TheArisen, on 25 December 2015 - 03:16 PM, said:
I know these aren't all in timeline but for the sake of gameplay, Pgi should move up/bend the timeline.
1. Armored Components, extra internal on a single weapon/equipment http://www.sarna.net...ored_Components
2. Modular Armor, extra armor on an individual section. http://www.sarna.net...i/Modular_Armor
3. Reflective Armor, anti energy weapon armor. http://www.sarna.net...eflective_Armor
4. Reactive Armor, anti ballistic weapon armor. http://www.sarna.net.../Reactive_Armor
5. Hardened Armor, extra heavy armor, restricts movement. http://www.sarna.net.../Hardened_Armor
6. Heavy Ferro, heavier ferro.
http://www.sarna.net...o-Fibrous_Armor
7. Light Ferro, lighter ferro (IS attempt to recreate clan FF). http://www.sarna.net...o-Fibrous_Armor
8. Blue Shield Dampener, anti ppc shield, could be an anti energy shield you can activate for a limited time.
http://www.sarna.net...le_Field_Damper
9. Laser AMS, it's ams but with lasers. No ammo needs but increases heat. http://www.sarna.net...-Missile_System
My questions for everyone are, how much of an effect would adding defensive tech. have? And how should these technologies be implemented in MWO?
I don't like number 8....my PPCs already suck ATM, lol.