Lightfoot, on 29 December 2015 - 08:25 PM, said:
Inner Sphere is just more fun to play because their mechs are tougher and their weapons work. Any advantage that Clan tech could give has been taken away with streaming firing and DoT bursts. Clan mechs all rely on the ER Medium to compete except for the Dire Wolf. That gets old pretty fast so you come to the choice of playing MWO as Inner Sphere or getting bored and going to a new game. Too many Clan weapon nerfs, PGI, and only ER Mediums work. (Get rid of the Gauss charge-up, restore CLRMs).
One other thing is everyone is likely about to switch to Merc Units once they are worth playing in CW, RP wise. Merc Units are not actually a faction right now. I have a large group of mastered Inner Sphere mechs ready and waiting.
You know, if PGI had intelligently balanced CERMLs, what, 2 years ago, all the other Clan weapons would be better. The problem was making their 1 ton energy hardpoint option the best single all around performer in the game. Rather than, you know. Fix the glaringly obvious single source of drama they ****** with every single other thing until it was all so beaten down that you couldn't effectively stack it with CERMLs for maximum OP super-duper alpha fun time.
Because if there's one thing you can count on with PGI it's that rather than fix the problem you introduce so many other screwed up things that in the overall messed up scope of things, that first screwed up mechanic really doesn't seem that bad. Cuz that's BALANCE FOLKS!