Okay, I'll bite.
Greenduck, on 26 December 2015 - 06:27 PM, said:
It just seems that clans seem a bit too powerful right now. I find that they have a distinct range advantage and their weapons are just too powerful given their weight advantage. The clan gauss as an example is exactly the same as an IS gauss but is lighter! This is really unfair and I was thinking that as a community we could come together to give the clans some justified nerfs.
Here are some ideas I have:
1) Lets cut down the clan laser range by a further 30% this should bring the clan lasers almost exactly in line with the IS while giving the clans a small advantage.
Okay, let's see. ERML is 405m. 70% of that is 283m. And it's still significantly hotter and with a much longer beam duration time for somewhat more damage overall.
In other words, you want to take out the Extended Range out of Extended Range <Laser type> from the Clan side.
Are you starting to get why that idea is a non-starter yet?
And let's not forget IS mechs often have energy/laser range quirks that shorten or even eliminate this gap.
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2) The clan gauss should be given a reduced rate of fire to justify the tonnage advantage.
Sure. Are Spheroid mechs going to get their quirks rolled back?
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3) The clan lrm and srms should have their spread and cooldown increased to justify there reduced tonnage.
They already do have increased spreads and cooldowns... plus IS SRMs do more damage per hit and Clan LRMs fire off in a stream that's much easier to dodge in part than an IS salvo.
Unless you want to crapify them further? IS Quirks, too......
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4) Clan autocannons should have their damage reduced slightly so they are brought in line with the IS clans
Umm, this is vague. You mean autocannons, ultra-autocannons or both? In any case, cUAC/cAC are already nerfed by shooting in bursts.
And again, clans don't get significant quirks. Are you willing to roll back IS quirks?
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5) To bring them further clan armor values should be doubled. This will help with our far....er I mean balance and make it so that clans survive for much longer.
Erm... uh, I'm going with NO on this one.
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I think that together, as a community we should try implementing these changes to help the overall balance of the game.
I vehemently disagree your suggestions will improve overall balance.
The Gauss one
might be a good point but I don't think clan gauss is a hot commodity anyway. Short of dual gauss platforms it's pretty much non-existent on clanners.