Kjudoon, on 28 December 2015 - 11:04 AM, said:
Also, that is why my unit when we do start steamrolling a bunch of pugs offer help and assistance to them in the form of teaching them the game because it's not good for the game, builds good will, gives us better pilots in the long run and can be lots of fun.
If they'll accept it that is. So far, nobody's turned it down. I guess it's from not offering it with condescension and belittlement. You don't learn to play CW by staying in the solo queue and you can't learn it getting roflstomped by the cowardly seal clubbers in the group queue. The skills are not precisely transferrable.
But if you want some sort of incestuous solaris hardcore epeenfest, hey, keep being a jerk about it. You'll have it till the servers shut down. You and the other handful that made the game a disaster to play in by thinking it's your house to rule.
Consider this: competitive tryhards and organized teams are the smallest but loudest minority in the game. That's a known statistic. Maybe we need to stop letting them have a say in how this game is developed instead of giving them global tournaments and input into how the game works and other toys.
Sorry, but that's just a harsh truth.
Enter the "no it's not freakout" in 3...2...1...
So basically you take solo rambos and make them play as a team, i.e. the entire premise of CW.
No one has a problem with that dude, people have a problem with players that don't want to play as a team player, who bring trial mechs, have no clue what they are doing and when they lose they complain about the mode.