all but one mech, giving you a max of 1 of each pod, but you stripped the omnipods first as you suggest, do you still keep them in that case? Your suggestion makes me think yes, but I want to be sure. Not that I ever sell mechs anyway but it makes me curious. After all, OP might later get more bays and want to buy more TBRs again so he can keep different ones with different builds.

#15 Not A Real RAbbi

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Posted 23 December 2015 - 08:57 AM

View PostAnachronda, on 23 December 2015 - 05:55 AM, said:



I have one question about this process. I noticed when buying clan mechs there is a limit to how many omnipods you can buy. This limit is governed by the number of mechs you have. So I guess my question is, if you sell all but one mech, giving you a max of 1 of each pod, but you stripped the omnipods first as you suggest, do you still keep them in that case? Your suggestion makes me think yes, but I want to be sure. Not that I ever sell mechs anyway but it makes me curious. After all, OP might later get more bays and want to buy more TBRs again so he can keep different ones with different builds.


I'm not aware of any hard limit to that. I'd imagine that you wouldn't be ABLE to buy more than 1 of every variant of every component's omnipod for each instance of that chassis you own. For example:

I own a HBR-PRIME (just bought last night). I can own21 distinct omnipods for that one mech. That is, one each LL, RL, LT, RT, H, LA, and RA, for each of the three variants (PRIME, A, and B). Now, if I buy a second HBR, say a HBR-A, I can own a lot more. Basically, I can own 42 (same as above, times TWO mechs). And if I then buy the HBR-B, I can own 63. How?

Let me just strip and sell all my omnipods for HBRs, and start from scratch, simply for sake of (a very expen$ive) demonstration.

I have three STRIPPED HBRs now. I own NO HBR omnipods. I buy a full set of HBR-PRIME omnis for my HBR-PRIME. I do it again, all PRIME omnipods, for my -A, and again for my -B. I now own 21 omnipods, 3 full sets, all PRIME. Now, I go and repeat the process for -A and -B omnipods. I now own 63. If I buy a fourth HBR, say another PRIME, I can also buy full sets of -A and -B, and bring my count up to 84 total HBR omnipods, in 3 full sets of 7 for each of four mechs.

BUT, if I wanted to purchase a FIFTH HBR-PRIME head omnipod, there is just no way to actually accomplish it. Say I pull the H omni off my HBR-B, and go to install a HBR-PRIME H omni. Well, I already have at least ONE in the warehouse, so it won't let me BUY another until my on-hand quantity is 0. Huh. Well, let's go install all my HBR-PRIME H omnis then. Problem: Can't buy another HBR H omni for a mech that has one installed currently, so I have to remove the installed HBR-PRIME H omni on that mech, in which case there is now a total on-hand warehouse quantity of 1.

SO, the grand total of omnipods you can have on-hand will be equal to the product (arithmetic) of number of mechs of that chassis owned, number of omnipods for a mech (7 is the only currently valid value), and number of distinct variants in existence. But I don't think it's a deliberate limitation, so much as a convenient one brought on by the purchasing process in Mech Lab.

#16 TheCaptainJZ

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Posted 23 December 2015 - 08:34 PM

Selling a mech should not sell the omnipods unless you check the box to sell equipment (not recommended) when you sell the mech (also not recommended). Omnipods are treated just like any other weapon or inventory item. You can have multiples of them but as TheRabbi explained, there is physically no way to own more copies of the same omnipod as you can simultaneously mount on different instances of a chassis as it will always take what's in your inventory before purchasing another. After buying 3 omnimech variants, you will then have a good selection of omnipods to use on any one of them. You can buy omnipods separately but it can be quite expensive and redundant later. If you find yourself with more spares than you need, you can sell the omnipod.

Many Clan mechs have identical CTs, but a few have different hardpoints and a few others have different quirks that might matter.

#17 Rogue Jedi

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Posted 24 December 2015 - 03:30 AM

View PostAnachronda, on 23 December 2015 - 05:55 AM, said:



I have one question about this process. I noticed when buying clan mechs there is a limit to how many omnipods you can buy. This limit is governed by the number of mechs you have. So I guess my question is, if you sell all but one mech, giving you a max of 1 of each pod, but you stripped the omnipods first as you suggest, do you still keep them in that case? Your suggestion makes me think yes, but I want to be sure. Not that I ever sell mechs anyway but it makes me curious. After all, OP might later get more bays and want to buy more TBRs again so he can keep different ones with different builds.

there is no hard limit on the number of pods you can buy, however you can only buy a pod if there is not already one in your inventory, so say you own 50 TBRs (why anyone would want to is besides the point) the only way to own 50 TBR-Prime Left Arms would be to have a TBR prime Left arm on each of your 50 TBRs simultaneously, then you can strip them all to have your 50 TBR prime left arms in your inventory, however there is absolutely no point to owning more than 1 of a specific pod for each Mech because you can only ever have 1 LA on each Mech

#18 Prof RJ Gumby

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Posted 24 December 2015 - 03:51 AM

View PostRogue Jedi, on 24 December 2015 - 03:30 AM, said:

there is no hard limit on the number of pods you can buy, however you can only buy a pod if there is not already one in your inventory, so say you own 50 TBRs (why anyone would want to is besides the point) the only way to own 50 TBR-Prime Left Arms would be to have a TBR prime Left arm on each of your 50 TBRs simultaneously, then you can strip them all to have your 50 TBR prime left arms in your inventory, however there is absolutely no point to owning more than 1 of a specific pod for each Mech because you can only ever have 1 LA on each Mech

Well, technically you could buy 51st TBR Prime and sell it without omnipods... not that it would make any sense, but you could.

As with all equipment, the mechlab puts the things you remove from a mech into the inventory and they stay there. If you want to install something you already have, it will pick it from the inventory and the price for this operation will be 0. I have one 300xl engine (battlemechs can switch engines, omnimechs can't) for my IS mechs and about 5 or 7 mechs built to use 300xl engine. Call me cheap, but I saved at least 19600000C-bills this way. Same with modules. It's a standard money saving practive.

Edited by Prof RJ Gumby, 24 December 2015 - 03:52 AM.


#19 Anachronda

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Posted 24 December 2015 - 04:44 AM

View PostTheRAbbi, on 23 December 2015 - 08:57 AM, said:

I'm not aware of any hard limit to that. I'd imagine that you wouldn't be ABLE to buy more than 1 of every variant of every component's omnipod for each instance of that chassis you own.


Thanks for the answer, that gives me relief. But as far as your suggestion about limits on pods my explanation is borne from the interface. If you look when you are buying a pod, it used to state there you have a limit on the number of pods. I looked again and this seems no longer to be part of the interface. And you are of course right about the workflow path of the interface not letting you buy anything you can't put on your mech right away.

In fact that has been a source of annoyance for me on a number of occasions. For instance I would like to buy extra engines of certain types, but I can't. Sometimes I want to buy the engine before I buy the mech, just so it is easier to do. If I don't have enough mechs that can have that equipment I cannot buy that component. But that is kind of off topic. Anyway thanks for the explanation.





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