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Cw Unplayable Clan Side


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#321 Der Hesse

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Posted 24 January 2016 - 09:01 AM

View PostBud Crue, on 24 January 2016 - 08:59 AM, said:

All this talk of the Quickdraw. Yet I still see only one or maybe two in CW and they are never stand outs. I know the 3LPL build is "meta" and all that, but really with 265 to work with, are people really seeing drops with dozens of Quickdraws to ruin the "balance"? I'm just not seeing the Quickdraw or for that matter the BJ in CW to the extent the complaints on these forums would suggest.

On the other hand these same forums speak of the horrid demise and utter uselessness of the Timberwolf, and yet I do see dozens of those in drops, and in drops where my OP IS mechs and those of my fellows are defeated. Guess we should just run Quickdraws and Black Jacks?


The Qucikdraw isn´t that good. Hardpoints sit too low for my taste. Black Jack is good indeed, but with all the tonnage we got ...

#322 latinisator

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Posted 24 January 2016 - 09:54 AM

View PostRusshuster, on 24 January 2016 - 06:51 AM, said:

teamwork is the only advantage PGI can not nerf away

Do not wake up sleeping dogs! Paul might have something for ya. ;)

#323 Jon Gotham

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Posted 24 January 2016 - 10:36 AM

View Postlatinisator, on 24 January 2016 - 09:54 AM, said:

Do not wake up sleeping dogs! Paul might have something for ya. Posted Image

He already has, another queue split :) Posted Image

#324 ch3sn0k

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Posted 24 January 2016 - 01:14 PM

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

I'm sorry, but charge-up mechanic was there for so long, that I can't even remember when it was introduced. It never stopped any half-decent players from using it, particularly Clan meta involved using Laser+Gauss combo for at least 4 months. It is still useful for all the same mechs as before, but it's not that universal as it was, and thats it. There's at least 5 mechs where I run at least one, and for me charge-up mechanic is the weakest point against Gauss there could ever be. Compared to what Gauss can offer, charge-up mechanics is nothing.

GR were already the lowest raw DPS ballistic weapon in the game, and CW has only one map where long range advantage can be made use of. Chargeup nerf was a clear case of kneejerk reaction to pubbies whining.

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

If you bring some LRMs you can suppress enemy snipers out of their positions, and when your mates would come to the brawl, you can support them by suppressing their targets. I reckon you've never tried to brawl, while there's LRMs showering on your head.

I just love all this talk implying enemy snipers don't have radar deprivation. Or enemy brawlers don't have ECM. Or your team provides spotting for your LRMs. That's three gameplay mechanics that can completely negate all usefullness of your ammo dependent weapon, not even to mention your armor you're not contributing to damage spread while LRMing from far away.

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

A moving target hads to be led. It's is true for lasers and it is true for Clan UACs. It requires the same expertise as the regular IS ACs. With Clan UACs you can spread the damage, but you can deal double the damage either way. With IS ACs you can just miss or hit the wrong component, and with several AC's you also can spread the damage by leading a moving target by aiming at distant points. And because IS mechs are generally larger and has larger hitboxes, it gives Clans easier time to pin-point into them.
So all in all, Clan UACs are different from IS-ACs, but not outright worse. Again, if you use them regularly, you will learn how to achieve their full potential. If you brush them off blindly, you're just missing an opportunity. Someone, who's not using a weapon cannnot objectively argue for it's capabilities.

Yes, clan ACs are outright worse. We're playing CW and assuming the enemy would be of equal or better skill. No point in spending 10+ tons on a gun and ammo, which puts you at a clear disadvantage against a moving enemy.

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

Well it's at least 12,5 damage over longer range, 10 of which is pin-point. Register issues are unknown to me; even when I play on US servers, my PPCs and ER-PPCs always hit where they are fired.

All those forum threads must be just newbies whining. But hey, PGI employees do not read the forums, 140 characters per tweet is more in line with their cognitive capability.

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

I once had hit 1542 total damage on a single BJ-3 with dual PPC and Small Lasers, while defending from Clans. This was before weird structure quirks stuff. Either way, I use PPCs all the time and do not share your opinion. That's why I consider them competetive.

I once spent the night with Carmen Electra. How is your personal extraordinary experience relevant to the discussion of global balance?

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

You pay more heat tax for using better weapons, or your using the same heat tax for slighly better weapons. That's the reality of current Energy weapon values. You can pick any Clan energy and compare it to IS energy analogue and you'll see the pattern. Either way, you need less weapons and/or need less tonnage for similar weapons, which allows more heatsinks.

Clan weapons are better on paper, but in reality a medium laser doesn't fight the CW alone. As a whole, clan mechs are hot garbage, with notable exceptions (tw, ej, ac, sc)

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

Heat Capacity is a parameter of alpha-strike, not the parameter of potential DPS.

Semantics. Either way, if capacity isn't a parameter of DPS, why nerf it so hard?

View PostDivineEvil, on 22 January 2016 - 05:58 PM, said:

Well, at this point I only see that Clans finally recieve meaningful return-fire, and that's Laser-vomiting everything three times in a row can get you into trouble. Beyond that, it's a mystery to me.

At this point the only way for clans to stand a fighting chance is to only fight at their optimum range. IS is better at long range and much better at short.

#325 Jack Spade Ward

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Posted 24 January 2016 - 04:22 PM

View PostInkarnus, on 24 January 2016 - 01:19 AM, said:

http://www.twitch.tv...tb17/v/37243639
http://www.twitch.tv...tb17/v/37267825
or


6:0 IS vs Clans with switched sides after 3 wins

Exactly what i have been saying all along! And i know half of those players.
What do the IS fan-boys have to say about this? Ballanced? LOL

Its time for all clan players just boycot CW!!!! Just stop playing CW. Or if you do, go clan vs clan! IS has had the superiority since 2 nerfs back, but now IS is what clans should have been!
Or simply join IS factions, with no clan players, whats the point on PGI doing the nerfs?

Un-nerf Clans once and for all!!!! And stop there! No more buffs, no more nerfs!!!!

View PostDer Hesse, on 24 January 2016 - 09:01 AM, said:


The Qucikdraw isn´t that good. Hardpoints sit too low for my taste. Black Jack is good indeed, but with all the tonnage we got ...

So man, no response on the image i posted above? Did you saw it? With that BJ? And specially against the people i was against? Tier 1 drops arent easy you know!!! But then again, with a super-meta-quirked mechs like that one, it kinda makes it easy Posted Image

Edited by Spadejack, 24 January 2016 - 04:24 PM.


#326 Bud Crue

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Posted 24 January 2016 - 04:45 PM

Um, SpadeJack, so your reasoning is that because you have posted images of some good games with the Black Jack and Quickdraw that proves that not only are those mechs OP, but all IS mechs are OP, and that all Clan mechs are unplayable. And that all this "proof", when taken together, is still further proof -or at least sufficient reason for all Clan players to boycott this game.

Okay.

So if someone posts a really great match in an Arctic Cheetah and a Timberwolf does that "prove" the opposite of what you are asserting?

Me thinks the lady protesteth too much.

Same thing if you're trolling. Just laying on the absurdity and the logical fallacies too thick man. Ease back a bit and maybe people will buy what your selling. Lose the extra exclamation points for starters. Makes your post read less hysterical.

#327 Russhuster

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Posted 24 January 2016 - 05:17 PM

No he isnt trolling,.. he s upset about the braindead nerfbat swinging and calling that infarct of galloping idiotism "Balance"

And i can understand him

Many former Clan players have stopped playing MWO completely or if we were lucky left sides, thats a simple fact when you spoil the fun out of one side of the team why schould they play that side
nobody is urging them so the next better game is just an mouseclick away and thats why there are so few Clan Players left atm.
Do you really dream of Steam players being so stupid to play the clay-pigeons for IS fanboys?
They too will soon notice the desolate state most clanrobots are nerfed to
True some few are still of use,like TBR, EBJ, ACH or SCR.. but lets wait what Russ January Nerfhammer brings

The quintessence of Spades Posts is Clans are not balanced so nobody shpuld play these robots
I think bevore Clan implementation we were as close to balance as we ever were

Now look what the quirk desaster has made of MWO not even inner sphere in itself is anywhere near balance

First those balance failure must be repaired
THEN a balance Clan/IS has to be found(what PGI should have done BEVORE ! selling the first Clan pack out of pure blind money grabbing greed
and when this is achieved THEN we can play Clan vs IS
That will prevent MWO from losing even more players completely - not the worst suggestion or what?

@Bud Crue
are you really considering quirkbuckets like the Blackjack Wubbolt, Wubbmaster or Wubbknight as balanced ?
honestly?

Edited by Russhuster, 24 January 2016 - 05:32 PM.


#328 Gas Guzzler

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Posted 24 January 2016 - 05:19 PM

View PostInkarnus, on 24 January 2016 - 01:19 AM, said:

http://www.twitch.tv...tb17/v/37243639
http://www.twitch.tv...tb17/v/37267825
or


6:0 IS vs Clans with switched sides after 3 wins


And they used cERLL lol. Why would you use one of the worst lasers in the game?

#329 Bud Crue

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Posted 24 January 2016 - 07:07 PM

View PostRusshuster, on 24 January 2016 - 05:17 PM, said:

@Bud Crue
are you really considering quirkbuckets like the Blackjack Wubbolt, Wubbmaster or Wubbknight as balanced ?
honestly?


For the most part I think balance is close. If I were king for a day I would tone down the Black Jack structure quirks (just to shut down the whining if nothing else, for while I agree they are too tough at the moment I don't see them as game braking). I would also tone back the ERLL or up the Clan version so that they are equal or even give the Clans a slight edge. But yeah I do think we have pretty close balance.

As to the Wubmaster and Wubknight both of those builds need an XL to work right. What happens when an IS losses a torso? To trash these mechs all you need to do is 2 alphas from a proper Timber load out. It really is that easy, and I have it happen to me all the time. The Wubbolt no longer is really seen much like it used to be in swarms, but those MPL quirks were put into place to give the IS a mech capable of standing for a bit against the Timber. Despite all the current howling the Timber still kicks ***, but I know all you and yours will say is "IS burn time is OP". So there is no point in arguing it.

To me, the current state is no different than oh...lets see...the entire last YEAR before the most recent nerf/buff pass when all the IS folks were complaining about OP Timberwolf, Dire, Hellbringer, etc. During that time those of you not suffering from selective amnesia might recall when the clans dominated the map and wolf (via MS) had surrounded Terra. Remember that? Remember both Tukayyid events? Was all that because IS was OP? No. Back then when the IS folks would whine about OP clans, they were met with howls of "git gud" and "learn to play" almost universally by claners. But PGI did indeed try and fix some of those balance issues, and they will continue to do so. But I can't imagine it will be enough to satisfy the current crop of whiners. You will still point to this mech (the Black Knight, the Quickdraw, for the love of....), or that mech and howl "IS is OP they have the Vindicator! Lets all quit!!!!

I, like many IS folks do think there are indeed some imbalance issues regarding range and the Black Jack, as I have mentioned above. I also think the heat mechanics need a slight tweek. For some of these issues there is near universal agreement (including with PGI) that fixes are needed, and they will be coming. But based on this thread, anything short of PGI providing the Clans with a free "instant win" module just won't be enough to satisfy. Heck, even then you all would probably complain about the price or something.

Edited by Bud Crue, 24 January 2016 - 07:09 PM.


#330 Inkarnus

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Posted 24 January 2016 - 09:55 PM

Member Since 08 Apr 2015 ah okay :3 i wondered why somebody is ignorant at max level a twink.
how about this deal i go and leave your cw up to you until PGI will take action. there are other games craving for players.
If you dont need yours hell yeah. like the rest bye. Cy in games where they actually care about remote resemblance of balance
or there playerbase instead of pushing there marketing deals infront of balancing and making it even THAT obvious.

Edited by Inkarnus, 24 January 2016 - 09:56 PM.


#331 Roland09

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Posted 24 January 2016 - 10:44 PM

View PostInkarnus, on 24 January 2016 - 09:55 PM, said:

Member Since 08 Apr 2015 ah okay :3 i wondered why somebody is ignorant at max level a twink.
how about this deal i go and leave your cw up to you until PGI will take action. there are other games craving for players.
If you dont need yours hell yeah. like the rest bye. Cy in games where they actually care about remote resemblance of balance
or there playerbase instead of pushing there marketing deals infront of balancing and making it even THAT obvious.


You forgot demanding a refund before you leave.

Edited by Roland09, 24 January 2016 - 10:52 PM.


#332 Rushin Roulette

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Posted 24 January 2016 - 11:49 PM

View PostRoland09, on 24 January 2016 - 10:44 PM, said:


You forgot demanding a refund before you leave.


You forgot to ask "Kan I haz your Stuffz?"

Seriously, I really think he is too busy complaining about what broke his favorite build to think up (or even look at mechspecs & co.) for a new build and learn it.

Let him change to the dirty, dirty, OP IS side and field a setup of 2 Blackjacks and 2 Kintaros. Seriously... who in their right mind even runs a single Kintaro in their dropdecks? I havent seen a single on in the PUGs that drop with us and I know for sure that none of us uses them (Heck, most of us dont even own a Kintaro).

After Inkarnus drops for 2 weeks on the IS side he can come back with a new thread "IS mechs unplayable" or similar. Try 2 weeks of Marik or Davion PUG gaming for the maximum experience.

Edited by Rushin Roulette, 24 January 2016 - 11:50 PM.


#333 Kmieciu

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Posted 24 January 2016 - 11:57 PM

View Postch3sn0k, on 24 January 2016 - 01:14 PM, said:

Clan weapons are better on paper, but in reality a medium laser doesn't fight the CW alone. As a whole, clan mechs are hot garbage, with notable exceptions (tw, ej, ac, sc)

At this point the only way for clans to stand a fighting chance is to only fight at their optimum range. IS is better at long range and much better at short.

Numerically, most of the Clan chassi are garbage. But the remaining few are top notch.
Have you ever tried defending against 3 waves of 12 Timberwolves? And I'm not talking about idiots with LRMs and ERPPCs. I'm talking about 4xSRM6+A + 5xSPL + 20 DHS builds rushing omega. You can stop one, maybe two of those waves, but 3? Followed by a Cheetah rush? Forget about it.

#334 Kinski Orlawisch

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Posted 25 January 2016 - 12:11 AM

@Rushin Roulette: Why should this happen? Inkarnus is part of -BO- . We stomp Clans harder with IS Mechs..than we stomp IS with Clanmechs in CW. But OK...Exampel: A Ford T lost a race against a Nissan from 1980...Another Ford T lost against a Porsche 911 from 2016..So A Nissan must bee equal to a Porsche? Rofl.

#335 Inkarnus

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Posted 25 January 2016 - 01:55 AM

View PostRoland09, on 24 January 2016 - 10:44 PM, said:


You forgot demanding a refund before you leave.

damnit all this people wanting drama and i give it to them and they chew popcorn. all are happy Posted Image.
But i would gladly take a refund on my Founders Atlas and rest and my overlord package Posted Image.
Clans just as f2p owner (still own ALL the variants)so i know what iam talking about Posted Image.

"can i haz your stuff ?"
No you can not haz.

At this point its just the Diehard IS loyalist defending >>>>>CW<<<<< balance which this thread is about.
And anyone who denies the fact that Quickdraw and BJ are quirkmonster should be rediculed be even the barly semist competitive player pretty hard :3. Its a fact that the Quckdraw was great even before the quirkening even Gman said that on his page and after the quirkening happened it was just the obviously most goto mech ever.

Heck look even how his dropship ladder suggestions look like :3
Drop Deck 1:
Stalker STK-4N (x2)
Blackjack BJ-3 (x2)

Drop Deck 2:
Banshee BNC-3M
Quickdraw QKD-5K (x2)
Blackjack BJ-3

Drop Deck 3:
Stalker STK-4N
Quickdraw QKD-5K (x3)

or his best pick for IS CW

Inner Sphere CW picks ranking

1. Blackjack
2. Quickdraw
3. Thunderbolt
4. Stalker

but Gman is obviously a total noob and total dishonest for pointing out that these 2 chassis might be even good lol. Not that most of the honest players agree that balance is skewed. But there are always those who happyly gauge and try to trigger others for there funz and lie and beg to get even the tinyst advantage if they can get away with it.

Edited by Inkarnus, 25 January 2016 - 02:03 AM.


#336 Kotev

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Posted 25 January 2016 - 01:57 AM

Clan is OP, nerf Clan mechs.

P.S.
On more serius note. They have to balance Clan-Is on more or less equal level because of population discrepancy at the moment 70-80% IS vs 30-20% Clan and will continue to shrink which speaking from experience nobody wants to be underdog, maybe is fun for a week or two but eventually gets frustrating. So i assure everyone to not worry.

#337 Der Hesse

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Posted 25 January 2016 - 01:58 AM

View PostInkarnus, on 24 January 2016 - 09:55 PM, said:

Member Since 08 Apr 2015 ah okay :3 i wondered why somebody is ignorant at max level a twink.
how about this deal i go and leave your cw up to you until PGI will take action. there are other games craving for players.
If you dont need yours hell yeah. like the rest bye. Cy in games where they actually care about remote resemblance of balance
or there playerbase instead of pushing there marketing deals infront of balancing and making it even THAT obvious.


Well, bye then. Will miss the intelligent discussions with you. ^^

#338 Rushin Roulette

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Posted 25 January 2016 - 02:03 AM

View PostMarc von der Heide, on 25 January 2016 - 12:11 AM, said:

@Rushin Roulette: Why should this happen? Inkarnus is part of -BO- . We stomp Clans harder with IS Mechs..than we stomp IS with Clanmechs in CW. But OK...Exampel: A Ford T lost a race against a Nissan from 1980...Another Ford T lost against a Porsche 911 from 2016..So A Nissan must bee equal to a Porsche? Rofl.


No, both are worse than a fiat 126.



#339 iLLcapitan

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Posted 25 January 2016 - 03:31 AM

This threat is really a goldmine for laughs, please keep it up.
We use to read some of the post in this threat aloud in TS while waiting in our poorly underpowered clan mechs for a match.

Good thing while playing clan is, people now got to stick to other excuses ('dirty clan metas') rather than imbalance.

#340 DivineEvil

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Posted 25 January 2016 - 03:50 AM

View Postch3sn0k, on 24 January 2016 - 01:14 PM, said:

GR were already the lowest raw DPS ballistic weapon in the game, and CW has only one map where long range advantage can be made use of. Chargeup nerf was a clear case of kneejerk reaction to pubbies whining.
Wrong. Gauss had DPS slightly lower, than IS-AC/10. Longer range wasnt the advantage, that was taken use of, which is why it wasnt adressed in the least. It was it's inexisting heat with pin-point damage without UAC jamming faults. Gauss was combined with varied types of lasers on any Omnimech, that was capable of mounting one, to provide undefeatable combination capable of being used on any range whatsoever. That was not an intended method of using it, thus it's cooldown were nerfed, although too strictly, which is why that nerf was dialed back a little.

Still, it's a weapon, that would easily counter ERLL simply due to double falloff range and pin-point damage output, IF Clans were to actually think a little and would stop depending solely on the same loadouts, for every map, for every combat-mode, against every opponent. I'm personally using Gauss as IS player to counter these very ER-LLs metafags and couldn't be happier about the results.

Quote

I just love all this talk implying enemy snipers don't have radar deprivation. Or enemy brawlers don't have ECM. Or your team provides spotting for your LRMs. That's three gameplay mechanics that can completely negate all usefullness of your ammo dependent weapon, not even to mention your armor you're not contributing to damage spread while LRMing from far away.
Target Retention counters Radar Deprivations, BAP counters ECM, and if your team does not spotting enemies they're fighting, then you're not in a team you should be no matter what your weapons are. Firing LRMs on enemy snipers from afar is not needed to damage them - it's to force them into cover, after which your teammates can abuse them by focusing fire as they reemerge. And if your team got in close with those snipers (which counters them by default), while wielding BAP/CAP, ECM is utterly useless, and you can shower them to their demise.

Unlike QP, CW is not a mode for bragging about damage. The objective is to win no matter what, working as a team. I'm playing CW with my unit for as long as it were there, and don't bother if it requires me to tank damage on the frontline dealing total 1000-1200 damage for all four waves, as long as my peers do the damage while safe from focus fire. If you only care about your damage and kills in CW, then you're not in a state to fully understand just How Much MWO is a teamwork game.


Quote

Yes, clan ACs are outright worse. We're playing CW and assuming the enemy would be of equal or better skill. No point in spending 10+ tons on a gun and ammo, which puts you at a clear disadvantage against a moving enemy.
Which is eactly what you do, when you're instead spending those 10+ tons on Lasers, that spread damage even more. I'm not even gonna talk about how many IS mechs can actually turn their movement into an advantage to begin with. For least, CUAC/5 bursts are so fast, that moving or twisting makes no difference as long as I care where I shoot. UAC/10s, very little, and I care more about it's raw damage output and supression factor much more. UAC/20, sure, but still it's a dual AC/20 stuck into one AC/10 of tonnage by potential burst damage.

All your problems are arising from the apparent idea, that you should judge and choose weapons by their disadvantages. That is just a silly approach.

Quote

All those forum threads must be just newbies whining. But hey, PGI employees do not read the forums, 140 characters per tweet is more in line with their cognitive capability.
Perhaps. People care too much for what they see, and too less for what they're actually doing, relying too much on the netcode. When you abstract yourself from looking at projectiles and hits and pay attention to what effect your shots do, then you'd learn how to use a projectile weapon correctly.

Quote

I once spent the night with Carmen Electra. How is your personal extraordinary experience relevant to the discussion of global balance?
Because I can only effectively argue from my experience. I use stuff, my unit uses stuff, my opponents are using stuff, streamers are using stuff. I see all of it and build my opinion on how people use stuff and what it leads to. What people do not use is irrevelant for me, because it's an indication for nothing. For example, someone who'd argue for Gauss being useless, especially based on charge-up mechanic, is likely haven't used it consistently for at least half-a-year. My "extraordinary" experience is but an example, that someone can make extraordinary things with weapons, that others consider inferior and incompetetive.

Quote

Clan weapons are better on paper, but in reality a medium laser doesn't fight the CW alone. As a whole, clan mechs are hot garbage, with notable exceptions (tw, ej, ac, sc)
Have I ever told, that a medium laser fights CW alone? There's no weapon in the game, that might fight CW alone - neither mediums, nor large pulses, no ER larges. There's a counter for everything. Sometimes there's a new trend. Weak people follow the trend. Strong people fight the trend. Sometimes that creates a new trend.

Quote

Semantics. Either way, if capacity isn't a parameter of DPS, why nerf it so hard? At this point the only way for clans to stand a fighting chance is to only fight at their optimum range. IS is better at long range and much better at short.
Uuh... because the problem was not DPS. It was a problem of high-alpha laser-vomit being abused severely. Now you can't produce those alphas 2-3 times in a row. Now you have to think wheter it's actually meaningful to take as many lasers as you can fit or not.

Anyone should try to fight in their optimum range. Clans can snipe and can brawl. Again, it's not the question of what Clan range beats same IS range. It's a question of, what range beats sniping, what beats brawlers, what beats light rushes, what beats assault pushes, etc. Again, your approach is simplistic to the point of being self-defeating.





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