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Clans Seem A Bit Over Powered, Lets Discuss Some Minor Balance Changes

Balance

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#21 MechWarrior5095091

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Posted 26 December 2015 - 06:55 PM

View PostLastKhan, on 26 December 2015 - 06:53 PM, said:

Oh NKVA, such plebs. <3


Posted Image

Unkle Dulan aproves.

Also, caen u spel "ME", pls?

#22 Davegt27

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Posted 26 December 2015 - 07:00 PM

its a trap



#23 Top Leliel

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Posted 26 December 2015 - 07:05 PM

Clans are supposed to have higher tech than IS.
Right now it's set up that Clans have everything more weight-efficient, longer range, more powerful, while IS mechs are more heat-efficient and sturdier.

#24 LastKhan

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Posted 26 December 2015 - 07:06 PM

View PostAnkol Dulan, on 26 December 2015 - 06:55 PM, said:

Unkle Dulan aproves.

Also, caen u spel "ME", pls?


WAT?

#25 MechWarrior5095091

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Posted 26 December 2015 - 07:07 PM

View PostLastKhan, on 26 December 2015 - 07:06 PM, said:


WAT?


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#26 LastKhan

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Posted 26 December 2015 - 07:09 PM

View PostAnkol Dulan, on 26 December 2015 - 07:07 PM, said:

Posted Image



Posted Image

#27 norus

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Posted 26 December 2015 - 07:16 PM

View PostLastKhan, on 26 December 2015 - 06:35 PM, said:


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That isn't bait. There's nothing on that hook. Bro do you even fish!?

Whereas the op actually has bait, such as a worm. Or possibly salmon eggs. Yes, the op shall be salmon eggs. Unfortunately he used neon pink fishing line so all us smart fishies were like lel nub I see wat u do thar.

#28 Doomerang

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Posted 26 December 2015 - 07:21 PM

Okay. Lets talk about another thing. Clan SRMs are half the tonnage of IS SRMs, but similarly as effective. What this means is that IS runs 4 x SRM6 for 12 tons. Clan runs 4 x SRM 6 for 6 tons, and have 6 tons free for 6 heatsinks which not only make those SRM's more effective before of the added heat dissipation, but those heat sinks can also be used to support the remaining weapons complement of the mech like their laser vomit or whatever. There is a serious issue here to discuss guys.

#29 LastKhan

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Posted 26 December 2015 - 07:22 PM

View Postnorus, on 26 December 2015 - 07:16 PM, said:

That isn't bait. There's nothing on that hook. Bro do you even fish!?

Whereas the op actually has bait, such as a worm. Or possibly salmon eggs. Yes, the op shall be salmon eggs. Unfortunately he used neon pink fishing line so all us smart fishies were like lel nub I see wat u do thar.


Bro do you even internet memes?!? Im awaiting this thread to be thrown into the depths.

#30 norus

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Posted 26 December 2015 - 07:26 PM

View PostLastKhan, on 26 December 2015 - 07:22 PM, said:


Bro do you even internet memes?!? Im awaiting this thread to be thrown into the depths.

Memeing is an artform brah. You can't put something wrong like that.
Posted Image

When I meme, I go hard.

#31 Celtic Warrior IS

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Posted 26 December 2015 - 07:30 PM

I'm surprised they let the clans get away with this so long, they should have been nerfed long ago.

#32 DaiAku

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Posted 26 December 2015 - 07:30 PM



#33 Sylonce

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Posted 26 December 2015 - 07:30 PM

Yeah clans are so OP. There should be a 25% chance of self-destruct whenever the heat bar goes above 75%. Seems only fair. Them being able to mount 2 large-pulses without ghost heat is way too OP compared to the IS ability to mount 3.

#34 Dirt6

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Posted 26 December 2015 - 07:31 PM

Come on guys, I want to get this discussion back on track! How about we give the clan lasers something like an autojam chance to compensate for their inherent superiority of IS lasers.

View PostDaiAku, on 26 December 2015 - 07:30 PM, said:




That is right, the clans need to stop crying and learn how to hide their feelings. Clanners could learn much from this song.

#35 MechWarrior5095091

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Posted 26 December 2015 - 07:31 PM

Oncle Dulan haz more sugestion: reduse Clam LBX damaeg by half.

Regardz

#36 LastKhan

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Posted 26 December 2015 - 07:31 PM

View Postnorus, on 26 December 2015 - 07:26 PM, said:

Memeing is an artform brah. You can't put something wrong like that.

When I meme, I go hard.


Carry on my wayward sh@tposter. o7

#37 Doomerang

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Posted 26 December 2015 - 07:32 PM

That's pretty silly Greenduck. It would make more since if Clan Lasers had individual exponential heat curves like the flamer, so that Clanners could still use some lasers but laser boats wouldn't be able to repeatedly alpha strike enemy units without having serious heat problems.

#38 Scratx

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Posted 26 December 2015 - 07:45 PM

Okay, I'll bite.

View PostGreenduck, on 26 December 2015 - 06:27 PM, said:

It just seems that clans seem a bit too powerful right now. I find that they have a distinct range advantage and their weapons are just too powerful given their weight advantage. The clan gauss as an example is exactly the same as an IS gauss but is lighter! This is really unfair and I was thinking that as a community we could come together to give the clans some justified nerfs.

Here are some ideas I have:

1) Lets cut down the clan laser range by a further 30% this should bring the clan lasers almost exactly in line with the IS while giving the clans a small advantage.


Okay, let's see. ERML is 405m. 70% of that is 283m. And it's still significantly hotter and with a much longer beam duration time for somewhat more damage overall.

In other words, you want to take out the Extended Range out of Extended Range <Laser type> from the Clan side.

Are you starting to get why that idea is a non-starter yet?

And let's not forget IS mechs often have energy/laser range quirks that shorten or even eliminate this gap.

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2) The clan gauss should be given a reduced rate of fire to justify the tonnage advantage.


Sure. Are Spheroid mechs going to get their quirks rolled back?

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3) The clan lrm and srms should have their spread and cooldown increased to justify there reduced tonnage.


They already do have increased spreads and cooldowns... plus IS SRMs do more damage per hit and Clan LRMs fire off in a stream that's much easier to dodge in part than an IS salvo.

Unless you want to crapify them further? IS Quirks, too......

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4) Clan autocannons should have their damage reduced slightly so they are brought in line with the IS clans


Umm, this is vague. You mean autocannons, ultra-autocannons or both? In any case, cUAC/cAC are already nerfed by shooting in bursts.

And again, clans don't get significant quirks. Are you willing to roll back IS quirks?

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5) To bring them further clan armor values should be doubled. This will help with our far....er I mean balance and make it so that clans survive for much longer.


Erm... uh, I'm going with NO on this one.

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I think that together, as a community we should try implementing these changes to help the overall balance of the game.


I vehemently disagree your suggestions will improve overall balance.

The Gauss one might be a good point but I don't think clan gauss is a hot commodity anyway. Short of dual gauss platforms it's pretty much non-existent on clanners.

#39 norus

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Posted 26 December 2015 - 07:46 PM

View PostDoomerang, on 26 December 2015 - 07:21 PM, said:

Okay. Lets talk about another thing. Clan SRMs are half the tonnage of IS SRMs, but similarly as effective. What this means is that IS runs 4 x SRM6 for 12 tons. Clan runs 4 x SRM 6 for 6 tons, and have 6 tons free for 6 heatsinks which not only make those SRM's more effective before of the added heat dissipation, but those heat sinks can also be used to support the remaining weapons complement of the mech like their laser vomit or whatever. There is a serious issue here to discuss guys.


IS should get free reactive armor to counter the op clan ballistics and SRMs.
Posted Image

I propose this, just replace random rusky with a mech and voila.

#40 Khobai

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Posted 26 December 2015 - 07:49 PM

OP obviously doesnt want IS and clan to be equal. He just wants clans nerfed so IS is better. Its so apparent in all his suggestions.

He wants to nerf things like clan gauss, SRMs, LRMs, autocannons that are already so bad almost no one uses them.

Clans use laser vomit almost exclusively for a reason. because lasers are the only good weapon clans have anymore. And he wants to nerf them too.


But he doesnt even talk about nerfing IS structure quirks, or IS weapon quirks, or removing the ridiculous +15 tonnage advantage that IS have in CW.

Someone who truly wants the game balance discusses both sides of the equation. How to balance clans AND how to balance IS.

Edited by Khobai, 26 December 2015 - 07:51 PM.






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