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Stop Running After Lights Why Is That So Hard To Understand?!


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#1 maniacos

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Posted 24 December 2015 - 05:17 AM

This is the simplest thing to understand yet everyone does it. A light pops up and the whole team turns after him, no matter if they are in lights or assaults

#2 MavRCK

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Posted 25 December 2015 - 03:04 PM

Shoot legs.

ggclose

#3 MechWarrior3671771

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Posted 25 December 2015 - 03:15 PM

Ignore the OP and chase me please. I'm going to flank your assaults and shoot them in the back, and then taunt them. Are you going to let me get away with that?

As a point of honor, at least 6 of you should leave the line and hunt me down. Even better if you chase me across the map.

What? You afraid of a little Raven? Fraidy cats! fraidy cats! Nya nya!

#4 maniacos

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Posted 26 December 2015 - 11:08 AM

View PostFen Tetsudo, on 25 December 2015 - 03:15 PM, said:

Ignore the OP and chase me please. I'm going to flank your assaults and shoot them in the back, and then taunt them. Are you going to let me get away with that?

As a point of honor, at least 6 of you should leave the line and hunt me down. Even better if you chase me across the map.

What? You afraid of a little Raven? Fraidy cats! fraidy cats! Nya nya!

This is the best tactic to win a game, don't let that damn Raven get away, for sure! You will probably score a 1:12. It's something, isnt it?

#5 Narcissistic Martyr

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Posted 27 December 2015 - 08:04 AM

What? There's a reason all my lights are painted lime green, oh god my eyes orange, neon pink, and electric blue...

#6 Half Ear

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Posted 27 December 2015 - 08:26 AM

View PostFen Tetsudo, on 25 December 2015 - 03:15 PM, said:

Ignore the OP and chase me please. I'm going to flank your assaults and shoot them in the back, and then taunt them. Are you going to let me get away with that?

As a point of honor, at least 6 of you should leave the line and hunt me down. Even better if you chase me across the map.

What? You afraid of a little Raven? Fraidy cats! fraidy cats! Nya nya!

It is a sad day when that little light is almost legged/dead and 3 out of the 6 mechs on the front line turn around to do a "tactile" retreat trying to get an easy kill. Of those 3 is a direwolf and a king crab, both at 90% health!!!! Total 8 turn to chase that light. Then the front line collapses as the reds decide to grow a few and take out said assaults through their rear armor....

Once that happens all I can do is put my pug face in my pug hands.....We were ahead 3-0....

Edited by Half Ear, 27 December 2015 - 08:49 AM.


#7 ZenFool

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Posted 27 December 2015 - 08:54 AM

Even better if they ignore me, I had two solo kills and two most damaged the other day in my trolllrm huginn because they didn't bother coming after me.

#8 Mannson

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Posted 27 December 2015 - 09:20 PM

I once saw great tactic deployed in CW by clanners. After busting down the gates, they send 2 scouts where one died to the deathball, fueling the IS bloodlust to form an orderly charging line from fastest to slowest out from good firing spots into, what is best described as, execution line of gausses and missiles. I swear there was even one ECM guy we didn't spot on hiding behind a corner narcing everyone.

Fun times, fun times. Just saying there are times when you do point too many guns at one target...

#9 Not A Real RAbbi

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Posted 27 December 2015 - 09:43 PM

There should be a role ('role warfare', anyone?) for the light killer, squirrel chaser, whatever. Someone, whose job it is to kill any lights that straggle too close. I could SWEAR there's a killer Storm Crow build for this....

But seriously, we don't always get to build the 12-mech company we want in solo or group queue. There's usually SOMEONE on the team, who knows it's his/her role to run the squirrels off. And, in agreeing with the OP, I urge y'all to LET THEM. Unless that someone is YOU, of course, in which case, go right ahead and chase the squirrels away (many recommend the Ruger 10-22 for this, but I personally prefer a good ol' 12-gauge shottie with #4 shot... really sends a message...). If you see two or three folks already chasing the squirrel away, then there's PROBABLY no point in joining them. UNLESS you don't really know where the enemy even IS yet, in which case, GET A SCOUT.

(That's a legit role, right? RIGHT? Guys, why do I hear crickets?)

#10 xengk

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Posted 27 December 2015 - 10:16 PM

View PostTheRAbbi, on 27 December 2015 - 09:43 PM, said:

There should be a role ('role warfare', anyone?) for the light killer, squirrel chaser, whatever. Someone, whose job it is to kill any lights that straggle too close. I could SWEAR there's a killer Storm Crow build for this....

But seriously, we don't always get to build the 12-mech company we want in solo or group queue. There's usually SOMEONE on the team, who knows it's his/her role to run the squirrels off. And, in agreeing with the OP, I urge y'all to LET THEM. Unless that someone is YOU, of course, in which case, go right ahead and chase the squirrels away (many recommend the Ruger 10-22 for this, but I personally prefer a good ol' 12-gauge shottie with #4 shot... really sends a message...). If you see two or three folks already chasing the squirrel away, then there's PROBABLY no point in joining them. UNLESS you don't really know where the enemy even IS yet, in which case, GET A SCOUT.

(That's a legit role, right? RIGHT? Guys, why do I hear crickets?)


Escort/Support
That is something most of my medium mechs are, just big enough engine to chase the light for one or two map grid before returning to the flock. Packing some MPL for legging and AMS/ECM to cover the fatties from missiles+light spotter.

#11 Void Angel

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Posted 27 December 2015 - 10:53 PM

View PostJherek C, on 24 December 2015 - 05:17 AM, said:

This is the simplest thing to understand yet everyone does it. A light pops up and the whole team turns after him, no matter if they are in lights or assaults

It's because players know that lights will 1) harass them endlessly if ignored, and 2) are easy to kill if you can get hits on them. Since often they feel unable to engage other enemies - either because the teams are at an impasse across a choke point (such as the arch in Forest Colony) or because they don't know where the enemy is at all (remember Rabbi's crickets?) - they'll go after the obvious target. Mob mentality (the 'other guy' is responsible for breaking off, I can get him) does the rest - and the team is history. Assuming the enemy doesn't just sit there with their teeth in their mouth and let half your team hunt down their lights. I've seen it both ways.

View PostNarcissistic Martyr, on 27 December 2015 - 08:04 AM, said:

What? There's a reason all my lights are painted lime green, oh god my eyes orange, neon pink, and electric blue...

Locusts, however, require no eye-gouging camoflage. I'm firmly convinced it does not matter how they are painted.

#12 Bud Crue

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Posted 28 December 2015 - 12:14 PM

If the light is a Cheetah, for many of us the rage they inspire is berserker-like. Friend, other foes, the out come of the match, etc.nothing else matters but getting a shot in to try and kill the filthy little monsters.

#13 Nullmancer

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Posted 28 December 2015 - 12:30 PM

but.. but.. how else will we communicate our feelings about some ******** light trying to core us from behind?

#14 Tempest Omega

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Posted 28 December 2015 - 12:54 PM

But....but....must catch SHINEY!!!

#15 Kroah

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Posted 28 December 2015 - 05:30 PM

A squirrel ?? WHERE ????

#16 Insufficient Skill

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Posted 28 December 2015 - 06:00 PM

*nvm*

Edited by Insufficient Skill, 19 January 2016 - 02:31 PM.


#17 Karmen Baric

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Posted 28 December 2015 - 10:08 PM

But i want a kill ....

#18 Spetulhu

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Posted 29 December 2015 - 01:32 AM

There's also the chance that the light isn't yet piloted by a competent light pilot, in which case you will get an easy kill.

For example yesterday. I didn't turn my Misery on them for the chase but they turned up on our left and I had ofc been left behind as usual in a PUG. So no one else to fire at them for a while (the squirrel chasers did come ofc, chased off a couple more) but the two lights I took out really didn't know what they were doing. They facetanked my AC/20 and pulselasers at point-blank range, forgetting to move in their eagerness to score an aimed hit on my front CT. Not the way to do it, guys - my rear would have been an easy kill for you instead.

#19 Black Ivan

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Posted 29 December 2015 - 01:48 AM

I never run for a light if I'm not in a light myself or a medium. That types are for hunting lights, in addition it comes down to the reason that lights in MWO are like mini assaults and people hope for an easy kill.

If it works and the frontline collapses well done job light and bad job on our team. More rolewarfare could be an answer to this like escort or hunter and so on.

Edited by Black Ivan, 29 December 2015 - 01:49 AM.


#20 WrathOfDeadguy

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Posted 29 December 2015 - 09:57 AM

If I'm in a short ranged build, and my team is still locked in trading shots at medium-to-long ranges, you can bet your shiny metal *** I'm gonna chase the squirrel. If it's the only thing I can reach, then it's my job to put some hurt on it- simple as that. The quicker it dies or flees, the better- the longer I let that squirrel hang around, the greater the chances that it'll turn the whole team around and then we'll really be in trouble. What I won't do is chase it very far- if it runs away, that's fine too.

I also drive mostly lights and mediums, so there's that. Most of my builds fit nicely into the role of Team Flyswatter.





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