

Ejecting
#1
Posted 20 June 2012 - 04:50 AM
If it didn't, it might be an interesting feature to implement, one that would be pretty simple as well.
Killing someone who doesn't eject or before they can eject gains you extra money or experience, while not ejecting and getting blown up with your mech imparts a penalty to your gained experience and/or money at the end of the match. Doesn't have to be anything too severe, a % reduction should be enough to make people consider whether to fight it out to the bitter end or cut and run with what they have.
Would definitely add something that has been part of the Battletech universe from the very beginning.
#2
Posted 20 June 2012 - 04:56 AM
#3
Posted 20 June 2012 - 04:59 AM

I know the pilots are meant to be persistent. It wouldn't be hard to implement though, you'd survive the explosion, just explain the experience and cbill deduction as medical and recovery costs from the concussion your pilot takes from staying too long in the battle.

#4
Posted 20 June 2012 - 05:04 AM
#5
Posted 20 June 2012 - 05:05 AM
On the other hand I see a big chance of griefing. People ejecting after spawning without firing a single shot. Or ejecting after getting the first hit, if the former is forbidden. Of course you could limit ejections to a small time frame after suffering crippling damage, but then it becomes some kind of overglorified quick time event. And I hate quick time events.
#6
Posted 20 June 2012 - 05:10 AM
@ragequitter
What, you mean losing experience from a concussion and getting your insurance premiums increased isn't enough

#7
Posted 20 June 2012 - 06:39 AM
Valore, on 20 June 2012 - 04:50 AM, said:
If it didn't, it might be an interesting feature to implement, one that would be pretty simple as well.
Killing someone who doesn't eject or before they can eject gains you extra money or experience, while not ejecting and getting blown up with your mech imparts a penalty to your gained experience and/or money at the end of the match. Doesn't have to be anything too severe, a % reduction should be enough to make people consider whether to fight it out to the bitter end or cut and run with what they have.
Would definitely add something that has been part of the Battletech universe from the very beginning.
hrm, I dont remember ejecting ever being seen in any of the MWO video's. If your talking about this video, http://mwomercs.com/...deo/3CWr3ZUQJeo then your mistaken because that is not a preview of MWO, that's something different.
But as for the idea, I think it may be a interesting idea to have implemented, but I am pretty sure I heard that they wouldn't be adding that feature into the game as it was asked before.
#8
Posted 20 June 2012 - 08:03 AM

#9
Posted 20 June 2012 - 09:04 AM
Or we could die instantly if we eject in a cave. lol. SPLAT.
#11
Posted 20 June 2012 - 02:49 PM
Just my two cents!
#12
Posted 20 June 2012 - 03:17 PM
SO. Handle ejection just like being killed. Once dead or ejected the player stops gaining rewards. The evacuated mech becomes terrain and its value to the victor ends as well.
#13
Posted 27 June 2012 - 05:39 PM
Now what it really comes down to is when; when is it appropriate, when is it inappropriate, and when is it neutral? In my opinion, appropriate is anytime after 90% dmg or 5 critical hits. At this point in time you're not going to be much use to your team. Neutral would be anything between 80-89% or 3-4 critical hits. and inappropriate anything else.
#14
Posted 27 June 2012 - 06:25 PM
My mech is heavily damaged but some of the good bits still work,and I really don't want to pay to repair them. I surrender- eject- pow fwoof chutes.
I'm out of the game, no more rewards, enemy wins, but the benefit to me is, lower repair costs. (and maybe a quicker return to the fight)
#15
Posted 27 June 2012 - 06:38 PM
#16
Posted 27 June 2012 - 06:42 PM
And the ability to take out a limited loan for a Urbanmech
Edited by Chunkymonkey, 27 June 2012 - 06:46 PM.
#17
Posted 27 June 2012 - 08:34 PM
#18
Posted 28 June 2012 - 02:11 AM



#19
Posted 29 June 2012 - 10:19 AM
2 suggestions here:
1. Make it so the game does a percent system. It calculates damage done and adds it to time survived. The percentage can add up to 90%, whereas if you die you only get 50%. A flat rate versus a gambling rate. If you don't do enough damage, or you don't last long enough (or a combination of both,) you earn less than you would've had you gone down with the machine. So the player has to guess: Did he fight hard and long enough pull the handle, or is he going to gamble it further.
2. If you don't even wanna do that, just make a "for fun" server, where you don't get XP or C-Bills.
I'm all for my first idea

#20
Posted 29 June 2012 - 10:52 AM
If you eject and live then you can just hike it back to mech lab jump in one of your other mechs if you have a spare to fight in.
LOL people starting off in urban mechs is crazy its ac/20 can pretty much tear apart another urban mech from the front and from the back.
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