Lasers
• Clan ERSmallLaser MaxRange reduced to 360 (400)
• Clan ERMediumLaser MaxRange reduced to 688 (810)
• Clan SmallPulseLaser MaxRange reduced to 297
• Clan MediumPulseLaser MaxRange reduced to 561
Clan Double Heat Sink capacity will be reduced from -1.4 to -1.1. This is reducing the maximum heat value for a 'Mech before it shuts down, not the speed at which it cools off.
Clan Mech XL Engines • When a Clan 'Mech loses a Side Torso, its Engine power is reduced by 20% for the rest of the match. This reduction applies to all factors affected by the Engine, such as turn rate, torso twist, and top speed.
I dislike these changes and reject them vehemently-this is where I stand.
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I understand this is a test, but in the face of reduced laser ranges, ghost heat, no quirks or even negative quirks, reduced tonnage versus IS in Community Warfare, reduced maximum heat buildup, and now with this terrible proposal over XL engines, Clans are not 'easy mode.' And if you believe they are, I encourage you tell me how Clan mechs are better than Inner Sphere tech, other than coming standard with Ferro Fibrous and Endo-Steel...which only gives you more tonnage to play with at the expense of alot of slots.
Inner Sphere quirks are still so much more expansive and benefitting for Inner Sphere mechs, and they remain this way in PTS4. Clan quirks have been nerfs or have been nonexistant for the longest time, so what's the benefit of being on the Clans?
Have you seen a full 12-man of Inner Sphere pilots strap on nothing but ER Lasers on Boreal Vault and snipe down Clan mechs from well outside any Clan mechs' range? I have. You think that sounds balanced to you?
This round of nerfs is yet another attempt at PGI to bring "balance" to the game by making adjustments to technology and quirks as compensation for player skills, or lack thereof. The changes that we have witnessed are artificial supplements-or handicaps-designed to compensate for varying player skill sets rather than to fix anything that's actually broken or really needs fixing.
Was there truly anything "broken" with the game BEFORE the mass quirks, ghost heat, and major nerfs were applied?
I dare PGI to play nothing but Clan mechs for a week-THEN see what they have to say.
Edited by Commander A9, 20 November 2015 - 10:06 AM.