Jump to content

Ejecting


29 replies to this topic

#1 Valore

    Member

  • PipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 1,255 posts

Posted 20 June 2012 - 04:50 AM

Was in the original trailer, but I'm not sure if it made it into the beta, or if it will into the final game.

If it didn't, it might be an interesting feature to implement, one that would be pretty simple as well.

Killing someone who doesn't eject or before they can eject gains you extra money or experience, while not ejecting and getting blown up with your mech imparts a penalty to your gained experience and/or money at the end of the match. Doesn't have to be anything too severe, a % reduction should be enough to make people consider whether to fight it out to the bitter end or cut and run with what they have.

Would definitely add something that has been part of the Battletech universe from the very beginning.

#2 Ragequitter

    Member

  • Pip
  • 11 posts
  • LocationBrisbane, Australia

Posted 20 June 2012 - 04:56 AM

I think moving from "destroying a mech" to killing a pilot, might not be what they intend, since your pilot is persistant. Wouldnt want to start my pilot everytime I dont pull the eject cord fast enough.

#3 Valore

    Member

  • PipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 1,255 posts

Posted 20 June 2012 - 04:59 AM

Well no, that's definitely not what I intended to suggest ^_^

I know the pilots are meant to be persistent. It wouldn't be hard to implement though, you'd survive the explosion, just explain the experience and cbill deduction as medical and recovery costs from the concussion your pilot takes from staying too long in the battle. :D

#4 Ragequitter

    Member

  • Pip
  • 11 posts
  • LocationBrisbane, Australia

Posted 20 June 2012 - 05:04 AM

Yeah, that is an interesting idea, so that you could stay in the battle longer, with the threat of getting blown up, or eject sooner and survive. You would have to impliment some sort of bonus for survival, otherwise everyone would stay and go down with the ship.

#5 DerMaulwurf

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 599 posts
  • LocationPotato Tier

Posted 20 June 2012 - 05:05 AM

I'm a bit torn on the issue. The OPs suggestion introduces another decision process into the game, which is a good thing. You have to calculate risk (getting less rewards) against possible return (hitting one last salvo that could possibly turn the result). Ejecting early in a fight that you cannot win, could also be used to limit repair costs.

On the other hand I see a big chance of griefing. People ejecting after spawning without firing a single shot. Or ejecting after getting the first hit, if the former is forbidden. Of course you could limit ejections to a small time frame after suffering crippling damage, but then it becomes some kind of overglorified quick time event. And I hate quick time events.

#6 Valore

    Member

  • PipPipPipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 1,255 posts

Posted 20 June 2012 - 05:10 AM

But surely if someone were intent on griefing, shooting up teammates would be a far more attractive option. Unless of course FF was disabled on certain maps, and people need a way to specifically grief in those.

@ragequitter
What, you mean losing experience from a concussion and getting your insurance premiums increased isn't enough :D ?

#7 coRpSE

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 182 posts
  • LocationBack of your Mind!!!

Posted 20 June 2012 - 06:39 AM

View PostValore, on 20 June 2012 - 04:50 AM, said:

Was in the original trailer, but I'm not sure if it made it into the beta, or if it will into the final game.

If it didn't, it might be an interesting feature to implement, one that would be pretty simple as well.

Killing someone who doesn't eject or before they can eject gains you extra money or experience, while not ejecting and getting blown up with your mech imparts a penalty to your gained experience and/or money at the end of the match. Doesn't have to be anything too severe, a % reduction should be enough to make people consider whether to fight it out to the bitter end or cut and run with what they have.

Would definitely add something that has been part of the Battletech universe from the very beginning.

hrm, I dont remember ejecting ever being seen in any of the MWO video's. If your talking about this video, http://mwomercs.com/...deo/3CWr3ZUQJeo then your mistaken because that is not a preview of MWO, that's something different.

But as for the idea, I think it may be a interesting idea to have implemented, but I am pretty sure I heard that they wouldn't be adding that feature into the game as it was asked before.

#8 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 20 June 2012 - 08:03 AM

I would like it to get in, but it is highly abusable and isn't present in the beta. :(

#9 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 20 June 2012 - 09:04 AM

I hope they keep us in the first person for the whole ride and allow us to use freelook. It could fade to black after a couple seconds after our chute deploys.

Or we could die instantly if we eject in a cave. lol. SPLAT.

#10 Masterofm

    Member

  • PipPipPip
  • 50 posts

Posted 20 June 2012 - 09:12 AM

View PostAegis Kleais, on 20 June 2012 - 09:04 AM, said:

Or we could die instantly if we eject in a cave. lol. SPLAT.


EJECTING! *breaks head, breaks neck, breaks spine, breaks arms, breaks.....*

#11 Feyd Rautha

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 41 posts
  • LocationIndiana

Posted 20 June 2012 - 02:49 PM

I believe ejecting would detract from the experience in that a person would spend more time ejecting than actually seeing a battle through to fruition. Abuse of ejection would very likely become rampant and detract from the experience as well.

Just my two cents!

#12 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 20 June 2012 - 03:17 PM

I debated about this and as I just rediscovered the the game I'm a little behind the times on what MWO's mechanics are. But I did read in the FAQ that the game is FPS and nothing happens outside of the mech.

SO. Handle ejection just like being killed. Once dead or ejected the player stops gaining rewards. The evacuated mech becomes terrain and its value to the victor ends as well.

#13 Agent CraZy DiP

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 609 posts
  • LocationAZ - USA

Posted 27 June 2012 - 05:39 PM

The Devs are going for Mechwarrior Simulation. Ejection IS a vital piece of being a Mechwarrior. Knowing when to eject is what really matters. I don't see a bonus for getting someone before they eject, because that's going to be the majority of the people out there. Why not give a bonus to people who eject when they "should" eject. A simple bonus of not having to pay repairs past the point of ejection, and perhaps a slight bonus in xp earned for saving your pilot and staying in the fight as long as possible. On a flip-side... Maybe penalize people who choose a poor time to eject by making them pay a full repair bill and a drop in xp they should've earned cause their pilot wasn't in battle long enough to learn anything?

Now what it really comes down to is when; when is it appropriate, when is it inappropriate, and when is it neutral? In my opinion, appropriate is anytime after 90% dmg or 5 critical hits. At this point in time you're not going to be much use to your team. Neutral would be anything between 80-89% or 3-4 critical hits. and inappropriate anything else.

#14 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 27 June 2012 - 06:25 PM

I would suggest that IF ejection is put into the game it be handled like surrender.

My mech is heavily damaged but some of the good bits still work,and I really don't want to pay to repair them. I surrender- eject- pow fwoof chutes.

I'm out of the game, no more rewards, enemy wins, but the benefit to me is, lower repair costs. (and maybe a quicker return to the fight)

#15 Agent CraZy DiP

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 609 posts
  • LocationAZ - USA

Posted 27 June 2012 - 06:38 PM

I could see that working... You earn what you got... but you don't earn extra for the victory. So it's more of a trade off and is really only beneficial to you if your team loses.

#16 Chunkymonkey

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • 657 posts
  • LocationReady to make war on Romano Liao for the true chancellor, Candace Allard-Liao

Posted 27 June 2012 - 06:42 PM

This would be a good idea IF your mech could be destroyed. In MW4, wasnt it if you eject your mech is crippled instead of destroyed? If you were destroyed you could keep your mech experiance points and buy a new mech and make it the exact same. This would make a reason for you to eject and add realism to the game without making it terrible, like if you were actually a mechwarrior.

And the ability to take out a limited loan for a Urbanmech

Edited by Chunkymonkey, 27 June 2012 - 06:46 PM.


#17 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 27 June 2012 - 08:34 PM

LOL isn't that what they actually used used Urbanmechs for in the original fluff? Loaners? I think you're right.

#18 Outrider01

    Member

  • PipPipPipPipPip
  • 102 posts

Posted 28 June 2012 - 02:11 AM

OP's suggestion is a psuedo clever cover up for the fact that in past (any) games he lost many, many, many chances to get that last shot when someone pulled the plug. Its called a ragequit to soothe their ego cause the OP belives the other guy got mad, but its in fact like a Picard Manuever where you move so fast the other guy gets a surprise from behind B) and its done to **** off the other guy. Which it works :). I say let players pull this kind of ****, guy knows he is losing but it lets you feel like a loser when he decides to walk away so nonchalant that you get angry instead ^_^

#19 T3rran

    Member

  • Pip
  • 11 posts

Posted 29 June 2012 - 10:19 AM

It seems the biggest issue for ejecting isn't so much the idea of it. Everyone seems unanimous on the idea of it being in there. But everyone is afraid of exploits.

2 suggestions here:

1. Make it so the game does a percent system. It calculates damage done and adds it to time survived. The percentage can add up to 90%, whereas if you die you only get 50%. A flat rate versus a gambling rate. If you don't do enough damage, or you don't last long enough (or a combination of both,) you earn less than you would've had you gone down with the machine. So the player has to guess: Did he fight hard and long enough pull the handle, or is he going to gamble it further.

2. If you don't even wanna do that, just make a "for fun" server, where you don't get XP or C-Bills.

I'm all for my first idea :)

#20 Seeificare

    Member

  • Pip
  • 17 posts

Posted 29 June 2012 - 10:52 AM

Well i like the idea of ejecting they should do it very simple though...If you don't eject and die well your out of the match just like the table top game or if your head get taken off by a few lucky rounds game over to for you.
If you eject and live then you can just hike it back to mech lab jump in one of your other mechs if you have a spare to fight in.

LOL people starting off in urban mechs is crazy its ac/20 can pretty much tear apart another urban mech from the front and from the back.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users