

Unite The Clans!
#81
Posted 05 January 2016 - 03:01 PM
#82
Posted 06 January 2016 - 02:36 AM
ManusDei, on 05 January 2016 - 02:14 PM, said:
It appears that CW is dictated by Merc units... And you're right, that is broken.
But jeah -MS- is an highly active CW unit, so yes you feel the pain

#83
Posted 06 January 2016 - 04:51 AM
razor31, on 05 January 2016 - 03:01 PM, said:
And now ask that big merc unit what they think which mechs are stronger.
#84
Posted 06 January 2016 - 08:21 AM
#86
Posted 06 January 2016 - 02:33 PM
Lily from animove, on 06 January 2016 - 04:51 AM, said:
Actually rather balanced. Well, hadn't played with the new Clan weight yet... but it felt rather balanced before that (255 vs 265).
As for the idea of stopping units from jumping about..... so, I take it the Clans are happy of having no planets? Just imagine the joy of having the same map for 3 months (the 90 days mentioned above). No more "everyone gets a chance every two weeks", nope, let's stick with "you're screwed and screwed good and for a while"......
Edited by LeeNTien, 06 January 2016 - 02:33 PM.
#87
Posted 06 January 2016 - 09:10 PM
If you're going to be that kind of a cancer or do nothing but sandbag and whine, leave.
Seriously, leave.
The loyal ones will stay and work to build a better fighting organization.
Edited by Commander A9, 06 January 2016 - 09:10 PM.
#88
Posted 06 January 2016 - 10:49 PM
#89
Posted 07 January 2016 - 02:35 AM
ManusDei, on 06 January 2016 - 10:49 PM, said:
Oh please do so! Then some **** would hit them fans

#90
Posted 07 January 2016 - 07:34 AM
Wildstreak, on 06 January 2016 - 12:53 PM, said:
you mean
Commander A9, on 06 January 2016 - 09:10 PM, said:
If you're going to be that kind of a cancer or do nothing but sandbag and whine, leave.
Seriously, leave.
The loyal ones will stay and work to build a better fighting organization.
While true, it does not change the the fact that balance went totally off.
LeeNTien, on 06 January 2016 - 02:33 PM, said:
As for the idea of stopping units from jumping about..... so, I take it the Clans are happy of having no planets? Just imagine the joy of having the same map for 3 months (the 90 days mentioned above). No more "everyone gets a chance every two weeks", nope, let's stick with "you're screwed and screwed good and for a while"......
LOl no see what specific people do in their Is mechs and how hard the yown when they want to. Its totally off, we can just eb glad that the majority of IS warriors isn't very clever doing so too and stick with their bad habits of using bad mechs and piloting them bad. But if you would have seen the things some "clan pilots" did with IS chassis after swtitching. Thats not possible even by clanmechs mechanics anymore. The current balance across the playerbase is just hold by the inability of many IS warriors not pushign their mechs to these given huge potentials.
Edited by Lily from animove, 07 January 2016 - 07:34 AM.
#91
Posted 07 January 2016 - 03:03 PM
#92
Posted 07 January 2016 - 04:36 PM
Commander A9, on 06 January 2016 - 09:10 PM, said:
If you're going to be that kind of a cancer or do nothing but sandbag and whine, leave.
Seriously, leave.
The loyal ones will stay and work to build a better fighting organization.
Well I wish you luck though I do not see much happening for several valid reasons that are not sandbagging or whining.
Bad stock Trial Mechs largely on the Clan side need fixing.
Stuff some people including those with Unit Tags say on VOIP really needs to go, demoralizing your own team does not help. I just encountered another one earlier today on Outpost while in a PUG fighting mostly 12DG one of the members making a fool of himself in General Chat.
In a few days, I am taking a break from CW and not for the usual BS reasons I see posted on the Forums especially lately.
razor31, on 07 January 2016 - 03:03 PM, said:
Game Balance is not there and I am not talking IS vs Clan.
Good luck fighting other Units like MS who last I knew are Steiner......if you can get past the PUGs. I still have some screenshots from facing off against both 228, MS, TJ and some FRR Units that were fun win or lose except that one PUG I wound up with facing your Unit on Boreal but that was actually not 228's fault if you heard what happened on Clan VOIP.
#93
Posted 07 January 2016 - 05:16 PM
Can someone let those units know that ghost heat is a bad idea and that they should code it out of the game ASAP?
Jaroth Corbett, on 01 January 2016 - 11:14 AM, said:
That's EXACTLY what I said hence the reason I posted the vids to prove that it was an option in past MW games. Which would make me RIGHT.
Lol...when are you going to figure out that this game is based off of tabletop Battletech and not previous Mechwarrior games? When you figure it out, please post and let us know.
#94
Posted 09 January 2016 - 09:49 AM
Lily from animove, on 07 January 2016 - 07:34 AM, said:
I'm with a merc unit, we fought for Clans just 2 weeks ago, and will be fighting for them again in a week or so. So, fought against IS and for IS, for Clans and against them. We even played some games as IS vs IS and as Clans vs Clans.
When one's looking from both sides, it feels rather balanced. I don't say, that it is, but that's the impression.
When we face pugs, the stomp is real, regardless of the side. When it's a close team - it's a close fight. And when we face a better team - it is painful.
Sure, there are differences, but I cannot honestly say, that games we've won or lost were because of tech-difference, or because of team-play.
It's easy to say, that the other team is OP, because they stomp you, or claim that your team is OP when you're stomping, but when you experience good close fights together with stomps on both sides for a few weeks - the differences blurr.
Edited by LeeNTien, 09 January 2016 - 09:52 AM.
#95
Posted 09 January 2016 - 11:28 AM
#96
Posted 09 January 2016 - 07:56 PM
#97
Posted 01 February 2016 - 11:35 AM
#98
Posted 10 February 2016 - 12:13 AM
Let's just go with two middle-ground, 65 ton, heavies on either side, an Ebon-jaguar, and a Jagermech. So, on one end, the prices will seem off-balanced, the Jagermechs costing about 8 million while the EBJ costs 12-13 million. But breaking this down, it quickly makes sense why there isn't quite as much price discrepancy as it would seem. Features of stock 8 million dollar Jagermechs and EBJ's:
Jagermech:
Engine: Standard 260
Armament: Heavy ballistics with Aux missiles/energy
Armor: Sub-par
Ammo: Sub-par
Heat sinks: Standard
Structure: Standard
Armor type: Standard; DD has ferro-fibrous
JJ: None
Ebon Jaguar:
Engine: XL 325
Armament: Ballistics with auxiliary missiles and energy; B is an energy-boat
Armor: Passable, but sub-par as a result of the mech not being able to field full armor
Ammo: Passable
Heat sinks: Double
Structure: Endosteel
Armor-type: Ferro-fibrous
Special: CASE-enabled body pods
JJ: None
So, now, on analysis, the Jager is bare-bones and impractical stock. It's an artillery piece that is best where it has a resupply source, which doesn't exist on the game. However, the Ebon Jaguar is fully workable stock, and comes with lots of upgrades. With IS, you buy the chassis in itself for you to upgrade and change. Let's take into consideration what some of these work-arounds for the impractical nature of the stock Jager costs:
XL Engine for bigger payload and more armor: 4-5 million C-bills minus 2(?) million from standard engine sale
Endo-steel structure for bigger payload and more armor: 650 k C-bills
Optional, but recommended, double heat-sinks: 1.5 million
Final price of Jager running optimally: 8.5 million + 2-3 million + 650 k + 1.5 million = 12.6 million to 13.6 million.
Suddenly, the upgraded 65 ton IS 'mech is the same price as the 65 ton Clan 'mech which comes upgraded. Imagine that!
With IS you buy the chassis and then the upgrades, and with Clan, you buy the chassis bundled with the upgrades.
Edited by Lagreskul, 10 February 2016 - 09:16 AM.
#99
Posted 10 February 2016 - 12:44 AM
1) We don't run idle alternates. You can hop on our teamspeak at any time, no password, drop down into the dropships, listen in on our CW matches anytime or even ask to drop with us, or watch a few of our players as we do have several people who stream, oftentimes playing CW in stream.
2) I still haven't seen evidence of cheating. There has been no sign of perma-locks, and as for aimbotting? I can see the damage marks on the mechs I'm fighting. Trust me when I say there isn't aimbotting going on.
3) On average, we can run 1-3 full or partial drop-ships pretty consistently. During dead-times, it drops down to about 1 partial or a full, or a pair of them, and on busy times during the weekend we can field 3-4 partial drops and maybe a partial regularly.
4) On accusations of just body-ing ourselves: that honestly doesn't make sense. The advantages of numbers cannot come into play in an actual match as it remains a multi-wave 12 v 12 format. Sure we can field a couple of offensive units or an offensive and defensive unit at the same time, but a lot of the times, other people are also fighting besides just MS. You can't just throw bodies at the points to win the macro with numbers, you actually have to win matches. We win some, we lose some. Pugs usually get crushed, versus other units, it's hit and miss. Sometimes we win, sometimes we lose.
Edited by Lagreskul, 10 February 2016 - 12:45 AM.
#100
Posted 10 February 2016 - 12:49 AM
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