Jump to content

Seems Stealth Scouting Is Dead


32 replies to this topic

#21 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 28 December 2015 - 03:06 AM

View PostKhobai, on 28 December 2015 - 02:07 AM, said:

BAP needs to not counter ECM to help bring back stealth scouting too.

An ecm should know its range, an ecm should use seismic to stalk and should know when to switch mode so as not to trigger the low signal tip off.

Bap should totally have a radius for which it counters this...

An ecm pilot should know that.

#22 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 28 December 2015 - 03:07 AM

Quote

Bap should totally have a radius for which it counters this...


no bap shouldnt counter ecm at all

bap is a sensor suite not an eccm

its not what it does it battletech and its not what it should do in mwo. PGI needs to stop making things do what theyre not supposed to do and the game would be better for it.



what BAP should let you do is detect enemy mechs within 120m regardless of LoS. That means you detect enemies behind you, through buildings, through terrain, etc... that would help bring stealth scouting back to the game.

BAP should also let you plant sensor probes (two per game) into the ground that can detect enemy mechs.

those are things BAP actually does in battletech and SHOULD also do in MWO.

BAP should also be restricted to certain mechs only like ECM is. In order to help promote a scout role in the game.

Edited by Khobai, 28 December 2015 - 03:31 AM.


#23 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 28 December 2015 - 03:14 AM

It will encouraged more slots filled with bap and less pinpoint meta.

Its a good thing.

A lot of players would carry extra gun or more ammo for the guns they have before considering bap.

Problem is they are less interested in playing against people and more interested in drilling holes through targets.

#24 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 28 December 2015 - 03:26 AM

I like the idea of dropping seismic probs, perhaps seismic mod and bap could be rolled into one ( the seismic module been removed ) and the bap occupying slots and having weight gives all that seismic mod does with added advantage of dropping seismic probs.

The cost is bap gives up its counter to ecm ?

#25 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 28 December 2015 - 03:29 AM

Sounds more like ecm crutch backstabbing got nerfed... Not scouting

#26 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 28 December 2015 - 03:34 AM

Quote

The cost is bap gives up its counter to ecm ?


Yeah. The other cost would be only certain mechs (i.e. scout mechs) should be able to equip BAP. But bap definitely shouldnt counter ecm, should give 360 detection regardless of LoS within 120m, and should let you drop remote sensor probes (theyd have a timed duration like UAVs, and could be destroyed like UAVs, and would work like weaker UAVs in most regards). The sensor probes might have to take up a consumable slot as well.

And ecm also shouldnt do a lot of the things it does either... ECM shouldnt prevent missile locks (just double missile lockon time). ECM also shouldnt grant aoe stealth either, and should only stealth the mech its equipped directly on. And either as an innate feature of ECM, or as an added feature via module, ECM should have a mode called ghost mode that lets it generate fake sensor signatures.

Lastly LRMs should be rebalanced as well. LRMs need faster velocity so they can actually hit things at long range. Theyre more like medium range missiles now because theyre so friggin slow they cant hit anything reliably past like 600m. Theyre just too easy to dodge. The tradeoff for that faster speed should be LRMs being way less accurate at indirect fire (unless the target is tagged or narcd). Artemis also needs a buff, artemis should give SRMs and LRMs a bonus to crit chance.

Those changes would add a slightly stronger element of sensor warfare to the game. And it would make TAG/NARC much more important for landing indirect LRMs.

Edited by Khobai, 28 December 2015 - 03:45 AM.


#27 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 28 December 2015 - 03:42 AM

Its a awfully complicated area in this game which we deal with here...

#28 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,938 posts
  • LocationVancouver, BC

Posted 28 December 2015 - 03:43 AM

Well... seems like no one answered the OP's question.

The answer is that PGI removed NARC rewards and TAG only gets damage rewards if hits are with LRMs only.

I was one of the players who used narc alot on my lights. After the reward nerf, you wont get much for your efforts.


Its worth to mention that NARC rewards are going to make a comeback according to Russ.

#29 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 28 December 2015 - 03:45 AM

To kill a seismic probe all they should have to do is walk over it...

#30 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 28 December 2015 - 03:47 AM

Quote

To kill a seismic probe all they should have to do is walk over it..

.
yeah maybe. but planting the sensor probes where theyd be hidden and not easily found would be part of a scouts job.

#31 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 28 December 2015 - 03:51 AM

View PostNavid A1, on 28 December 2015 - 03:43 AM, said:

NARC rewards are going to make a comeback according to Russ.


A light farming renaissance or some kind of improvement ?

#32 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 28 December 2015 - 08:09 AM

View PostKhobai, on 28 December 2015 - 02:07 AM, said:

BAP needs to not counter ECM to help bring back stealth scouting too.

TAG and NARC disagrees

#33 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 28 December 2015 - 08:15 AM

View Postsneeking, on 28 December 2015 - 01:04 AM, said:

Mine feel like garbage now, especially huggie the most expensive one of them....


Remove SRM, Add AC20.

Now it's the fastest AC20 in the game.

View PostKhobai, on 28 December 2015 - 02:07 AM, said:

BAP needs to not counter ECM to help bring back stealth scouting too.


I've been doing stealth scouting and flanking in my jenners since closed beta. Yeah it's not as easy and it became much less effective with seismic wall hack and you have to keep the entire battlefield, enemy movements, lines of fire, terrain, etc as a 3D map in your head to do it well but hey lights aren't supposed to be easy mode.

Edited by Narcissistic Martyr, 28 December 2015 - 08:18 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users