Jack Shayu Walker, on 30 December 2015 - 10:50 AM, said:
PGI isn't going to do 10 v 12, they've said this multiple times, so clan tech CANNOT be superior. Lore comes second. Don't mean to sound like an *** but, what about that can you not understand?
Correct, they are not going with the 10vs12 (but it would really be more like 7 or so vs 12 IS, Clans always bid down). What is hurting the Clans is population of active players. With the large units switching to IS recently that took away a sizable portion of your active and experienced pilots.
The biggest hit though was not the quirks (increased structural but decreased weapons) but the drop weight increase to 265 for IS. Even though it helped a little bit for the general IS pug, it is definitely being taken in stride by the more experienced players and units, even more so when the IS side drops with their assaults/heavies on the first wave then 2nd wave.
There are also more inexperienced Clan players now who are fighting as if they were in the normal queue, surrounded by IS mechs who get into brawling range quickly, with the lack of focus fire. Nor do the Clans have the lighter assaults with decent hard point locations. The Gargoyle and Executioner would be so much better if they had the ability to raise their arms to fire over obstacles in rough terrain to counter IS light assaults that have decent hard point locations.
The other is too many attack points, particularly in the currently low CW population climate. And until PGI does something to differentiate between actual Loyalist and merc units, while also setting up different roadblocks for "merc" units, the ball will continue to change, depending on the flow of the more active merc units.
Just a fyi, in the previous versions of MPBT, the House Leaderships w/Kesmai would have spoken with said merc units to move to one faction or another for balancing reasons, to shore up that House for abit, to provide both a physical and moral boost. Then it was about benefiting the community while helping out a specific House while not putting a merc unit into a hole. This is what is missing in this game, direct influence instead of indirect influence by manipulation the Loyalty points and such.