Jump to content

Unite The Clans!


118 replies to this topic

#81 razor31

    Member

  • PipPip
  • The God of Death
  • The God of Death
  • 31 posts

Posted 05 January 2016 - 03:01 PM

Here is the bottom line. When the good merc units are clans, clan do fine. When those units rotate to the inner sphere clans loose ground. Get better, use better builds/mechs, and use better tatics. There is a difference between the clan and inner sphere, as to what build work and how to play the game with those mechs. Want to start to win learn those builds and tatics. Stop crying on how the IS so strong now and the Clan are too weak.

#82 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 06 January 2016 - 02:36 AM

View PostManusDei, on 05 January 2016 - 02:14 PM, said:

MercStar? MS is not CW. Does it make you feel special to brag that you've jumped around factions like a ***** on Hollywood Blvd? If community warfare is defined by what MercStar pilots do then MWO has reached even lower levels I could not have imagined.


It appears that CW is dictated by Merc units... And you're right, that is broken.

But jeah -MS- is an highly active CW unit, so yes you feel the painPosted Image

#83 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 06 January 2016 - 04:51 AM

View Postrazor31, on 05 January 2016 - 03:01 PM, said:

Here is the bottom line. When the good merc units are clans, clan do fine. When those units rotate to the inner sphere clans loose ground. Get better, use better builds/mechs, and use better tatics. There is a difference between the clan and inner sphere, as to what build work and how to play the game with those mechs. Want to start to win learn those builds and tatics. Stop crying on how the IS so strong now and the Clan are too weak.


And now ask that big merc unit what they think which mechs are stronger.

#84 ManusDei

    Member

  • PipPipPipPipPipPip
  • 200 posts

Posted 06 January 2016 - 08:21 AM

PGI needs to really punish switching factions make it a 90 day waiting period or up the fines... its ridiculous one or two merc groups control the participation level of CW. Utter nonsense. I prefer CW over the pubic queue. But with MWO in its current state, I am more than disappointed at a few key decision makers as to the direction where this game is going. All that money in lost revenue. flushed down the toilet. Keeping my wallet closed until they fix it. Hoping they can fix it. After 4 years, not sure about the outcome this time around. Sold every single clan mech I had. All 4 dakka wolves which are extinct in MWO. I won't even dare play ballistics on the timby anymore. Clan mechs are so OP everyone is playing them. So much so CW is the hottest thing. LOL

#85 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 06 January 2016 - 12:53 PM

View PostManusDei, on 04 January 2016 - 08:50 AM, said:

Congratulations to Paul Inyoyo again for his great balancing act.

Don't forget all those who played PTS 4 that contributed.

#86 LeeNTien

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 126 posts
  • LocationScotland

Posted 06 January 2016 - 02:33 PM

View PostLily from animove, on 06 January 2016 - 04:51 AM, said:

And now ask that big merc unit what they think which mechs are stronger.

Actually rather balanced. Well, hadn't played with the new Clan weight yet... but it felt rather balanced before that (255 vs 265).

As for the idea of stopping units from jumping about..... so, I take it the Clans are happy of having no planets? Just imagine the joy of having the same map for 3 months (the 90 days mentioned above). No more "everyone gets a chance every two weeks", nope, let's stick with "you're screwed and screwed good and for a while"......

Edited by LeeNTien, 06 January 2016 - 02:33 PM.


#87 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 06 January 2016 - 09:10 PM

Anyone who wants to claim Clans are dead or not worth saving needs to reevaluate their place on the Clans.

If you're going to be that kind of a cancer or do nothing but sandbag and whine, leave.

Seriously, leave.

The loyal ones will stay and work to build a better fighting organization.

Edited by Commander A9, 06 January 2016 - 09:10 PM.


#88 ManusDei

    Member

  • PipPipPipPipPipPip
  • 200 posts

Posted 06 January 2016 - 10:49 PM

ya the only real solution here is to protest by switching your allegiance to IS and be done with it. We'll show them PGI folks just how dead CW is without clans. Besides, PGI doesn't like clans neither should we.

#89 Yozzman

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 273 posts

Posted 07 January 2016 - 02:35 AM

View PostManusDei, on 06 January 2016 - 10:49 PM, said:

ya the only real solution here is to protest by switching your allegiance to IS and be done with it. We'll show them PGI folks just how dead CW is without clans. Besides, PGI doesn't like clans neither should we.


Oh please do so! Then some **** would hit them fans :D

#90 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 07 January 2016 - 07:34 AM

View PostWildstreak, on 06 January 2016 - 12:53 PM, said:

Don't forget all those who played PTS 4 that contributed.


you mean proper critiques stupid rants we gave about these flaws being totally breaking balance? Yes PGI heard them ignred them and though we were truly just rnating. Now see who predicted what and what happened.

View PostCommander A9, on 06 January 2016 - 09:10 PM, said:

Anyone who wants to claim Clans are dead or not worth saving needs to reevaluate their place on the Clans.

If you're going to be that kind of a cancer or do nothing but sandbag and whine, leave.

Seriously, leave.

The loyal ones will stay and work to build a better fighting organization.


While true, it does not change the the fact that balance went totally off.

View PostLeeNTien, on 06 January 2016 - 02:33 PM, said:

Actually rather balanced. Well, hadn't played with the new Clan weight yet... but it felt rather balanced before that (255 vs 265).

As for the idea of stopping units from jumping about..... so, I take it the Clans are happy of having no planets? Just imagine the joy of having the same map for 3 months (the 90 days mentioned above). No more "everyone gets a chance every two weeks", nope, let's stick with "you're screwed and screwed good and for a while"......


LOl no see what specific people do in their Is mechs and how hard the yown when they want to. Its totally off, we can just eb glad that the majority of IS warriors isn't very clever doing so too and stick with their bad habits of using bad mechs and piloting them bad. But if you would have seen the things some "clan pilots" did with IS chassis after swtitching. Thats not possible even by clanmechs mechanics anymore. The current balance across the playerbase is just hold by the inability of many IS warriors not pushign their mechs to these given huge potentials.

Edited by Lily from animove, 07 January 2016 - 07:34 AM.


#91 razor31

    Member

  • PipPip
  • The God of Death
  • The God of Death
  • 31 posts

Posted 07 January 2016 - 03:03 PM

I am one of those big merc units, being in the 228TH. And im telling you it does not matter what faction we are IS or Clan we win. When we're clan our over all numbers are higher due to the IS structure quirks. As we are now Jade Falcon again for awhile you will see the 228th crushing IS mechs, proving to some that GAME BALANCE is there. Skill, builds, teamwork, and over all map tatics will prevail.

#92 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 07 January 2016 - 04:36 PM

View PostCommander A9, on 06 January 2016 - 09:10 PM, said:

Anyone who wants to claim Clans are dead or not worth saving needs to reevaluate their place on the Clans.

If you're going to be that kind of a cancer or do nothing but sandbag and whine, leave.

Seriously, leave.

The loyal ones will stay and work to build a better fighting organization.

Well I wish you luck though I do not see much happening for several valid reasons that are not sandbagging or whining.
Bad stock Trial Mechs largely on the Clan side need fixing.
Stuff some people including those with Unit Tags say on VOIP really needs to go, demoralizing your own team does not help. I just encountered another one earlier today on Outpost while in a PUG fighting mostly 12DG one of the members making a fool of himself in General Chat.

In a few days, I am taking a break from CW and not for the usual BS reasons I see posted on the Forums especially lately.

View Postrazor31, on 07 January 2016 - 03:03 PM, said:

I am one of those big merc units, being in the 228TH. And im telling you it does not matter what faction we are IS or Clan we win. When we're clan our over all numbers are higher due to the IS structure quirks. As we are now Jade Falcon again for awhile you will see the 228th crushing IS mechs, proving to some that GAME BALANCE is there. Skill, builds, teamwork, and over all map tatics will prevail.

Game Balance is not there and I am not talking IS vs Clan.
Good luck fighting other Units like MS who last I knew are Steiner......if you can get past the PUGs. I still have some screenshots from facing off against both 228, MS, TJ and some FRR Units that were fun win or lose except that one PUG I wound up with facing your Unit on Boreal but that was actually not 228's fault if you heard what happened on Clan VOIP.

#93 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 07 January 2016 - 05:16 PM

I love people blaming large units like MS, 228, etc for breaking CW. I had forgotten they were in charge of game development.

Can someone let those units know that ghost heat is a bad idea and that they should code it out of the game ASAP?

View PostJaroth Corbett, on 01 January 2016 - 11:14 AM, said:


That's EXACTLY what I said hence the reason I posted the vids to prove that it was an option in past MW games. Which would make me RIGHT.


Lol...when are you going to figure out that this game is based off of tabletop Battletech and not previous Mechwarrior games? When you figure it out, please post and let us know.

#94 LeeNTien

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 126 posts
  • LocationScotland

Posted 09 January 2016 - 09:49 AM

View PostLily from animove, on 07 January 2016 - 07:34 AM, said:

LOl no see what specific people do in their Is mechs and how hard the yown when they want to. Its totally off, we can just eb glad that the majority of IS warriors isn't very clever doing so too and stick with their bad habits of using bad mechs and piloting them bad. But if you would have seen the things some "clan pilots" did with IS chassis after swtitching. Thats not possible even by clanmechs mechanics anymore. The current balance across the playerbase is just hold by the inability of many IS warriors not pushign their mechs to these given huge potentials.

I'm with a merc unit, we fought for Clans just 2 weeks ago, and will be fighting for them again in a week or so. So, fought against IS and for IS, for Clans and against them. We even played some games as IS vs IS and as Clans vs Clans.
When one's looking from both sides, it feels rather balanced. I don't say, that it is, but that's the impression.
When we face pugs, the stomp is real, regardless of the side. When it's a close team - it's a close fight. And when we face a better team - it is painful.
Sure, there are differences, but I cannot honestly say, that games we've won or lost were because of tech-difference, or because of team-play.
It's easy to say, that the other team is OP, because they stomp you, or claim that your team is OP when you're stomping, but when you experience good close fights together with stomps on both sides for a few weeks - the differences blurr.

Edited by LeeNTien, 09 January 2016 - 09:52 AM.


#95 Ximenetti

    Member

  • Pip
  • Survivor
  • 14 posts
  • LocationCatalonia

Posted 09 January 2016 - 11:28 AM

I like the idea.

#96 zeves

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 282 posts
  • LocationNorway

Posted 09 January 2016 - 07:56 PM

until changes arrives to change the current situation where a few huge mercenary units quite arbitrary choose what team wins and looses i see little use in attempting to strategize, now dont get me wrong i dont blame thoose units, its the games design fault for makeing things as they now are.

#97 Jep Jorgensson

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 561 posts
  • LocationWest Chicago, IL

Posted 01 February 2016 - 11:35 AM

I find it both amusing and very telling that most if not all of the fellow Clansmen that previously said in this thread that everything was currently balanced have since switched sides, abandoning their own Clans in their greatest time of need to join the IS despite everything being "balanced".

#98 Lagreskul

    Member

  • PipPip
  • Philanthropist
  • 36 posts

Posted 10 February 2016 - 12:13 AM

Okay, here goes, I just want to toss in my few cents about the whole price thing.

Let's just go with two middle-ground, 65 ton, heavies on either side, an Ebon-jaguar, and a Jagermech. So, on one end, the prices will seem off-balanced, the Jagermechs costing about 8 million while the EBJ costs 12-13 million. But breaking this down, it quickly makes sense why there isn't quite as much price discrepancy as it would seem. Features of stock 8 million dollar Jagermechs and EBJ's:

Jagermech:
Engine: Standard 260
Armament: Heavy ballistics with Aux missiles/energy
Armor: Sub-par
Ammo: Sub-par
Heat sinks: Standard
Structure: Standard
Armor type: Standard; DD has ferro-fibrous
JJ: None

Ebon Jaguar:
Engine: XL 325
Armament: Ballistics with auxiliary missiles and energy; B is an energy-boat
Armor: Passable, but sub-par as a result of the mech not being able to field full armor
Ammo: Passable
Heat sinks: Double
Structure: Endosteel
Armor-type: Ferro-fibrous
Special: CASE-enabled body pods
JJ: None

So, now, on analysis, the Jager is bare-bones and impractical stock. It's an artillery piece that is best where it has a resupply source, which doesn't exist on the game. However, the Ebon Jaguar is fully workable stock, and comes with lots of upgrades. With IS, you buy the chassis in itself for you to upgrade and change. Let's take into consideration what some of these work-arounds for the impractical nature of the stock Jager costs:

XL Engine for bigger payload and more armor: 4-5 million C-bills minus 2(?) million from standard engine sale
Endo-steel structure for bigger payload and more armor: 650 k C-bills
Optional, but recommended, double heat-sinks: 1.5 million

Final price of Jager running optimally: 8.5 million + 2-3 million + 650 k + 1.5 million = 12.6 million to 13.6 million.

Suddenly, the upgraded 65 ton IS 'mech is the same price as the 65 ton Clan 'mech which comes upgraded. Imagine that!

With IS you buy the chassis and then the upgrades, and with Clan, you buy the chassis bundled with the upgrades.

Edited by Lagreskul, 10 February 2016 - 09:16 AM.


#99 Lagreskul

    Member

  • PipPip
  • Philanthropist
  • 36 posts

Posted 10 February 2016 - 12:44 AM

A second thing: As someone who runs with -MS-, I can attest to several things about them.

1) We don't run idle alternates. You can hop on our teamspeak at any time, no password, drop down into the dropships, listen in on our CW matches anytime or even ask to drop with us, or watch a few of our players as we do have several people who stream, oftentimes playing CW in stream.

2) I still haven't seen evidence of cheating. There has been no sign of perma-locks, and as for aimbotting? I can see the damage marks on the mechs I'm fighting. Trust me when I say there isn't aimbotting going on.

3) On average, we can run 1-3 full or partial drop-ships pretty consistently. During dead-times, it drops down to about 1 partial or a full, or a pair of them, and on busy times during the weekend we can field 3-4 partial drops and maybe a partial regularly.

4) On accusations of just body-ing ourselves: that honestly doesn't make sense. The advantages of numbers cannot come into play in an actual match as it remains a multi-wave 12 v 12 format. Sure we can field a couple of offensive units or an offensive and defensive unit at the same time, but a lot of the times, other people are also fighting besides just MS. You can't just throw bodies at the points to win the macro with numbers, you actually have to win matches. We win some, we lose some. Pugs usually get crushed, versus other units, it's hit and miss. Sometimes we win, sometimes we lose.

Edited by Lagreskul, 10 February 2016 - 12:45 AM.


#100 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 10 February 2016 - 12:49 AM

I ain't playing ComWar until Phase III, and there's probably a lot of other players doin' the same thing.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users