Maximus Wolf, on 10 January 2016 - 07:41 AM, said:
Yep, in general you are right, our CUACs are more lightweight, occupy less crit slots and even cost less. As a proud pilot of direwhale with 2xAUAC10+2xCUAC5 I can tell you that 5-6 seconds of direct fire at medium range has a very devastating effect from critical CT+ST to annihilation depending on on 'mech
Timbie that you've mentioned also has it's problems and in compression to IS mechs it's just made of paper. Yeah, in random matches I usually do like 700-900 dmg with it (C-ERPPC+4xSRM6+4xC-ERSL) using chaos within enemy team and my speed+manoeuvrability, but in CW it just doesn't work and you die in one well-focused shot.
I'm just trying to say that in some cases our weapon is better (only in some), but mechs itself are not that OP if you play them a lot and do really know what have they become.
I´m not even talking about the direwhale so far. If you attack one face on you are dead. It´s as simple as that. No problem here. I for myself typically don´t last 5-6 seconds if i happen to run into one standing still around some corner. It´s more like instant death. The worst is that you can´t fire back even if he is a bad pilot and spreads the damage all over you, because of all the cockpit shake. So for me the day has still to come where i beat a direwhale in an atlas in a fair head on 1/1 attack situation.
Other way around the direwhale is dead meat when i get him from behind with my oxide and he has no backup. That´s tactics and no balance thing. Only thing you could argue is that you can´t build any IS mech with that firepower, but the direwhale indeed has some drawbacks compensating a bit for that. An atlas at least has a chance to hit a light hiding in its back when the pilot is good.
Regarding you argument about the timberwolf i do disagree. Tell me just one IS mech that can really kill a timberwolf in one well focused shot. Headshots do not count because they work similar in both techs. I consider myself a pretty good pilot but i never did that so far. Only thing i could imagine would be a timberwolf without backarmor turning his back to a good IS pilot with a massive alpha build (still no idea what that should be, but it may be possible in pure maths). But that would be no balance issue.
I for my part do kill a lot of timberwolfs in CW, especially in the 7mpl 5ss. I typically need 3-6 well aimed alphas (depends how well i hit ct). A timberwolf that allows me to do so without killing me or changing into a better position where it can shoot back deserves to die in my opinion. I NEVER go 1/1 in a fair fight against a timberwolf when i know the name of the pilot because i know in best case i will get out of the fight as a wreck that will die in the next confrontation.
Those good timberwolf pilots i talk about pack an alpha i can only dream about in an IS mech and knwo how to make use of their superiour speed and jumpjets. They typically hit you with an SRM or UAC alpha then disengage or dodge to cool down because they don´t only know the advantages of their mech but also it´s disadvantages. The 2nd or 3rd time they do so i´m typically dead.
When they don´t have to engage in close combat they just snipe around with some erml or other mid to long range equipment to make sure they can onehit the enemy once he reaches brawling distance, waht is 300 meters for the 5ss.
Edited by Der Hesse, 11 January 2016 - 01:48 AM.