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#1 SmithMPBT

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Posted 25 December 2015 - 11:26 PM

So I spent 30 minutes fighting like the dirty clanners. But I ended up with 300 loyalty points instead of 3000+. This is horse ****. The clanners have every advantage in the world. I've fought 16 CW battles since i started and ive only won 4. The duchebag clanners get 10X the points we do, for half the effort. #rebalance. #dontyouduchebagssaylearnhowtoplaycuziknowhowtoplay&pull800damagesomebattles.

Edited by SmithMPBT, 25 December 2015 - 11:29 PM.


#2 Kuritaclan

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Posted 25 December 2015 - 11:44 PM

View PostSmithMPBT, on 25 December 2015 - 11:26 PM, said:

So I spent 30 minutes fighting like the dirty clanners. But I ended up with 300 loyalty points instead of 3000+. This is horse ****. The clanners have every advantage in the world. I've fought 16 CW battles since i started and ive only won 4. The duchebag clanners get 10X the points we do, for half the effort. #rebalance. #dontyouduchebagssaylearnhowtoplaycuziknowhowtoplay&pull800damagesomebattles.

Posted Image

#3 Threat Doc

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Posted 25 December 2015 - 11:45 PM

There is much to be done to right this game, but PGI is only beginning to turn in the right direction. We have to continue to nip at their heels, continue to hold their feet to the fire... we CAN force them to go the right way, and the forthcoming 4v4 Scouting, changes to PUG maps, and how FW will be adding bonuses for scouting in the actual FW drops, are proof, and just the beginning.

#4 SmithMPBT

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Posted 25 December 2015 - 11:51 PM

View PostKay Wolf, on 25 December 2015 - 11:45 PM, said:

There is much to be done to right this game, but PGI is only beginning to turn in the right direction. We have to continue to nip at their heels, continue to hold their feet to the fire... we CAN force them to go the right way, and the forthcoming 4v4 Scouting, changes to PUG maps, and how FW will be adding bonuses for scouting in the actual FW drops, are proof, and just the beginning.

Dear god sir dont get me wrong, PGI has done AMAZING things in the 2 YEARS ive been gone. But the balancing of the clans is slightly off. And by slightly i mean ALOT. Dire Wolfs are alpha-ing Tbolts, not cool.

#5 Inkarnus

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Posted 25 December 2015 - 11:55 PM

i think you just should get on FRR hub and play with decent guys and learn about the game more since from your
explanations it looks to me that you are far to inept to comment on balance.
The clans are a farcry away from what they were when wave 1 released. At that time they REALLY were
totally unbalanced.

Edited by Inkarnus, 25 December 2015 - 11:57 PM.


#6 SmithMPBT

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Posted 25 December 2015 - 11:56 PM

View PostInkarnus, on 25 December 2015 - 11:55 PM, said:

i think you just should get on FRR hub and play with decent guys and learn about the game more since from your
explanations it looks to me that you are far to inept to comment on balance.

Good stuff bro, but when clan trash is single shotting our heavies. Im not sure how that would help.

#7 Michal R

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Posted 26 December 2015 - 12:01 AM

First - clans are not OP. Play IS vs IS and you will see that IS not OP ;)
I rather like to kill Claners then IS in CW.
Second - 300 LP? Then I think you do 400-600 DMG in 4 mech. Then you sucks in CW.
Everyone learn but first read about drop decks and try harder next time.

#8 SmithMPBT

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Posted 26 December 2015 - 12:04 AM

View PostMichal R, on 26 December 2015 - 12:01 AM, said:

First - clans are not OP. Play IS vs IS and you will see that IS not OP Posted Image
I rather like to kill Claners then IS in CW.
Second - 300 LP? Then I think you do 400-600 DMG in 4 mech. Then you sucks in CW.
Everyone learn but first read about drop decks and try harder next time.

300LP was from 4 mechs doin 325 average damage per mech which aint bad. #iknewuclannerswouldcry

Edited by SmithMPBT, 26 December 2015 - 12:06 AM.


#9 Swagpanda89

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Posted 26 December 2015 - 12:13 AM

View PostSmithMPBT, on 26 December 2015 - 12:04 AM, said:

300LP was from 4 mechs doin 325 average damage per mech which aint bad. #iknewuclannerswouldcry


Err.. Excuse me sir, but 325 avg dmg is also not that good. Really get in the frr hub.. you will learn a lot there.
Moreover: direwolves have a great alpha, but they are damn slow. Maybe not the best idea to facetank them in a tbolt..rather use your speed!

#10 SmithMPBT

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Posted 26 December 2015 - 12:18 AM

View PostSwagpanda89, on 26 December 2015 - 12:13 AM, said:

Err.. Excuse me sir, but 325 avg dmg is also not that good. Really get in the frr hub.. you will learn a lot there.
Moreover: direwolves have a great alpha, but they are damn slow. Maybe not the best idea to facetank them in a tbolt..rather use your speed!

#thankstontobutiunderstandfacetankingaintgood. but 325 damage per mech should have won the battle unless there were 0 damage drops. AND the super awesome ultra Large Pulse Laser X1000000 breaches you trash clanners are doing seem to be winning the day 90% of the time. Please contest.

#11 Appogee

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Posted 26 December 2015 - 12:20 AM

Clans are not OP vs IS IF you take the most heavily-quirked chassis and load them out as per Paul's Quirk Cookbook.

However if you and the rest of your team derp around in standard IS Mechs then you will usually get beaten.

#12 Threat Doc

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Posted 26 December 2015 - 12:21 AM

The real problem is that PGI are trying to balance the Clans with Inner Sphere, when what they really should be doing is developing an actual Battle Value point-based system, and get the launch software into shape where it will accept uneven teams. The type of balancing that is taking place, right now, is completely bass-ackwards of how things should be going, just now. Unfortunately, PGI is REALLY good at doing everything completely backwards, re-inventing the wheel, and so the likelihood this game will ever actually be a BattleTech product is reliant entirely on a miracle, at this point.

#13 SmithMPBT

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Posted 26 December 2015 - 12:23 AM

View PostAppogee, on 26 December 2015 - 12:20 AM, said:

Clans are not OP vs IS IF you take the most heavily-quirked chassis and load them out as per Paul's Quirk Cookbook.

However if you and the rest of your team derp around in standard IS Mechs then you will usually get beaten.

The vast majority of the CW que is pugs. IS PUGS.

View PostKay Wolf, on 26 December 2015 - 12:21 AM, said:

The real problem is that PGI are trying to balance the Clans with Inner Sphere, when what they really should be doing is developing an actual Battle Value point-based system, and get the launch software into shape where it will accept uneven teams. The type of balancing that is taking place, right now, is completely bass-ackwards of how things should be going, just now. Unfortunately, PGI is REALLY good at doing everything completely backwards, re-inventing the wheel, and so the likelihood this game will ever actually be a BattleTech product is reliant entirely on a miracle, at this point.

Amazing post.

#14 Michal R

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Posted 26 December 2015 - 12:24 AM

325 avg dmg hmmm well for me it's bad. But you are better then average PUG.
And for LP, you must get kills you will get much more LP when you get kills.
6-9 kill, 1600-2000 dmg will give you 1000 LP more or less.

#15 SmithMPBT

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Posted 26 December 2015 - 12:31 AM

View PostMichal R, on 26 December 2015 - 12:24 AM, said:

325 avg dmg hmmm well for me it's bad. But you are better then average PUG.
And for LP, you must get kills you will get much more LP when you get kills.
6-9 kill, 1600-2000 dmg will give you 1000 LP more or less.

Good stuff, but your average pug will pull 300 damage. Just about the damage of a medium mech.

#16 daPaule

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Posted 26 December 2015 - 12:40 AM

So you're stating now that you are average pug, while earlier you considered being rather good. And I thought there is a warning on the faction war button for it to be a kinda different experience. Anyhow: having played 16 cw games and then going to the forums to whine about balance.. this is the perfect example why PGI should not listen to people like you. Also love the #hashtagfaggotry .

#17 SmithMPBT

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Posted 26 December 2015 - 12:52 AM

View PostdaPaule, on 26 December 2015 - 12:40 AM, said:

So you're stating now that you are average pug, while earlier you considered being rather good. And I thought there is a warning on the faction war button for it to be a kinda different experience. Anyhow: having played 16 cw games and then going to the forums to whine about balance.. this is the perfect example why PGI should not listen to people like you. Also love the #hashtagfaggotry .

Hey dont get me wrong, if i was winning 2/3 every match i would be jerkin satan off. But in reality IS is losing most matches, including DEFENSES.

#18 daPaule

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Posted 26 December 2015 - 01:30 AM

Although I (my team) has been clan for approximately 70% of the time. Luckily always over the battle of tukayyid, so no horrid wait times. I still know the IS side. Personally I consider each game of mine "not good enough" when doing below 2k damage in cw. STILL you lose some when the rest didn't bring anything to the table. Sometimes you are unable to reach that goal cause the team is great and almost everyone hovers around the 1.5k mark.
CW is even more depending on the team. You can beat enemy units with pug. If you're lucky and the pug is skilled enough. The more easy approach is to bring a team on your own.

Anyway back to the rewards: I think they're still also bound to the matchscore. Which you might know is still borked in CW (matchscore/#of mechs used) and rewarding timidity. Which again will make it harder if noone is willing to sac his mech.
Overall my experience is rather that clan pugs work better together than IS pugs. Also I've seen more crab loadouts on IS side. Both factors can be deleted by dropping in a 12man formed on comstar / is hub. Especially FRR wasn't that bad.

#19 Nomex 99

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Posted 26 December 2015 - 01:32 AM

View PostSmithMPBT, on 26 December 2015 - 12:52 AM, said:

But in reality IS is losing most matches, including DEFENSES.

IS is losing most matches because of PUGs thinking 300 dmg is good. Read the warning sign, stay out of CW, and learn to play.

Edited by Nomex199, 26 December 2015 - 01:32 AM.


#20 Jimt0r

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Posted 26 December 2015 - 02:06 AM

yeah, really just pull ya finger out and find the most appropriate TS hub for your faction and learn from good drop callers, read all the noob guides out there in the forums (i found the MS ones the best)

https://docs.google....d.g263f6502b_00
https://docs.google....901bb2418_179_7


also 800 dmg for four mechs is a good starting point (still crappy tho), but you do need a LOT more practice and work hard to get your mech modules (radar dep and seismic sensor), it took me abot 6 months to get 1000+ dmg every match and i still think im **** at it

after playing from the begining of open beta (roughly 3 years) the clan/IS balance is a crap ton better that it has ever been, but you do need to work to the mechs advantages

just rember that TEAMWORK will ALWAYS be OP

Edited by Jimt0r, 26 December 2015 - 02:17 AM.






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