Edited by PAINLESS 42, 17 December 2015 - 09:56 AM.
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Lrms Tubes Vs. Artemis
#1
Posted 17 December 2015 - 09:55 AM
#2
Posted 17 December 2015 - 09:57 AM
#3
Posted 17 December 2015 - 10:11 AM
My stats say that ALRM-15 hits 0.5% more often than LRM-15. That's 5 extra missiles hit out of 1000 fired. Not worth the weight on any Mech.
#4
Posted 17 December 2015 - 10:14 AM
Take Artemis.
#5
Posted 17 December 2015 - 10:25 AM
35.72%
LRM 15
31.59%
LRM 10 + ARTEMIS
37.49%
LRM 15 + ARTEMIS
30.32%
Interesting.
Edited by PAINLESS 42, 17 December 2015 - 10:26 AM.
#6
Posted 17 December 2015 - 10:29 AM
Edited by El Bandito, 17 December 2015 - 10:29 AM.
#7
Posted 17 December 2015 - 10:33 AM
Roadkill, on 17 December 2015 - 10:11 AM, said:
My stats say that ALRM-15 hits 0.5% more often than LRM-15. That's 5 extra missiles hit out of 1000 fired. Not worth the weight on any Mech.
Mcgral18, on 17 December 2015 - 10:14 AM, said:
Take Artemis.
While counterintuitive, Roadkill has a point. Then again, I'm wondering how the percentage is calculated. If one missile hits out of fifteen, do you get credit for the salvo or for one missile? Basically, is that a salvo percentage or percentage of all missiles fired? If it's based on missiles fired/landing, Artemis doesn't seem to be worth it. If the percentage is based on salvos fired, the Artemis percentage may be misleading.
#8
Posted 17 December 2015 - 10:38 AM
Lyoto Machida, on 17 December 2015 - 10:33 AM, said:
The other thing I was thinking about is that the percentages don't factor in the target lock time reduction. You might be getting shots off on the Artemis equipped launcher that you wouldn't even get to take with a non-Artemis launcher.
#9
Posted 17 December 2015 - 10:42 AM
#10
Posted 17 December 2015 - 10:44 AM
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Edited by Almond Brown, 17 December 2015 - 10:44 AM.
#11
Posted 17 December 2015 - 10:47 AM
PAINLESS 42, on 17 December 2015 - 10:38 AM, said:
The other thing I was thinking about is that the percentages don't factor in the target lock time reduction. You might be getting shots off on the Artemis equipped launcher that you wouldn't even get to take with a non-Artemis launcher.
I guess you'd have to run the same mech with and without Artemis and see how your average damage stacks up, assuming accuracy is the same.
#12
Posted 17 December 2015 - 10:48 AM
Lyoto Machida, on 17 December 2015 - 10:33 AM, said:
I'm getting 1.1 dam/hit from my stats (because they used to be 1.1 damage)
Which confuses me. Shouldn't it be 10 or 20 damage per shot? Seems to be counting individual missiles as hits.
LBx stat seems to be working properly, as I have an average of 7.5 Dam/shot with the LB10x. (meaning some pellets miss, some hit), but LRMs are consistently 1.1.
Then again, the whole stat might be based on missiles fired, or the stat page broken (as it's known to be). 5 matches, 6700 shots? Impossible. 6700/15=446...more plausible, but I don't think I brought 1300 missiles per match in, and certainly didn't get to fire all of them.
#13
Posted 17 December 2015 - 10:59 AM
Mcgral18, on 17 December 2015 - 10:14 AM, said:
Take Artemis.
Is not generally worth the extra weight vs extra ammo. I am not willing to waste a precious slot to Artemis and extra tonnage. With every LRM that you do this to it takes away a 180 missiles. With three LRM 15's this is 540 rounds (or 36 shots). this gets worse with LRM 20's, taking away 27 shots.
With the amount of misses with LRMs, it is not worth the weight vs ammo vs potential shots vs low probability of hitting the target(s).
% mean nothing until you really dig down into them and this shows Artemis sucks:
LRM 5 + ARTEMIS accuracy is at 28.39% with 5 missiles launched, you will hit with 1.42 of them.
LRM 10 + ARTEMIS accuracy is at 31.22% with 10 missiles launched, you will hit with 3.12 of them.
LRM 15 + ARTEMIS accuracy is at 32.31% with 15 missiles launched, you will hit with 4.85 of them.
LRM 20 + ARTEMIS accuracy is at 40.58% with 20 missiles launched, you will hit with 8.12 of them.
LRM 5 accuracy is at 29.93% with 5 missiles launched, you will hit with 1.50 of them.
LRM 10 accuracy is at 30.71% with 10 missiles launched, you will hit with 3.07 of them.
LRM 15 accuracy is at 28.50% with 15 missiles launched, you will hit with 4.28 of them.
LRM 20 accuracy is at 35.65% with 20 missiles launched, you will hit with 7.13 of them.
Artemis vs Non Artemis
LRM 5 vs LRMwA 5 you hit -0.08 a missile more with Artemis.
LRM 10 vs LRMwA 10 you hit with 0.05 a missile launch more with Artemis, you lose less than one missile per shot compared.
LRM 15 vs LRMwA 15 you hit with 0.57 a missile launch more with Artemis, you lose less than one missile per shot compared.
LRM 20 vs LRMwA 20 you hit with 0.99 a missile launch more with Artemis, you lose less than one missile per shot compared.
With less then one missile difference, I would rather have the staying power with extra shots. These extra shots make you more effective then hitting with less than one missile per launch.
#14
Posted 17 December 2015 - 11:06 AM
Roadkill, on 17 December 2015 - 10:11 AM, said:
My stats say that ALRM-15 hits 0.5% more often than LRM-15. That's 5 extra missiles hit out of 1000 fired. Not worth the weight on any Mech.
Eh, for me ALRM-15 hits ~6.5% more often than the standard LRM-15, and that really doesn't paint the full picture.
#15
Posted 17 December 2015 - 11:06 AM
TB Xiomburg, on 17 December 2015 - 10:59 AM, said:
With the amount of misses with LRMs, it is not worth the weight vs ammo vs potential shots vs low probability of hitting the target(s).
% mean nothing until you really dig down into them and this shows Artemis sucks:
LRM 5 + ARTEMIS accuracy is at 28.39% with 5 missiles launched, you will hit with 1.42 of them.
LRM 10 + ARTEMIS accuracy is at 31.22% with 10 missiles launched, you will hit with 3.12 of them.
LRM 15 + ARTEMIS accuracy is at 32.31% with 15 missiles launched, you will hit with 4.85 of them.
LRM 20 + ARTEMIS accuracy is at 40.58% with 20 missiles launched, you will hit with 8.12 of them.
LRM 5 accuracy is at 29.93% with 5 missiles launched, you will hit with 1.50 of them.
LRM 10 accuracy is at 30.71% with 10 missiles launched, you will hit with 3.07 of them.
LRM 15 accuracy is at 28.50% with 15 missiles launched, you will hit with 4.28 of them.
LRM 20 accuracy is at 35.65% with 20 missiles launched, you will hit with 7.13 of them.
Artemis vs Non Artemis
LRM 5 vs LRMwA 5 you hit -0.08 a missile more with Artemis.
LRM 10 vs LRMwA 10 you hit with 0.05 a missile launch more with Artemis, you lose less than one missile per shot compared.
LRM 15 vs LRMwA 15 you hit with 0.57 a missile launch more with Artemis, you lose less than one missile per shot compared.
LRM 20 vs LRMwA 20 you hit with 0.99 a missile launch more with Artemis, you lose less than one missile per shot compared.
With less then one missile difference, I would rather have the staying power with extra shots. These extra shots make you more effective then hitting with less than one missile per launch.
It's not the amount that hits, it's where they hit.
4 missiles on the CT is better than 1 on the CT, 2 on either ST, and 1 on the arm.
#16
Posted 17 December 2015 - 11:12 AM
Mcgral18, on 17 December 2015 - 11:06 AM, said:
It's not the amount that hits, it's where they hit.
4 missiles on the CT is better than 1 on the CT, 2 on either ST, and 1 on the arm.
Your taking away from the effectiveness of your weapons over the long term for a very small amount of damage. I would rather have the staying power until the end of the round then only have my back up short range weapons to use for the last part of the match.
Artemis takes too much away from your ammos reserves and available slots to be worth it.
#17
Posted 17 December 2015 - 11:13 AM
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EDIT: Maybe Artemis functions like a Tardis, it provides a portal to negative space, where "Buddy" your armament tech has a vast warehouse of LRMs on tap for you.
Edited by PAINLESS 42, 17 December 2015 - 11:18 AM.
#18
Posted 17 December 2015 - 11:20 AM
#19
Posted 17 December 2015 - 11:28 AM
#20
Posted 17 December 2015 - 11:43 AM
PAINLESS 42, on 17 December 2015 - 11:28 AM, said:
Testing grounds won't tell the whole story...Artemis will help in trying to get salvos off on more elusive moving targets.
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