DivineEvil, on 25 January 2016 - 02:54 PM, said:
CLPL has maximum range of 730 meters, Gauss has it at 1980 meters.
How many openings at 1500+ meters will you have in CW maps? Protip: not much. Whereas 500m is the new long range sweet spot.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
You charge-up Gauss while you're leaving cover, and fire either the target you've already noted, or follow their laser trail right into CT. Then you twist to spread the damage and cover-up. Rince and repeat. Gosh, in most cases ERLLs are fired from range where damage is so negligible, that I don't bother getting into cover to begin with. And IS Gauss sniper Jagermech is exactly what I use regularly. I'm good at it, even compared to my unit's peers, because I get a lot of practice. If our opponents are not forced into permanent hiding, I can end up coring-out 3 to 4 mechs using only one.
In most cases CERLLs are fired from range where damage is negligible. In fact with the current structure quirks most damage for IS can be considered negligible.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Which is exactly the point. When the sniper comes back, there's people waiting for him by tracking the LRM impact location.
So you've wasted ammo and banking on the enemy being stupid enough to break cover multiple times in the same spot?
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Finally, a single mech in an organized team is not a great diminisher neither to tanking capability, nor to direct combat power - sometimes it's even impossible to provide that advantage due to map limitations.
Depends on the maps. Unless it's some hardcore narrow pathing BS, you can fit in the majority of your 12 mech drop into one firing flank.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Sure, if you're only capable of managing instant-hit weapons. Power of lasers is an illusion, the real damage output of which is insignificant, compared to what SRMs and UACs actually do. But you choose a stack of weapons, that fire two one-button alpha-strikes and then renders you disfunctional for 15 seconds, simply because it is easier to use. Major f****ing League Gaming right here. That misconception is what makes your gameplay so difficult.
Yeah, it also must make all those 12-stacks of Battlemasters, Thunderbolts and Black Knights gameplay so difficult. Oh wait, it doesn't.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Everything sucks when you only bother about disadvantages. Also, even competetive Clan players have not a clue about combined arms tactics, which is why they're only capable of making the use of mechs, that are severely undersized.
Apparently taking a huge damage magnet with paper thin armor and no weapons (Executioner) is called combined arms now.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
I had no practice with most Omni's, but at least as an observer I wouldn't consider Hellbringer bad. Others - maybe, but when you have everyone trying to use every Omnimech for laser-vomit poking, no wonder they suck. These mechs are better for completely different purposes, just as IS mechs are.Either way, Clans have plently of undersized, mobile mechs, while IS mechs are bulky and relatively slow, provided they trying to meet either decent firepower ratings or similar survivability levels.
Theres a reason why only certain chassis are seriously used. You can't customize away EXE's stupid MASC or Hellbringer standard structure and armor. Yeah, on paper they look good, in reality you've taken a 65 ton mech with less weapons, worse hitboxes and same armor of a 55t Stormcrow
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Oh, you're trolling. Got it.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Which is exactly what Clanners should do, when they encounter predictable behavior, and what you seem to not being able to understand. What's in your control is to use advantages of your weapons, not to account for every weapon choice your enemy can potentially make. A sniper rifle is not used because it is heavy and useless in close-quarters. It is used because it can punch holes in people from over 500 meters.
A sniper rifle is not used because all CW maps are knife-fighting pits.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
I simply cannot relate myself to your issues.
MWO in a nutshell.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
Which is why I question other's practical expertise. Sure, Flamers are junk with nothing but minimum values across the board. Sure, Machineguns are awful with very low base damage values. Sure, IS Small Lasers has unforgivingly low range. Sure, lower-end ACs has too steep DPS loss, that is not compensated with their range. Other than that, I see all weapons having their place in CW for specific purposes.
You still haven't explained those supposed purposes without saying 'lel werks 4 me nub'.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
PGI never nerfed clan's AC's, they've buffed them by reducing burst volume. PGI never nerfed SRMs, they reduced their spread. Everything PGI nerfed was heavily abused for inequal returns. And nobody is arguing, that Clans need another nerf, so stop pretending like I do.
I'm just taking the argument to it's logical conclusion.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
It's not nearly as effective and abusive, as it was with Clans, that executed XL-driven IS mechs with a single burst.
IS XL was supposed to be a choice between speed and survivability. Now, thanks to PGI's heavy handed attempts at balance, its a non-choice - why take it when you can be an unkillable frankenmech with more structure than armor? Oh, you're slow? Who cares, most maps are walled paths chock full of cover anyway.
DivineEvil, on 25 January 2016 - 02:54 PM, said:
By using proper tools for the job. And, by using their advantages to an effect, not by ignoring them and whining how's there's only disadvantages afterwards. Finally, by actually trying to learn and acquire expertise on practice, not by following conclusions of dimwit metafags.
And still more words of supposed advantages. Where are those advantages? Can you name them? Clan chassis can't be minmaxed, DPS is either worse or on par, survivability is laughable in comparison. Yeah, clans still have speed and heat dissipation, which both require your whole team to be a 100% coordinated to make use of. Playing CW in anything less than a full premade is an exercise in frustration now.